Paul Gilbert
|
fd804eb44b
|
M4: Further work done on the setup and starting of actions
svn-id: r51461
|
2010-07-29 11:04:54 +00:00 |
|
Paul Gilbert
|
0191f8fd71
|
M4: Bugfixes for depth ordering to fix the Z order of on-screen objects
svn-id: r51239
|
2010-07-24 08:08:19 +00:00 |
|
Johannes Schickel
|
ddb364412e
|
Fix use of "&&" instead of "&" for bit masking. (This looks much more sensible at least!)
svn-id: r50953
|
2010-07-16 23:30:50 +00:00 |
|
Paul Gilbert
|
379a55f089
|
Implemented path-finding logic for accurate player movement
svn-id: r50936
|
2010-07-16 13:15:18 +00:00 |
|
Paul Gilbert
|
20a0ad6833
|
Bugfixes to walking code. Rex can now walk about on-screen
svn-id: r50914
|
2010-07-15 12:37:46 +00:00 |
|
Matthew Hoops
|
ec65befa3c
|
Silence gcc warning.
svn-id: r50883
|
2010-07-14 14:05:08 +00:00 |
|
Paul Gilbert
|
f796fd6cf3
|
Preliminary implementation of lots of code related to player movement
svn-id: r50882
|
2010-07-14 11:55:15 +00:00 |
|
Paul Gilbert
|
dd5f6f13e2
|
Bugfixes and changed field names in the player class to be more explanatory. Implemented Ctrl-T to turn the player - the original game used Ctrl-U, but this is reserved by ScummVM for toggle Mute.
svn-id: r50734
|
2010-07-07 11:02:11 +00:00 |
|
Paul Gilbert
|
c89fe5f6d5
|
Added support for idle character animations
svn-id: r50723
|
2010-07-06 11:33:09 +00:00 |
|
Paul Gilbert
|
660ffc194d
|
Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence
svn-id: r50669
|
2010-07-05 09:53:10 +00:00 |
|
Paul Gilbert
|
587ba8a90e
|
Implemented more of the support methods for player display
svn-id: r50644
|
2010-07-04 12:45:33 +00:00 |
|
Paul Gilbert
|
99939109d7
|
Adding the beginnings of a player control class, as well as various changes to the other classes to support it
svn-id: r50620
|
2010-07-03 11:50:42 +00:00 |
|