Commit Graph

16280 Commits

Author SHA1 Message Date
Paul Gilbert
d0fe9fdd79 Added handling for conversation data, as well as moved storing cursor data into it
svn-id: r20764
2006-02-19 04:17:54 +00:00
Paul Gilbert
5d8d871df3 Added new resources for conversations, cleaned up existing class names, and expanded hotspot resources to add newly understood fields
svn-id: r20763
2006-02-19 04:15:33 +00:00
Paul Gilbert
d525af4685 Added display of talk dialogs during conversations
svn-id: r20762
2006-02-19 04:13:08 +00:00
Paul Gilbert
3d0ada9443 Implemented several more script engine methods
svn-id: r20761
2006-02-19 04:11:22 +00:00
Paul Gilbert
b55cf4b0ff Added new class for displaying conversation talk dialogs
svn-id: r20760
2006-02-19 04:08:41 +00:00
Paul Gilbert
7ce5441ad6 Added new definitions used by the conversation subsystem
svn-id: r20759
2006-02-19 04:07:11 +00:00
Paul Gilbert
91d6bd57d7 Changed subsystem object create methods whose constructors I've switched to the newer getReference access
svn-id: r20758
2006-02-19 04:05:45 +00:00
Paul Gilbert
f868a59940 Changed the menu subsystem to use getReference rather than being passed in the constructor
svn-id: r20757
2006-02-19 04:04:07 +00:00
Paul Gilbert
441d0a89cc Changed the changed memset method to setBytes, which I like better
svn-id: r20756
2006-02-19 04:02:01 +00:00
Jamieson Christian
f2791f346b Updated Dev-C++ project files to reflect HE restructuring in scumm, along with simon and sword2 fileset changes.
svn-id: r20754
2006-02-18 18:07:47 +00:00
Max Horn
01fc7034b5 - Merged GameDetector::detectGame() into GameDetector::detectMain()
- Replaced GameSettings GameDetector::_game by a simple gameid string

svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
d0e637f7aa Grammar fix
svn-id: r20751
2006-02-18 11:13:08 +00:00
Max Horn
db5bd6e17e EditGameDialog only needs the game description, not the full GameSettings -> changing constructor accordingly
svn-id: r20750
2006-02-18 11:12:08 +00:00
Eugene Sandulenko
e13315928b Enable gob2 detection
svn-id: r20749
2006-02-18 01:04:58 +00:00
Eugene Sandulenko
a757cab416 Simplified use of namespaces
svn-id: r20748
2006-02-18 00:36:45 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
d13950dab2 Fixed extra desc for a few MD5 table entries
svn-id: r20744
2006-02-17 15:51:20 +00:00
Max Horn
4ad0b867b3 Reduced header dependencies
svn-id: r20743
2006-02-17 15:37:25 +00:00
Torbjörn Andersson
147c17989a This file was obsoleted by the previous commit, but I didn't want to force SVN
to remove it. Removed it now instead.

svn-id: r20742
2006-02-17 15:15:29 +00:00
Torbjörn Andersson
002c587965 Removed includes from sword2.h so that (hopefully) there will eventually be
less dependencies.

svn-id: r20741
2006-02-17 15:07:36 +00:00
Max Horn
bf79947a5b Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified
svn-id: r20740
2006-02-17 08:44:16 +00:00
Max Horn
7967e30c73 Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
2006-02-17 00:01:18 +00:00
Torbjörn Andersson
fde1da92f0 Whitespace fix.
svn-id: r20737
2006-02-16 23:43:51 +00:00
Max Horn
405733e044 - Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Updated NEWS file a bit

svn-id: r20736
2006-02-16 23:24:23 +00:00
Travis Howell
c26af987c2 Fix overlay images not always been marked as compressed in the Feeble Files
svn-id: r20735
2006-02-16 22:49:26 +00:00
Travis Howell
5c98378e84 Cleanup drawing code for Feeble Files
svn-id: r20734
2006-02-16 22:35:43 +00:00
Paweł Kołodziejski
8b76033dc3 added more asserts into imuse digi code
svn-id: r20733
2006-02-16 21:50:14 +00:00
Sven Hesse
fbefbfc160 Updating more opcodes for Gob2
svn-id: r20731
2006-02-16 20:25:59 +00:00
Max Horn
200320c237 - Further extended the file format of tools/scumm-md5.txt: One can now specify
a variant ID, and the description field has been split into two parts.
- Updated the PHP output, removing duplicate information and hopefully
  increasing the readability at the same time.

svn-id: r20729
2006-02-16 18:00:22 +00:00
Torbjörn Andersson
6e3686e494 For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The
good news is that the original function to draw these appears to be written in
C, so it should be easy to decipher.

The bad news is that I failed. :-)

svn-id: r20728
2006-02-16 16:39:45 +00:00
Travis Howell
d4e2b25e5d Stop music in HE games, before nuking the resource
svn-id: r20727
2006-02-16 13:45:52 +00:00
Paweł Kołodziejski
a2bc3ef67c updated msvc8 files
svn-id: r20726
2006-02-16 12:18:06 +00:00
Paweł Kołodziejski
6b557fabd5 force arg variable to float type, msvc8 can't select from float or double
svn-id: r20725
2006-02-16 12:04:12 +00:00
Travis Howell
4694e98649 Remove auto free flag for sounds in some HE games
svn-id: r20724
2006-02-16 08:55:06 +00:00
Travis Howell
37cc74db39 Use simplier method of checking sound status in HE60/61 games
svn-id: r20723
2006-02-16 08:47:19 +00:00
Travis Howell
903daa7252 Send sound resource data directly to sound mixer in HE Games.\n Fixes songs in kitchen of Pajama Sam 1
svn-id: r20721
2006-02-16 08:25:12 +00:00
Travis Howell
448ea4f16e Only DOS & Macintosh versions of HE60/61 games require XMIDI support
svn-id: r20720
2006-02-16 06:00:46 +00:00
Travis Howell
5f72260f20 Stop current music in HE60/61 games, before starting new music
svn-id: r20719
2006-02-16 05:55:44 +00:00
Travis Howell
e77fc9b9aa Clear sound queue when stopping sound channel in HE games
svn-id: r20718
2006-02-16 05:52:39 +00:00
Travis Howell
54babe81ce Fix mistake in last commit
svn-id: r20716
2006-02-16 05:33:27 +00:00
Travis Howell
fbcecb98a1 Add 3DO platform for HE games
svn-id: r20714
2006-02-16 05:01:06 +00:00
Travis Howell
fa4f74ab73 Add 3DO platform for HE games
svn-id: r20713
2006-02-16 04:52:10 +00:00
Travis Howell
dd23256b24 Only print debug message when flag 0x800000 is triggered by HE games in drawWizPolygonTransform().
svn-id: r20711
2006-02-15 23:27:53 +00:00
Travis Howell
e259f526ae Update documentation to list SVN now, instead of CVS.
svn-id: r20710
2006-02-15 23:23:54 +00:00
Travis Howell
e98555249e Read correct index by block size in HE games again, to help track down unknown versions.
svn-id: r20709
2006-02-15 23:04:48 +00:00
Travis Howell
bcef7a167c Read correct index by block size in HE games again, to help track down unknown versions.
svn-id: r20708
2006-02-15 23:02:37 +00:00
Chris Apers
389e59d331 Fixed normal (1x) mode config (normal=default)
svn-id: r20707
2006-02-15 21:14:17 +00:00
Eugene Sandulenko
eba1653904 o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
script_v70he.cpp respectively since we use 2 digits for HE versioning.

o Also renamed resource_v7he.* to resource_he.* because it is actually not
  HE70-specific but is used by all HE70+ titles.

svn-id: r20703
2006-02-15 18:48:49 +00:00