caused getObjectUnderCursor() select the wrong object because the object list
was no longer guaranteed to be sorted on priority ("mask").
In Future Wars, this made it difficult (impossible?) to pick up the tunic,
because the game would pick the bushes instead, even though the tunic had a
higher priority.
svn-id: r21825
objects that were actually loaded from the file, not the ones that were
skipped. This bug was introduced when porting cinE to the ScummVM framework,
and would cause Future Wars to crash after the copy protection screen. Quite
possibly other bugs, as well.
svn-id: r21632
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used
- renamed some variables
- constify'ed function arguments
- minor cleanup
svn-id: r21338