sluicebox
40415a5c4a
IPHONE: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
42217b5852
IOS7: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
ec840a73c7
WII: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
04372d1560
PSP: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
0328689099
PS2: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
9ae7661955
DS: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
4b4b33fad3
DC: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
ba2923aa0c
PSP: Implement horizontal shake
2019-11-19 00:20:40 +01:00
sluicebox
b8390fa161
GRAPHICS: Add interface for horizontal shake
2019-11-19 00:20:40 +01:00
Cameron Cawley
6293299f40
BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *)
2019-11-18 08:09:15 +02:00
Cameron Cawley
f2b9f7bb76
BACKENDS: Remove the Windows CE port
2019-11-17 22:33:56 +01:00
Thanasis Antoniou
8eb185c0d9
ANDROID: Remove duplicate header inclusion in android.h
2019-11-12 20:05:35 +02:00
Thanasis Antoniou
3e9504856f
ANDROID: Override UTF-8 compliant definition of vsn_printf
...
This sets Android as a non-standard port in configure in order to override the definition for vsn_printf
The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf
2019-11-12 20:01:43 +02:00
Hubert Maier
2afb56cdf4
AMIGAOS4: Increase stack cookie
...
Just to be on the safe side.
Right now the binary consumes roughly 700 000 bytes.
Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
2019-11-10 17:28:15 +00:00
Hubert Maier
994967cfed
AMIGAOS4: Clean up and increase stack cookie
2019-11-10 17:28:15 +00:00
Thierry Crozat
8b586ed418
WIN32: Fix free being used on arrays allocated with new
2019-11-08 20:43:25 +00:00
Thanasis Antoniou
b8c26508c9
ANDROID: Fix OSD message display crash or fail
...
For translated message text. Android expected UTF-8 format for the message
Also makeToast for OSD needed to be run from the main UI thread
2019-11-08 16:59:52 +02:00
sluicebox
f74f8e3c53
WIN32: Exit when WinSparkle runs installer
...
Trac #10368
2019-11-08 09:19:07 +01:00
Bastien Bouclet
652722e760
3DS: Rework mouse cursor movement
...
- Fix clipping the cursor position
- Ensure the mouse has the same vertical and horizontal speed
2019-11-07 11:02:00 +01:00
Bastien Bouclet
6901ee0242
3DS: Use the full resolution for the overlay on the top screen
2019-11-07 11:02:00 +01:00
Cameron Cawley
56e5bd0d77
3DS: Improve the table of contents in the README.md file
2019-11-06 14:21:36 +00:00
Cameron Cawley
2c491243f5
3DS: Update the list of third-party libraries
2019-11-06 14:03:55 +00:00
Bastien Bouclet
4810a5d8d3
3DS: Fix centering of the game screen
2019-11-05 06:09:04 +01:00
Bastien Bouclet
3fcbbbef44
3DS: Reworked OSD message display
...
So the game remains interactive while OSD message are displayed.
2019-11-05 06:09:04 +01:00
Bastien Bouclet
886be5178e
3DS: Some changes to magnify mode
2019-11-05 06:09:04 +01:00
Michael Ball
78de572404
3DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHT
2019-11-05 05:51:45 +01:00
Bastien Bouclet
cc721bced5
3DS: Add a make rule for a distributable package
2019-11-04 08:59:23 +01:00
Bastien Bouclet
0b74f984de
PS3: Implement the cloud synchronization features
2019-11-03 19:14:15 +01:00
Bastien Bouclet
036d61cbd6
3DS: Implement cloud sync support
2019-11-03 19:14:15 +01:00
Bastien Bouclet
2d11974c28
3DS: Use DATA_PATH to configure support files location
2019-11-03 19:14:15 +01:00
Bastien Bouclet
780db83e13
DC: Update for the engineId changes
2019-11-03 11:43:00 +01:00
MrHuu
3cef5fa46e
3DS: Remove 3dstool dependency
...
This patch alters the way the .cia is build. It removes the need for 3dstool.
Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia.
2019-11-01 21:17:54 +01:00
Cameron Cawley
177d709909
OPENGL: Implement high DPI support on Android ( #1895 )
...
* OPENGL: Implement high DPI support on Android
* PSP2: Fix build
2019-11-01 13:39:46 +02:00
Michael Ball
8b201aa8d6
3DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mk
2019-10-30 19:59:55 +01:00
Bastien Bouclet
98f8e05f4e
3DS: Load per-game settings
2019-10-28 20:05:24 +01:00
Bastien Bouclet
e9b1df95ff
3DS: Upload the textures to VRAM in a separate frame
...
So rendering waits for the textures to finish uploading before using
them. Fixes glitchy mouse pointer in Riven.
2019-10-25 19:13:40 +02:00
Hubert Maier
ee2aa6160c
SDL: Fix typo in comment
2019-10-24 20:33:48 +03:00
Bastien Bouclet
755afd82f4
3DS: Fix hi-color cursors
2019-10-24 19:09:49 +02:00
Michael Ball
2d2a46ac9a
3DS: Add files to be removed by 3ds_clean in 3ds.mk:
...
backends/platform/3ds/shader.shbin (byproduct of "make"),
backends/platform/3ds/shader_shbin.h (byproduct of "make"),
$(TARGET).smdh (aka scummvm.smdh, byproduct of "make scummvm.3dsx"),
$(TARGET).bnr (aka scummvm.bnr, byproduct of "make scummvm.cia")
2019-10-24 18:56:31 +02:00
Cameron Cawley
38beac8d95
ANDROID: Simplify handling of menu/back button events
2019-10-23 07:41:31 +03:00
Cameron Cawley
94a53ccb0f
ANDROID: Add swap menu and back buttons option
2019-10-23 07:41:31 +03:00
Hubert Maier
80a96fd90d
AMIGAOS4: Automate special target installation even more ( #1901 )
...
* AMIGAOS4: Update amigaos.mk
- reorg
- add stripping/copying engine plugins
- add Ext_Ins_so.rexx
* Ext_Inst_so.rexx
Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir.
Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past)
* AMIGAOS4: RM2AG.rexx
- Add automatic installation to the correct path
- Add deleting the temp file
- Typos and rewording
- Add I/O panic switches
2019-10-21 21:38:24 +03:00
Thanasis Antoniou
4762b02a52
ANDROID: Set target SDK to 28
2019-10-21 12:39:32 +02:00
Bastien Bouclet
c71fa02bf5
3DS: Change the audio thread to wait for the audio buffers to complete
...
Fixes the regular pop sounds caused by buffer underruns / clobbering of
the previous implementation.
2019-10-20 17:06:33 +02:00
Bastien Bouclet
650da9eb5b
3DS: Don't immediately update the screen when enabling the overlay
...
Fixes the overlay dirty buffer being visible for a frame when opening
the GUI while in-game.
2019-10-20 17:06:33 +02:00
Stefan Will
67abb355f1
IOS7: enable home indicator auto-hide on iPhone X and up
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This makes the annoying white line at the bottom of the screen go away
on newer (home button-less) iPhones.
https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden
2019-10-19 18:04:53 +03:00
Cameron Cawley
5589c2bd60
ANDROID: Fix warning
2019-10-18 16:48:18 +01:00
Eugene Sandulenko
b585b925e5
ANDROID: Use more portable directory query method
2019-10-16 00:16:25 +02:00
Bastien Bouclet
0f9cdfc0b8
3DS: Fix creating the scummvm directory on the SD card
2019-10-14 21:32:52 +02:00
Bastien Bouclet
dfc0a5127e
3DS: Fix OSystem::grabOverlay
...
Fixes the transparency effects in the GUI.
2019-10-14 21:24:25 +02:00