Commit Graph

7 Commits

Author SHA1 Message Date
Neil Millstone
bcb721cccd SCUMM: Fix stride of palette data in ARM optimised costime renderer
svn-id: r48135
2010-02-26 16:17:12 +00:00
Arnaud Boutonné
1f79fd5788 Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
svn-id: r47489
2010-01-23 22:50:24 +00:00
Max Horn
559190904d Set svn:keywords on asm files
svn-id: r39568
2009-03-20 16:35:34 +00:00
Willem Jan Palenstijn
80ba7ec844 made fix from r36039 more efficient
svn-id: r36076
2009-01-26 17:37:59 +00:00
Willem Jan Palenstijn
3c79c6229c fix near-infinite loop and segfault in ARM costume asm when len == 0 (should fix #2340221)
svn-id: r36039
2009-01-24 19:19:24 +00:00
Eugene Sandulenko
f29a6066ec Remove unnecessary execution bit.
svn-id: r31070
2008-03-08 20:52:44 +00:00
Robin Watts
5b64d512ab Introduce ARM code for commonest case of "proc3" costume blitting (as
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM
define. Currently enabled for WinCE only.

svn-id: r30750
2008-02-03 01:26:12 +00:00