Commit Graph

52785 Commits

Author SHA1 Message Date
Einar Johan Trøan Sømåen
8982026661 GRAPHICS: Add support for 32bpp BMPs 2012-08-13 02:31:34 +02:00
Matthew Hoops
c839fd50b5 GRAPHICS: Clarify format of the palette in ImageDecoder 2012-08-12 17:44:23 -04:00
Johannes Schickel
90bb7a0f3f CINE: Slight formatting fixes in gfx.cpp.
Powered by astyle.
2012-08-12 19:50:00 +02:00
Johannes Schickel
fee19db7ee GUI: Make normal disabled color of the modern theme darker.
This should fix bug #3395057 "GUI: Font-Background Color Contrast Problem in Modern Theme".
At the very least it will improve the contrast.
2012-08-12 19:38:57 +02:00
Johannes Schickel
da790e112c GUI: Create the builtin theme from scummclassic again.
The old builtin one actually was based on a unpublished version, which failed
with the current code. Oops.
2012-08-12 15:18:09 +02:00
Johannes Schickel
9ba145419f GUI: Mark parts of the grid based chooser layout code as HACK. 2012-08-12 15:16:27 +02:00
Johannes Schickel
c6e938fab9 NEWS: Mention new save/load chooser. 2012-08-12 15:00:36 +02:00
Johannes Schickel
7ea7a8ae7e I18N: Update POTFILES and rebuild the translations. 2012-08-12 14:58:16 +02:00
Johannes Schickel
e7cd238809 GUI: Remove left-over code from theme based fill color in thumbnail display. 2012-08-12 14:56:20 +02:00
Johannes Schickel
4f7c65af0e Merge pull request #260 from lordhoto/new-chooser.
New save/load chooser

Conflicts:
	gui/saveload.cpp
2012-08-12 14:49:28 +02:00
Travis Howell
61af435d8a AGOS: Improve the quick load/save code. 2012-08-12 15:00:58 +10:00
D G Turner
ab3b052c6f GUI: Fix possible un-initialised variable usage in SaveLoadChooser.
This was reported by valgrind, while looking at a different issue.
2012-08-12 00:19:44 +01:00
D G Turner
78b8fa31ca CINE: Fix typo in OS palette restore code.
This fixes most cases of incorrect palette on savegame loading.
Thanks to yaz0r for this fix.
2012-08-11 21:12:35 +01:00
D G Turner
21c057ce75 CINE: Fix lockup in Scene 5 when "operate Girl" underwater.
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop.

This bug was introduced by the addition of the MT-32 output driver for
Future Wars and associated mutex changes.
The _fadeOutTimer increment is done by the timer callback occuring
during the load method call, but this was excluded by the mutex.

Fixed by moving the mutex in the load method.
2012-08-11 20:08:03 +01:00
D G Turner
1f91cc1aa0 SCI: Add PQ3 Spanish DOS detection entry from bug #3555647. 2012-08-11 17:55:31 +01:00
D G Turner
2d1a63c930 SCI: Add KQ5 Spanish DOS detection entry from bug #3555646. 2012-08-11 17:37:14 +01:00
Vincent Hamm
c6c7b16089 CINE: Slight cleanup. 2012-08-11 00:11:21 +01:00
Vincent Hamm
92b5ee0a48 CINE: Fix masking in Operation Stealth. 2012-08-10 14:38:31 +01:00
Johannes Schickel
571fa94310 TESTBED: Fix "if" formatting. 2012-08-09 03:27:21 +02:00
Johannes Schickel
18ab9a1ef1 TSAGE: Fix "if" formatting. 2012-08-09 03:26:55 +02:00
Johannes Schickel
8aa8cb4dd6 DINGUX: Fix "if" formatting. 2012-08-09 03:25:55 +02:00
Johannes Schickel
73598c64dc CREATE_PROJECT: Fix "if" formatting. 2012-08-09 03:25:37 +02:00
Johannes Schickel
84426c6355 AUDIO: Fix "if" formatting in QDM2 code. 2012-08-09 03:25:14 +02:00
Johannes Schickel
b4196e48b1 GRAPHICS: Add a DPI parameter to loadTTFFont.
Will be used by WME.
2012-08-09 03:13:00 +02:00
Johannes Schickel
5521261fde OPENGL: Fix RGBA8888 mode setup. 2012-08-09 03:09:01 +02:00
David-John Willis
fbf193f756 CONFIGURE: Add case for selecting OpenGL ES support on the OpenPandora. 2012-08-08 13:49:48 +01:00
David-John Willis
4cd34733a3 OPENGL: GL_BGRA does not exist in every GLES implementation.
* It definately does not exist in the GLES implementations I can test with.
* Don't configure if USE_GLES is set.
2012-08-08 13:37:32 +01:00
Willem Jan Palenstijn
546e2086e3 SCI: Remove duplicate detection entry
There is no indication in the corresponding bug report this was for
an Amiga version.
2012-08-07 21:06:04 +02:00
D G Turner
d83382a9ef SCI: Add extra comments to new detection entries. No functional changes. 2012-08-07 19:27:22 +01:00
Strangerke
78310d0f4b TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for reporting it. 2012-08-07 19:07:01 +02:00
D G Turner
611905aa97 SCI: Add missing QFG1 detection entries from bug #3554611. 2012-08-07 11:28:10 +01:00
D G Turner
aedd0d2a16 SCI: Add missing QFG2 detection entry from bug #3554614. 2012-08-07 10:23:31 +01:00
Paul Gilbert
2dee92a908 TINSEL: Fixed portability issue with earlier savegames 2012-08-06 20:03:56 +10:00
Strangerke
5c522575c7 CGE: Keep Soltys' position when saving 2012-08-05 22:24:32 +02:00
Johannes Schickel
745ef462fc KYRA: Add source of detection entires for LoL French floppy. 2012-08-05 17:10:49 +02:00
Sven Hesse
ef8e15255d GOB: Add a Spanish/Italian DOS version of Geisha
As supplied by einstein95 in bug report #3544449.
2012-08-05 10:43:41 +02:00
Strangerke
de752a5336 CGE: Fix bug #3547274 - missing travel buttons after save 2012-08-04 23:51:27 +02:00
D G Turner
43e2c6ee1e AUDIO: Correct ADPCM Fixes to ensure internal buffers are drained.
This also adds an omitted _decodedSampleCount initialization in Oki
ADPCM decoder.
2012-08-04 20:29:37 +01:00
D G Turner
9c47fdae29 AUDIO: Fix Oki ADPCM to work with Mono streams using odd sized buffers. 2012-08-04 18:38:12 +01:00
D G Turner
b79221729b AUDIO: Fix DVI ADPCM to work with Mono streams using odd sized buffers. 2012-08-04 18:36:13 +01:00
D G Turner
52a1a6e60b TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".
This could occur on other platforms too and was a race hazard between
mixer thread startup and music being valid i.e. If the music doesn't
already exist, when the mixer callback is done, this deletes the channel
as idle. Reordered the calls to fix this.

Also, removed unecessary music->start() as this is done by setMusic(n)
on successful load anyway.
2012-08-02 12:41:40 +01:00
Filippos Karapetis
259f262592 SCI: Add a workaround for a script bug in QFG4
Thanks to Charles for testing
2012-08-02 03:46:58 +03:00
Littleboy
272c1d87e4 LASTEXPRESS: Fix typo preventing playing NIS animations from the debugger 2012-08-01 17:56:56 -04:00
Littleboy
4ad7d48fe9 LASTEXPRESS: Remove unused code and move functor definition to only file using it 2012-08-01 13:55:55 -04:00
Littleboy
7f05e1413c LASTEXPRESS: Remove use of skip from savegame functions when loading
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-08-01 02:58:55 -04:00
Littleboy
eb6c60cec0 LASTEXPRESS: Implement savegame read compression 2012-08-01 02:39:51 -04:00
athrxx
11cf6145cb KYRA: update kyra.dat to match the last commit (added support for French LOL floppy) 2012-08-01 01:07:41 +02:00
athrxx
411e3dec82 KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown) 2012-07-31 21:52:00 +02:00
David-John Willis
4b4ce9dc6b GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE).
* This is needed on the hacked SDL on the GP2X after any
  call to  SDL_SetVideoMode. It does not impact other GPH devices.
2012-07-31 18:59:36 +01:00
David-John Willis
0cf1c220fa GPH: Move the legecy GP2X joystick code into the switch case to make it easier to follow. 2012-07-31 12:09:47 +01:00