15 Commits

Author SHA1 Message Date
Christopher Page
17ce8db211 Lure works with the new GMM implementation
svn-id: r32996
2008-07-10 22:34:48 +00:00
Christopher Page
563e28b668 Fixed some warnings
svn-id: r32857
2008-06-30 23:06:38 +00:00
Christopher Page
6e3474896c Kyra and Lure are now using the new _quit flag
svn-id: r32772
2008-06-25 00:55:18 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
dde154c3ed Removed old copyright 2005-2006 line from several files so that their headers are consistant with the other files
svn-id: r30433
2008-01-12 01:30:11 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
dca07a9d14 Bugfix to prevent axe animation appearing in room 6 when returning there after the fight
svn-id: r29937
2007-12-21 09:10:31 +00:00
Paul Gilbert
8713d1f7db Reworked the fight loop and event handling so fights run at the same speed as in the original game
svn-id: r29709
2007-12-03 12:26:45 +00:00
Paul Gilbert
ca10a4db08 Bugfixes to the fighting animations and proper reset of fight data between save sessions
svn-id: r29526
2007-11-17 06:53:13 +00:00
Paul Gilbert
8ff665c58f Replaced incorrect key constants being used for fight commands
svn-id: r29166
2007-10-07 11:07:45 +00:00
Max Horn
4a302b25ad Lots of source code formatting corrections
svn-id: r28887
2007-09-10 13:17:20 +00:00
Paul Gilbert
04f2c4e1e4 Added missing calls to the sound system
svn-id: r28552
2007-08-12 11:19:01 +00:00
Max Horn
6ef494ab28 Converted LURE code to use KEYCODEs
svn-id: r27668
2007-06-23 14:59:58 +00:00
Torbjörn Andersson
73f760becd Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
constants.

svn-id: r27609
2007-06-22 12:42:28 +00:00
Paul Gilbert
5e92ea378f Initial commit
svn-id: r27604
2007-06-22 12:30:18 +00:00