Filippos Karapetis
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80dae7b8fc
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MADS: Phantom: Initial work on hotspots with dynamic animations
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2015-10-22 00:42:04 +03:00 |
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Strangerke
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e2d86c3248
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MADS: Phantom: Implement scene 113, some renaming
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2015-10-20 14:07:26 +02:00 |
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Strangerke
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3ffa01ec2a
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MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine functions
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2015-10-10 17:32:51 +02:00 |
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Filippos Karapetis
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d7e0f8f4c1
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MADS: V2: The two new hotspot fields refer to the cursor and the syntax
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2015-07-04 01:51:46 +03:00 |
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Johannes Schickel
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5dd69b4dd1
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MADS: Make GPL header consistent with what we normally use.
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2015-05-09 15:56:27 +02:00 |
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Paul Gilbert
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926404bd10
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MADS: Renamings of Layer and a transition type
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2015-01-17 20:51:52 -05:00 |
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Paul Gilbert
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69d6e72f84
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MADS: Fix dynamic hotspots in scenes with multiple such hotspots
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2014-06-01 14:43:26 -04:00 |
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Paul Gilbert
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0b3a6b97c0
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MADS: Fix for properly finishing refreshing dynamic hotspots
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2014-05-27 21:07:51 -04:00 |
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Strangerke
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91728aae9b
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MADS: Initialize several other variables
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2014-05-27 21:51:08 +02:00 |
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Paul Gilbert
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46150086ab
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MADS: Workaround for incorrect saving of dynamic hotspots in older savegames
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2014-05-27 08:56:51 -04:00 |
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Paul Gilbert
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0e99e02121
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MADS: Fix saving game in the village hut
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2014-05-27 08:41:07 -04:00 |
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Filippos Karapetis
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d88e165e00
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MADS: Fix loading of V2 hotspots
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2014-05-06 04:39:12 +03:00 |
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Filippos Karapetis
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5f2ca95771
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MADS: Replace some more article magic numbers with their enum
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2014-05-04 15:34:10 +03:00 |
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Filippos Karapetis
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f9b52398bd
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MADS: Add a sanity check in DynamicHotspots::remove()
Fixes a crash when loading outside the hut
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2014-05-04 03:48:36 +03:00 |
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Paul Gilbert
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b5949010a6
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MADS: Implemented more savegame synchronization
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2014-05-01 22:36:36 -04:00 |
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Paul Gilbert
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dccc4510e8
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MADS: Fix for highlighting and using dynamic hotspots
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2014-04-29 21:53:54 -04:00 |
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Filippos Karapetis
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4eba5032d8
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MADS: Add initial support for V2 backgrounds and hotspots
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet
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2014-04-27 21:20:02 +03:00 |
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Strangerke
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57bd5e0683
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MADS: Some refactoring, implement Scene 211
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2014-04-09 10:41:33 +02:00 |
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Strangerke
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04cfa85d74
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MADS: Use Common::Point in DynamicHotspot::setPosition()
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2014-04-08 10:36:12 +02:00 |
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Paul Gilbert
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11403c5db6
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MADS: Further cleanup of previously anonymous fields
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2014-04-05 21:30:42 -04:00 |
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Paul Gilbert
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d163ee088a
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MADS: Renamings for saving fields in MADSAction::startAction
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2014-04-03 22:02:12 -04:00 |
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Paul Gilbert
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407021d245
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MADS: Added a Facing enum for the player directions
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2014-03-25 22:07:33 -04:00 |
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Paul Gilbert
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0b351f79d8
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MADS: Further fixes for hotspot highlighting
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2014-03-22 21:55:36 -04:00 |
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Paul Gilbert
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436949eba2
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MADS: Implemented more action logic for highlighting hotspots
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2014-03-20 08:34:56 -04:00 |
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Paul Gilbert
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8d252f4f0e
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MADS: Implemented methods for checking action at mouse position and clicking
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2014-03-19 23:33:18 -04:00 |
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Paul Gilbert
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db017b746d
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MADS: Moved ScreenObjects into the Game class
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2014-03-19 19:44:51 -04:00 |
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Paul Gilbert
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630679a5c8
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MADS: Completed UserInterface::loadElements
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2014-03-15 21:33:15 -04:00 |
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Paul Gilbert
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10124f6806
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MADS: Implemented scene 103 setup and needed support methods
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2014-03-15 17:38:44 -04:00 |
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Paul Gilbert
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2d9bb392ae
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MADS: Implemented missing hotspot method
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2014-03-05 21:57:38 -05:00 |
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Paul Gilbert
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c35271f20c
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MADS: Moved hotspot code to a separate file
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2014-03-05 21:50:12 -05:00 |
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