Commit Graph

136463 Commits

Author SHA1 Message Date
elasota
84f564db23 MTROPOLIS: Implement cursor element tracking and fire collision modifiers immediately if the same message disables and enables the collision modifier. This should fix the MTI save menu. 2022-12-27 14:17:29 -05:00
ScummVM-Translations
2c7ac7c9e0 I18N: Update translations templates 2022-12-27 14:37:42 +00:00
AndywinXp
bc531b3738 SCUMM: GUI: Allow SHIFT-B to be also used for the buffer shortcut 2022-12-27 15:37:30 +01:00
Thierry Crozat
84c699b6b5 SWORD1: Add detection for another EN Windows version 2022-12-27 15:21:21 +01:00
Thierry Crozat
ce81a1dbee SWORD1: Add detection for mac French version 2022-12-27 15:21:21 +01:00
Thierry Crozat
f1afa2f3d6 SWORD1: Fix detection when using a "video" sub-directory
This was supported by the engine when running the game, but
detection was broken since moving to the advanced detector.
2022-12-27 15:21:21 +01:00
Thierry Crozat
b52c46d799 ENGINES: Add "PPC" to the advanced detector gray list
Files named "PPC" are relatively common for mac games around
the mid-90s (when Apple transitionned from x86 to PPC cpus).
This for example prevent detecting the mac versions of Broken
Sword 1 as unknown director games.
2022-12-27 15:21:21 +01:00
AndywinXp
e49e3c27f6 SCUMM: ZAK: Fix cursor colors for v1 C64 version 2022-12-27 15:14:14 +01:00
AndywinXp
6f4acceede SCUMM: GUI: Insert workaround for german LOOM FM-Towns
Fixes a part of bug #13980
2022-12-27 15:00:56 +01:00
Stian Schultz
e28e804a47 I18N: Update translation (Norwegian Bokmål)
Currently translated at 100.0% (1787 of 1787 strings)
2022-12-27 12:28:55 +00:00
neuromancer
8d648639b6 FREESCAPE: added more entries into the CGAPalettteEntry table 2022-12-27 08:38:16 -03:00
Walter Agazzi
75742291a7 I18N: Update translation (Italian)
Currently translated at 100.0% (1787 of 1787 strings)
2022-12-27 10:52:42 +00:00
grisenti
3b63afef6b HPL1: disable c++11 features for angelscript
prevents the use of the type_traits header, missing on some platforms
2022-12-27 09:49:26 +01:00
Le Philousophe
a69094c45e HPL1: Allow building without TinyGL 2022-12-27 08:53:05 +01:00
Le Philousophe
b2c8c0dc8f HPL1: Fix engine declaration
Several fields were missing and dependencies were seen as subengines
2022-12-27 08:50:34 +01:00
Misty De Meo
0c5d572cfc
DIRECTOR: murphystv Mac 2022-12-26 23:06:17 -08:00
Marcel Souza Lemes
1dd87c5914 I18N: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1787 of 1787 strings)
2022-12-27 06:34:19 +00:00
Walter Agazzi
3802fd4301 QUEEN: Indicate CD/GOG in extra field instead of Talkie 2022-12-27 03:17:09 +02:00
Walter Agazzi
1d7e78f062 QUEEN: Convert DOS Floppy En/Ru to TAILMD 2022-12-27 03:17:09 +02:00
Misty De Meo
60e119b7cc
DIRECTOR: henachocogala 2022-12-26 16:34:50 -08:00
Walter Agazzi
ee959bb087 AGS: Add detection for two games
TRAC 13985 - 13986
2022-12-26 23:07:03 +01:00
grisenti
ee4f4c452b HPL1: cleanup game init 2022-12-26 22:43:49 +01:00
George Kormendi
1f6ffab502 I18N: Update translation (Hungarian)
Currently translated at 100.0% (1787 of 1787 strings)
2022-12-26 20:34:19 +00:00
BLooperZ
1273df2426 SCUMM: Optimize BOMP raw copy when transparency is not needed 2022-12-26 20:28:54 +01:00
BLooperZ
8cfec8a3c9 SCUMM: Reuse bomp decoder for SMUSH RLE codec 2022-12-26 20:28:54 +01:00
grisenti
e3cf86974f HPL1: remove unused includes 2022-12-26 18:10:05 +01:00
Matthew Jimenez
8323db565c ULTIMA8: Replace uses of perr with warning 2022-12-26 10:15:29 -06:00
neuromancer
6829865c8f COMMON: renamed Amstrad CPC platform data to be more precise 2022-12-26 11:48:17 -03:00
neuromancer
5ee734b844 COMMON: added Amstrad CPC as a platform 2022-12-26 09:12:26 -03:00
Purple T
3612d996cc I18N: Update translation (French)
Currently translated at 100.0% (1787 of 1787 strings)
2022-12-26 08:28:16 +00:00
VAN-Gluon
c8f65ce56d I18N: Update translation (Japanese)
Currently translated at 100.0% (1787 of 1787 strings)
2022-12-26 07:34:19 +00:00
Filippos Karapetis
fdde702d43 GOB: Mark ADI Jnr. (Amiga) as unstable
Core functionality is still missing, and the game crashes occasionally
2022-12-26 02:45:09 +02:00
eientei
e6cbd14172 GOB: Add detection for ADI Jnr. (Amiga) 2022-12-26 02:45:09 +02:00
Timo Mikkolainen
fdce65cb6e I18N: Update translation (Finnish)
Currently translated at 100.0% (1787 of 1787 strings)
2022-12-25 23:26:00 +00:00
IlDucci
07817a2b42 I18N: Update translation (Spanish)
Currently translated at 100.0% (1787 of 1787 strings)
2022-12-25 23:25:53 +00:00
Donovan Watteau
30a1b4867e SCUMM: Fix a couple of sound issues in Indy3 Macintosh (Trac#13887)
If you ring the boxing bell right at the start of the game, you'll see
Indy hit it 3 times, but the actual bell sound will only be heard twice.
This doesn't happen in the original interpreter or in the other releases
where it can be heard 3 times as expected.  Another example is the sound
effect for thunder when Indy is outside the windows of Castle Brunwald;
although it sounds a bit weird this way, the sound is really meant to
have some quick "false starts".

The byte at offset 26 might be responsible for this, in that if it's
unset, the current (identical?) sound is maybe meant to be interrupted.
This is just based on the Indy3 Amiga fixes brought by PR#3598, and
from some naive guesswork. But this change is only applied to Indy3 Mac
and appears to cause no regression (I've done a full gameplay).

Thus, until someone checks this against the original Indy3 Macintosh
interpreter (we have no disasm for it yet), doing this change probably
makes sense for now...

And Andy says I should be more confident about this change :p
2022-12-25 21:17:36 +01:00
elasota
9fcae32ed4 HPL1: Fix VS C2807 errors caused by change of int32 to long. 2022-12-25 17:52:35 +01:00
Eugene Sandulenko
bc919f86c7
HPL1: Hopefully fix win9x build 2022-12-25 17:50:19 +01:00
ScummVM-Translations
05d387db6d I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-12-25 15:32:11 +00:00
elasota
843776dd85 DEVTOOLS: Promote numerous VS warnings to errors.
Changes the following warnings to errors:
C4701: potential use of uninitialized local variable
C4703: potential use of uninitialized local pointer
C4456: declaration hides previous local declaration
C4003: not enough arguments for function-like macro invocation
C4840: use of non-trivial class as an argument to a variadic function
C4805: unsafe mix of bool and int in a numeric operation or comparison
C4305: truncation of double to float or int to bool
C4366: address taken of unaligned field and used as an aligned pointer
C4315: object constructed into an unaligned field with a constructor that expects it to be aligned
2022-12-25 16:31:57 +01:00
elasota
e280186a8c ALL: VS warning cleanup 2022-12-25 16:31:57 +01:00
ScummVM-Translations
048c733f2e I18N: Update translations templates 2022-12-25 15:26:38 +00:00
Cameron Cawley
67a57e945d GUI: Improve support for group selection in the launcher on small screens 2022-12-25 16:26:26 +01:00
Cameron Cawley
9728584687 GUI: Automatically extend the width of single column pop-up dialogs 2022-12-25 16:26:26 +01:00
ScummVM-Translations
5f0f7fd4d1 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-12-25 15:13:42 +00:00
Donovan Watteau
49585ad152 COMMON: BUILD: Use 'long' for int32 in MSVC 32-bit builds
The NDS and AmigaOS ports have frequent buildbot issues, because they
need to use 'long' for int32, for their own reasons. The buildbot is
run *after* things are merged into the main branch, so we'd like to
catch the frequent int/int32 build issues as an earlier development
stage (such as by the automated Github Actions).

MSVC 32-bit builds look like a good candidate for this, since its
'long' is also a 32-bit value on Win32, this platform is tested by
Github Actions right from the PR stage, and there are more developers
doing frequent local build tests there.

Not applying this change to Mingw builds yet, since GCC is less
permissive  about this trick (i.e. -Wformat becomes quite noisy), and
the Mingw builds are used for releases, so let's be safe for now.
2022-12-25 16:13:29 +01:00
Donovan Watteau
70b2359f0b ULTIMA: NUVIE: Fix 'connect1' int32/int discrepancy
Build would fail with MSVC when building for win32 with 'long' used as
the int32 typedef.
2022-12-25 16:13:29 +01:00
Donovan Watteau
ce09ee629e ULTIMA: NUVIE: Drop custom uint8/uint32/etc typedefs
We already provide ours, and redefining them here this way makes the
build fail with MSVC when building for win32 with 'long' used as the
int32 typedef.
2022-12-25 16:13:29 +01:00
Donovan Watteau
e4ed41950d GRIM: Fix luaA_passresults() int32/int discrepancy
Linking would fail with MSVC when building for win32 with 'long' used
as the int32 typedef.
2022-12-25 16:13:29 +01:00
ScummVM-Translations
6239c87416 I18N: Update translations templates 2022-12-25 15:11:38 +00:00