Cameron Cawley
441b02d057
DETECTION: Use uint32 for ADGameFileDescription file size
2024-06-30 19:13:41 +02:00
Le Philousophe
7e0048b4a3
ENGINES: Add ADDynamicGameDescription class
...
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.
This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.
The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
Le Philousophe
b61bd3ff85
ENGINES: Create a type aware advanced meta engine
2024-06-30 18:39:06 +02:00
Le Philousophe
90b886097f
ENGINES: Create a type aware advanced detector
2024-06-30 18:39:06 +02:00
Cameron Cawley
30b977c272
DETECTION: Mark more symbols as const
2023-12-26 20:23:59 +01:00
Le Philousophe
aa5ad1f500
MYST3: Migrate engine to Path
2023-12-24 13:19:25 +01:00
Eugene Sandulenko
ec2dd2726b
ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
2023-12-08 12:21:16 +01:00
elasota
aef5ee1e66
MYST3: Fix signed/unsigned mismatch
2023-07-08 22:02:00 +03:00
Walter Agazzi
ab0f2f8a2b
MYST3: Add detection entry for Japanese DVD version
...
Reported in TRAC #14298
2023-07-06 21:45:59 +02:00
Cameron Cawley
adef12d993
VIDEO: Implement setOutputPixelFormat() for BinkDecoder
2023-04-05 12:45:13 +02:00
Cameron Cawley
366e0c5f67
TINYGL: Replace tglFrustum, tglOrtho and tglClearDepth with float versions
2023-03-05 22:36:31 +01:00
Paweł Kołodziejski
c4686ee84c
TINYGL: Rename copyToBuffer to copyFromFrameBuffer
2023-02-09 07:31:09 +01:00
Walter Agazzi
4732b6dd9f
MYST3: Add colon to detection title
2023-01-02 13:46:39 +02:00
elasota
e280186a8c
ALL: VS warning cleanup
2022-12-25 16:31:57 +01:00
Cameron Cawley
7f2d9fd0fd
GRAPHICS: Split conversion.cpp into multiple files
2022-12-22 23:45:14 +01:00
Cameron Cawley
dbbf3d35c1
MYST3: Move the engine options into the MetaEngine subclass
2022-11-16 23:58:54 +01:00
antoniou79
31d119b6cc
MYST3: Use GUIErrorMessageWithURL() for missing patch
...
Also hardcode the url for the download location address
2022-08-21 18:44:51 +03:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Le Philousophe
98c306376f
OPENGL: Merge both OpenGL shaders objects
2022-06-26 18:32:10 +02:00
Paweł Kołodziejski
e70fbbee21
MYST3: Janitorial
2022-06-13 00:44:39 +02:00
Torbjörn Andersson
e06f3c9a5a
GUI: Allow game option checkboxes to be disabled
...
Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Le Philousophe
c9b4949746
AMIGAOS: Improve shader compatibility
...
OGLES2 doesn't support uniform booleans so we use macros to make it use
integers in this case. For other platforms, this change should be a
noop.
OGLES2 doesn't like float suffix for constants, remove it as well.
2022-04-17 12:34:38 +02:00
Le Philousophe
1e4696f6d0
OPENGL: Rework renderer selection code
...
Add a class to group all renderer related (static) functions.
This allows to have getBestMatchingAvailableType inline in all engines.
The matching code is now shared between all engines but allows
customization for engines needing it (Grim, WME3D).
The new code takes runtime availability of features to select the
best renderer.
It avoid crashes when user choosed OpenGL but GLES2 is used.
2022-04-03 22:17:19 +02:00
Le Philousophe
0019131a4f
MYST3: Setup texture before copying pixels to it
...
It's not needed according to the specification but it helps GL4ES and
makes Mesa diagnostics happy.
2022-04-03 16:37:51 +02:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paweł Kołodziejski
8a9289f10a
MYST3: Minor cleanup in renderers
2021-12-15 23:11:43 +01:00
Cameron Cawley
06e79f2adf
TINYGL: Use the existing list of rectangles when copying to the screen
2021-12-09 22:01:46 +01:00
Paweł Kołodziejski
6a591146c8
TINYGL: Added stencil buffer implementation
2021-12-09 21:10:53 +01:00
Paweł Kołodziejski
3b9f9804ee
TINYGL: Rearrange access to TinyGL
2021-12-08 14:52:18 +01:00
Paweł Kołodziejski
d80bd265d2
TINYGL: Rearrange visibility various functions
2021-12-06 13:57:41 +01:00
Cameron Cawley
98da66b735
MYST3: Fix the viewport used by the TinyGL renderer for 2D drawing
2021-12-05 20:28:49 +01:00
Cameron Cawley
d18d321092
MYST3: Split TinyGLTexture into two separate subclasses
2021-12-05 20:28:23 +01:00
Cameron Cawley
9bd82872bd
MYST3: Replace the Renderer::freeTexture function
2021-12-05 20:28:23 +01:00
Paweł Kołodziejski
9e72366b5f
ENGINES: Allow to build without TINYGL enabled
2021-12-05 00:08:53 +01:00
Paweł Kołodziejski
3ed4be59c8
MYST3: Fixed tglTexImage2D calls in software renderer
2021-12-04 15:59:34 +01:00
Paweł Kołodziejski
af37825be3
ENGINES: Replace PixelBuffer with Surface
2021-11-27 20:14:44 +01:00
Cameron Cawley
4d206e5286
GRAPHICS: Clean up OpenGL defines ( #3551 )
2021-11-18 00:56:21 +01:00
Orgad Shaneh
dda887aaba
MYST3: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
e82ff2400a
MYST3: Use override
...
Using clang-tidy modernize-use-override
2021-11-14 14:34:14 +02:00
Orgad Shaneh
ee57380de7
ENGINES: JANITORIAL: Remove 'virtual' when override is specified
2021-11-14 14:32:04 +02:00
trembyle
c740f96f63
COMMON: Normalize and document language maintenance
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* Add documentation to add or maintain language values
* Fix and reorder existing entries to match ISO standards
2021-11-11 12:06:15 +01:00
Orgad Shaneh
78ef6203de
ENGINES: Fix getSavegameFile for almost all engines
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Use kSimpleSavesNames correctly, add where needed, remove where needed.
Trac #12977
2021-11-10 21:49:48 +00:00
Paweł Kołodziejski
82e405a4ac
TINYGL: Fixed tglViewport transformation
2021-11-08 08:57:19 +01:00
Alexandre Detiste
6044504762
JANITORIAL: typos
...
some in the variable names, some in the comments;
no change for the strings that interract with original games assets
2021-10-31 20:46:31 +01:00
Paweł Kołodziejski
862bd7d05f
GRAPHICS: Move FrameLimiter from engines to common graphics code
2021-10-27 23:11:20 +02:00
Orgad Shaneh
fe104cc337
ENGINES: Use MetaEngine consistently for getting autosave slot
...
The autosave refactoring that was done in
7adad5aaf5
used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.
Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.
Amends 7adad5aaf5
.
2021-10-24 16:46:06 +02:00
eientei
6898b3129a
MYST3: Add reason for lack of support of CHS version
2021-10-24 16:15:03 +03:00
eientei
b130e32071
MYST3: Add detection for English v1.0, Chinese (Simplified)
2021-10-24 16:15:03 +03:00
Thunderforge
35c3668275
COMMON: Fixing misspellings "occured" -> "occurred"
...
Fixing this misspelled word across multiple parts of the codebase.
2021-09-25 21:36:42 +03:00