Commit Graph

128414 Commits

Author SHA1 Message Date
ScummVM-Translations
84ae36eda0 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-03 20:17:31 +00:00
Le Philousophe
1e4696f6d0 OPENGL: Rework renderer selection code
Add a class to group all renderer related (static) functions.
This allows to have getBestMatchingAvailableType inline in all engines.

The matching code is now shared between all engines but allows
customization for engines needing it (Grim, WME3D).

The new code takes runtime availability of features to select the
best renderer.
It avoid crashes when user choosed OpenGL but GLES2 is used.
2022-04-03 22:17:19 +02:00
Le Philousophe
b978cd1caa OPENGL: Allow engines to detect OpenGL info without switching
For now only OpenGL type and shaders support are available
2022-04-03 22:17:19 +02:00
Le Philousophe
06bc7a25fa OPENGL: Indicate support of OpenGL even in 2D mode
This allows to check for OpenGL support in backend without having to
call initGraphics3d
2022-04-03 22:17:19 +02:00
ScummVM-Translations
6a141cca27 I18N: Update translations templates 2022-04-03 20:01:53 +00:00
antoniou79
6c300519b1 BLADERUNNER: Use keymapper with proper events for the game 2022-04-03 22:51:33 +03:00
antoniou79
6994d79e59 BLADERUNNER: Filter Delete key press if no selected saved game
Also introduce a getValidChar() method to improve modularity and readability
2022-04-03 22:51:33 +03:00
antoniou79
b48c998d72 BLADERUNNER: Increase width of scrollable area in help KIA tab 2022-04-03 22:51:33 +03:00
neuromancer
73d4f7bd57 HYPNO: added user interface offset for level 42 in wet 2022-04-03 20:55:57 +02:00
neuromancer
d2a9429464 HYPNO: refactoring clearing of arcade data structures 2022-04-03 20:55:57 +02:00
neuromancer
0133c1f508 HYPNO: clear data structure when parsing arcade sequences 2022-04-03 20:55:57 +02:00
neuromancer
6ce41a3cff HYPNO: correct rendering of cleared and new zones in wet 2022-04-03 20:55:57 +02:00
lb_ii
3512ffde0d WINTERMUTE: Remove halfpixel offset in OpenGL+Shaders 2022-04-03 21:26:39 +03:00
Walter Agazzi
bd7e6f39cb AGS: Add detection for updated Technobabylon and a few others 2022-04-03 18:38:24 +02:00
Walter Agazzi
4e3448e6d0 AGS: Add language detection for demos/games (initial C) 2022-04-03 18:38:24 +02:00
Le Philousophe
0019131a4f MYST3: Setup texture before copying pixels to it
It's not needed according to the specification but it helps GL4ES and
makes Mesa diagnostics happy.
2022-04-03 16:37:51 +02:00
Roland van Laar
c0282f2da9 DIRECTOR: LINGO: include path with the fileName
The fileName property of a cast includes the directory.
2022-04-03 14:30:41 +02:00
Roland van Laar
e8a2fa88fc DIRECTOR: LINGO: Memory XObj: implement mPurge
Implement mPurge, it's a no-op for scummvm.
2022-04-03 13:58:13 +02:00
Roland van Laar
2c63b352b7 DIRECTOR: LINGO: Memory XObj: add mDescribe 2022-04-03 13:57:37 +02:00
Roland van Laar
32b867cf4c DIRECTOR: LINGO: fileName of non existing cast
The fileName of a non existing cast is "" in D4.
2022-04-03 13:37:59 +02:00
neuromancer
3470726971 HYPNO: removed some debug lines in wet 2022-04-03 13:35:27 +02:00
neuromancer
405fe868d9 HYPNO: skipped two black pixels lines in the ship view in wet 2022-04-03 13:35:27 +02:00
Roland van Laar
3382e49338 DIRECTOR: LINGO: clearify unknown V4 the entities
The comments are the names taken from Projectorrays.
2022-04-03 12:08:59 +02:00
Roland van Laar
c342819a60 DIRECTOR: LINGO: Implement the rect of the stage
The rect of stage returns the values of the stage rect.
2022-04-03 12:05:30 +02:00
Roland van Laar
db006fac21 DIRECTOR: Add debug option lingostrict
`--debugflags=lingostrict` drops into the debugger when hitting a Lingo error.

When encountering a lingo error the current lingo script execution will
stop but the engine continues as much as possible. This is great when
trying to run a game in the best possible way. It's not so great when
debugging issues, since it leaves the game in an unknown state.

The `lingostrict` option makes it clear where a lingo error occurs.
2022-04-03 11:57:35 +02:00
neuromancer
73323b4f97 HYPNO: play the correct videos when hitting or missing a boss in wet 2022-04-03 11:40:20 +02:00
Le Philousophe
bc4e7662cc SDL: Initialize OpenGLContext with the proper version 2022-04-03 09:40:51 +02:00
Le Philousophe
352d42f52c GRIM: Don't access uniforms array items individually
Accessing an array item is only allowed for arrays of structures which
got removed because not supported on RPi.
Instead we build an array with all variables laid out sequentially and
set uniform once.
2022-04-03 09:40:51 +02:00
Le Philousophe
0bbd37828d GRIM: Compile dim ARB program only when enabled 2022-04-03 09:40:51 +02:00
Le Philousophe
dda9a66f7a GRIM: Fix z-depth shader rendering on big-endian hosts
The value read is done in shader on a byte basis so we must set the
expected layout
2022-04-03 09:40:51 +02:00
Le Philousophe
89cfc283ab OPENGL: Use correct function to debug program linking 2022-04-03 09:40:51 +02:00
Torbjörn Andersson
c447a9ccbd SCUMM: Fix missing Lemonhead line in MI1 Ultimate Talkie (bug #13374)
There was no WaitForMessage() after "Oooh, that's nice." when you give
the wimpy idol to the cannibals, so we simulate one. The other missing
lines, that were mysteriously dropped from the VGA CD version, were
probably never recorded so we make no attempt to reinstate them for this
version.
2022-04-03 07:27:35 +02:00
athrxx
d719e83783 SCUMM: fix bug no. 13366
(Loom (EGA) - Path finding or overlay issue at Dragon's caves)
2022-04-02 18:26:46 +02:00
D G Turner
3451e18f70 AGS: Fix Cast Qualification GCC Compiler Warning 2022-04-02 16:47:59 +01:00
Filippos Karapetis
e2f77bd643 CHEWY: Refactor the speech and text display logic 2022-04-02 12:22:14 +03:00
Filippos Karapetis
b50c3de79f CHEWY: Cleanup member variables 2022-04-02 12:22:13 +03:00
ScummVM-Translations
80795fb0e0 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-02 08:02:55 +00:00
neuromancer
da592143a4 HYPNO: make sure checkpoint is saved before a fight but not always after in spider 2022-04-02 09:41:03 +02:00
neuromancer
9a2e1896a3 HYPNO: clear name and only use letters on it in wet 2022-04-02 09:41:03 +02:00
ScummVM-Translations
f57095b1dd I18N: Update translations templates 2022-04-02 04:52:23 +00:00
SupSuper
22711c9d0d GUI: Show full game description in grid view tooltip 2022-04-02 05:52:06 +01:00
D G Turner
87f2f5c196 AGS: Fixes for Various Warnings in Sprite File Code
These were introduced by:
"AGS: SpriteFile's extended format, let store as indexed bitmaps
From upstream 34f32e3b71b2f8d0f7480aa04a2fcd38d77fb83b"

This fixes various GCC Compiler Warnings, but also removes some
fallthrough in the saving of palette data in the SaveSpriteData()
calls which looks very wrong. This probably should be flagged upstream
unless this has already been fixed there.
2022-04-01 23:10:25 +01:00
D G Turner
0574ad5a55 HYPNO: Really Fix Redundant Declaration in MIS Grammar Parser Code
This is emitted by GCC if -Wredundant-decls is passed.

This now removes the offending code line from the generator source
file so this should now not revert if the generator is run again.
2022-04-01 22:49:43 +01:00
D G Turner
0e85a757bf HYPNO: Really Fix Redundant Declaration in Grammar Parser Code
This is emitted by GCC if -Wredundant-decls is passed.

This now removes the offending code line from the generator source
file so this should now not revert if the generator is run again.
2022-04-01 22:46:11 +01:00
Purple T
52759a466e I18N: Update translation (French)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-01 11:27:31 +00:00
SupSuper
95f8fc1218 GUI: Handle grid fallback icons more gracefully
Always use the full ID as thumbPath
2022-04-01 08:11:03 +01:00
Paul Gilbert
18f2ab00cd AGS: Fixed and simplified MakeSaveGameDir() to match recent changes
From upstream 133843b5c1eef7b8614532be9b62d6a8809069db
2022-03-31 21:43:00 -07:00
Paul Gilbert
1d92ed73d9 AGS: Code rewrite: split SetSaveGameDirectory to make things easier
From upstream a53c06090a268b8c6dd6aa30369a30db2d3513a7
2022-03-31 21:34:33 -07:00
Paul Gilbert
ccba1ca389 AGS: Code rewrite: split MakeGameDataDir() to make things bit clear
From upstream 403e680373732d984c97845d20f32dd53f5c23f1
2022-03-31 20:29:04 -07:00
Paul Gilbert
8d8b786079 AGS: Don't mkdirs in the platform driver, return FSLocation instead
From upstream 13312e9a1d3a427f49ccfe4e78f7d0736123a809
2022-03-31 20:04:43 -07:00