64 Commits

Author SHA1 Message Date
Paul Gilbert
841cc77e5c Made debugging keys disabled by default, with a debugger command to allow them to be turned on
svn-id: r30317
2008-01-07 03:53:30 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
735ea1eaaa Fix to show credits screen correctly in EGA mode
svn-id: r30232
2008-01-05 10:53:27 +00:00
Paul Gilbert
4d7e49ddb8 Fix to prevent the F5 key allowing the game to be saved during player conversations or viewing a remote room
svn-id: r30048
2007-12-28 11:07:35 +00:00
Paul Gilbert
33545452f0 Fix for problem that the player could stop themselves changing back from Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
2007-12-23 11:34:22 +00:00
Paul Gilbert
9dc39c302a Tweaked the calculation for player position in new rooms to use the original game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
2007-12-22 11:24:29 +00:00
Paul Gilbert
fb222b0afa Changed Credits display to avoid the brief flash as the palette changed
svn-id: r29892
2007-12-17 03:29:02 +00:00
Paul Gilbert
08f1f2c3d3 Bugfix for Use actions to work correctly
svn-id: r29891
2007-12-16 22:41:51 +00:00
Torbjörn Andersson
25103d11e2 Removed unused variable.
svn-id: r29885
2007-12-16 20:20:09 +00:00
Kostas Nakos
e861cf567d use the virtual keyboard facilities if available, when needed
svn-id: r29882
2007-12-16 20:01:41 +00:00
Paul Gilbert
706e779236 Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
2007-12-16 08:19:56 +00:00
Paul Gilbert
f826e62771 Bugfix for the display of ASK, GIVE, and TELL actions in the status line
svn-id: r29825
2007-12-11 10:12:12 +00:00
Paul Gilbert
5eb9b10bbd Changed calls to pollEvent to be in while loops to ensure all pending events get processed
svn-id: r29576
2007-11-20 12:26:06 +00:00
Paul Gilbert
4d21471155 Cleaned up animation player and added support for a set of sounds to be played during an animation
svn-id: r29547
2007-11-18 05:10:56 +00:00
Paul Gilbert
eaee457431 Added missing destructor and sounds to barrel animation sequence
svn-id: r29531
2007-11-17 08:58:31 +00:00
Paul Gilbert
ca10a4db08 Bugfixes to the fighting animations and proper reset of fight data between save sessions
svn-id: r29526
2007-11-17 06:53:13 +00:00
Paul Gilbert
d5dc2e075a Bugfixes to restoring or restarting a game from the Restore/Restart dialog
svn-id: r29524
2007-11-17 00:19:45 +00:00
Paul Gilbert
7bf1b77f3c removeSounds was being called too early - it was setting the current area to that of the room being left, rather than the one being entered
svn-id: r29482
2007-11-12 10:09:33 +00:00
Paul Gilbert
27a1f38862 Added sound to animation of falling down the chute
svn-id: r29451
2007-11-08 11:06:24 +00:00
Paul Gilbert
e4125a0368 Current room is now correctly refreshed after showing credits
svn-id: r29278
2007-10-28 04:28:27 +00:00
Paul Gilbert
641ff5e9b7 Sound is now paused when displaying menu dialogs
svn-id: r29272
2007-10-28 03:34:10 +00:00
Paul Gilbert
864ed910fa Bugfix to make sound toggle work correctly, and added flag state to savegames
svn-id: r29257
2007-10-25 10:39:19 +00:00
Paul Gilbert
6faff895c3 Changed text speed flag, and added saving of it to savegames
svn-id: r29250
2007-10-24 10:01:55 +00:00
Paul Gilbert
f1958a2218 Removed deprecated YNKeyStruct structure
svn-id: r29237
2007-10-21 05:13:44 +00:00
Paul Gilbert
d817f530e8 Changed string constant name to avoid clashing with inventory display constants
svn-id: r29168
2007-10-07 11:11:06 +00:00
Paul Gilbert
155d85b3b6 Removed some old redundant code and moved some string constants to the resource file
svn-id: r29069
2007-09-23 22:13:41 +00:00
Torbjörn Andersson
f4507e71d3 Indentation.
svn-id: r29057
2007-09-23 16:48:33 +00:00
Paul Gilbert
b2e97060ad Initial sound implementation
svn-id: r28917
2007-09-16 04:06:49 +00:00
Max Horn
efbef7880b Fixed code formatting (hanging braces); added static/const keywords to data tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
2007-09-08 11:18:35 +00:00
Paul Gilbert
ca96ba431c Completed the restart/restore dialog screen and functionality
svn-id: r28714
2007-08-25 06:08:02 +00:00
Paul Gilbert
81fa23f091 Skeleton code added for restart/restore screen
svn-id: r28548
2007-08-12 11:15:06 +00:00
Paul Gilbert
cfff436ca7 Added proper room change fading effect
svn-id: r28212
2007-07-26 10:11:31 +00:00
Max Horn
6ef494ab28 Converted LURE code to use KEYCODEs
svn-id: r27668
2007-06-23 14:59:58 +00:00
Torbjörn Andersson
73f760becd Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
constants.

svn-id: r27609
2007-06-22 12:42:28 +00:00
Paul Gilbert
8b3821e9ff Lots of bugfixes - game is now completable
svn-id: r27606
2007-06-22 12:36:04 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Paul Gilbert
9631586ce8 Added code responsible for transforming the player back from Selena
svn-id: r26778
2007-05-07 12:17:24 +00:00
Max Horn
ed54ea9155 Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
2007-03-17 19:02:05 +00:00
Max Horn
a6f3ed8173 Got rid of Lure::System
svn-id: r26155
2007-03-17 00:39:18 +00:00
Paul Gilbert
b79883f3af Removed use of static support data record for player to simplify save process
svn-id: r25439
2007-02-09 10:54:55 +00:00
Paul Gilbert
a83be36a97 Expanded the chute animation to display the full sequence as the player leaves the dungeon
svn-id: r25302
2007-01-31 02:34:55 +00:00
Paul Gilbert
64817e3887 Added display of the two special between room animations: falling down the chute and hiding in the barrel
svn-id: r24623
2006-11-05 06:56:58 +00:00
Paul Gilbert
1a96e26bf6 Added functionality to allow saving/loading the game state
svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
d9b5129fb8 Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
2006-09-07 11:21:20 +00:00
Paul Gilbert
92f2e9691e Fixed handling of player occupied areas during room changes
svn-id: r23826
2006-09-03 08:39:06 +00:00
Paul Gilbert
037f04325d Added code fragment to mark a room as found when the player enters it
svn-id: r23822
2006-09-03 05:02:25 +00:00
Paul Gilbert
37b4f2039a Added support for selecting a sequence of commands in response to the Tell action
svn-id: r23786
2006-08-27 11:47:03 +00:00
Paul Gilbert
9af1acc901 Fixed item overwriting destination character in ASK action
svn-id: r23693
2006-08-07 13:23:30 +00:00
Paul Gilbert
1f8066c333 Added proper item selection handling for the ASK action
svn-id: r23632
2006-07-30 12:15:52 +00:00
Paul Gilbert
6b5150797a Added support for ScummVM boot parameter values as well invoking the built-in debugger
svn-id: r23413
2006-07-08 08:39:42 +00:00