Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Eugene Sandulenko
e5cc4c629a
o Restore cursor after walkthrough
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o Add cursor events
o Hide cursor during intro
svn-id: r15844
2004-11-20 00:05:50 +00:00
Max Horn
4126001b86
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
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svn-id: r15703
2004-10-30 22:34:08 +00:00
Max Horn
06c46fe423
Let Saga::SURFACE inherit from SURFACE
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svn-id: r15702
2004-10-30 22:13:48 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
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svn-id: r15690
2004-10-27 21:32:28 +00:00
Gregory Montoir
43a62296cd
pass arguments by reference-to-const rather than by value, it's usually more efficient...
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svn-id: r15477
2004-10-08 19:58:49 +00:00
Eugene Sandulenko
94d9a2149b
Implement scene change via exits. You still cannot leave first scene
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because it goes to now buggy isometric level. Use debugger to switch
to some word, say, in Dog Castle and there you may go between rooms.
svn-id: r15462
2004-10-08 01:22:39 +00:00
Eugene Sandulenko
8b7740d8af
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
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svn-id: r15414
2004-10-04 23:09:38 +00:00
Eugene Sandulenko
415400f24e
Move TEXT_* to SagaEngine class.
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svn-id: r14450
2004-08-03 00:40:16 +00:00
Jonathan Gray
7846a6ed61
move static vars to private members
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svn-id: r14434
2004-08-02 11:27:50 +00:00
Jonathan Gray
0bbeb61f5e
merge gfx_mod.h into gfx.h and stick functions into a class
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svn-id: r14419
2004-08-01 11:48:53 +00:00
Eugene Sandulenko
86c055b796
Make sure cursor is always white
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svn-id: r13750
2004-05-02 16:32:28 +00:00
Eugene Sandulenko
90a876798a
Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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svn-id: r13726
2004-05-02 00:00:39 +00:00
Paweł Kołodziejski
b3fe9ee32a
indent
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svn-id: r13693
2004-05-01 07:32:48 +00:00
Max Horn
ae1b03a1f5
More ScummVMification
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svn-id: r13624
2004-04-25 15:14:46 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00