Paul Gilbert
d0fe9fdd79
Added handling for conversation data, as well as moved storing cursor data into it
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svn-id: r20764
2006-02-19 04:17:54 +00:00
Paul Gilbert
5d8d871df3
Added new resources for conversations, cleaned up existing class names, and expanded hotspot resources to add newly understood fields
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svn-id: r20763
2006-02-19 04:15:33 +00:00
Paul Gilbert
d525af4685
Added display of talk dialogs during conversations
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svn-id: r20762
2006-02-19 04:13:08 +00:00
Paul Gilbert
3d0ada9443
Implemented several more script engine methods
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svn-id: r20761
2006-02-19 04:11:22 +00:00
Paul Gilbert
b55cf4b0ff
Added new class for displaying conversation talk dialogs
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svn-id: r20760
2006-02-19 04:08:41 +00:00
Paul Gilbert
7ce5441ad6
Added new definitions used by the conversation subsystem
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svn-id: r20759
2006-02-19 04:07:11 +00:00
Paul Gilbert
91d6bd57d7
Changed subsystem object create methods whose constructors I've switched to the newer getReference access
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svn-id: r20758
2006-02-19 04:05:45 +00:00
Paul Gilbert
f868a59940
Changed the menu subsystem to use getReference rather than being passed in the constructor
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svn-id: r20757
2006-02-19 04:04:07 +00:00
Paul Gilbert
441d0a89cc
Changed the changed memset method to setBytes, which I like better
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svn-id: r20756
2006-02-19 04:02:01 +00:00
Jamieson Christian
f2791f346b
Updated Dev-C++ project files to reflect HE restructuring in scumm, along with simon and sword2 fileset changes.
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svn-id: r20754
2006-02-18 18:07:47 +00:00
Max Horn
01fc7034b5
- Merged GameDetector::detectGame() into GameDetector::detectMain()
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
2006-02-18 12:50:48 +00:00
Max Horn
8ac17430ac
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
d0e637f7aa
Grammar fix
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svn-id: r20751
2006-02-18 11:13:08 +00:00
Max Horn
db5bd6e17e
EditGameDialog only needs the game description, not the full GameSettings -> changing constructor accordingly
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svn-id: r20750
2006-02-18 11:12:08 +00:00
Eugene Sandulenko
e13315928b
Enable gob2 detection
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svn-id: r20749
2006-02-18 01:04:58 +00:00
Eugene Sandulenko
a757cab416
Simplified use of namespaces
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svn-id: r20748
2006-02-18 00:36:45 +00:00
Max Horn
81798556db
- Removed the 'features' field from GameSettings
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
2006-02-18 00:12:36 +00:00
Max Horn
d13950dab2
Fixed extra desc for a few MD5 table entries
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svn-id: r20744
2006-02-17 15:51:20 +00:00
Max Horn
4ad0b867b3
Reduced header dependencies
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svn-id: r20743
2006-02-17 15:37:25 +00:00
Torbjörn Andersson
147c17989a
This file was obsoleted by the previous commit, but I didn't want to force SVN
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to remove it. Removed it now instead.
svn-id: r20742
2006-02-17 15:15:29 +00:00
Torbjörn Andersson
002c587965
Removed includes from sword2.h so that (hopefully) there will eventually be
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less dependencies.
svn-id: r20741
2006-02-17 15:07:36 +00:00
Max Horn
bf79947a5b
Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified
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svn-id: r20740
2006-02-17 08:44:16 +00:00
Max Horn
7967e30c73
Added global toGameSettings() template function for convenience; simplified GameSettings usage in some engines
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svn-id: r20739
2006-02-17 00:22:53 +00:00
Max Horn
a96760a2fd
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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svn-id: r20738
2006-02-17 00:01:18 +00:00
Torbjörn Andersson
fde1da92f0
Whitespace fix.
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svn-id: r20737
2006-02-16 23:43:51 +00:00
Max Horn
405733e044
- Fixed a bug that prevented you from overriding the scaler from the command
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
2006-02-16 23:24:23 +00:00
Travis Howell
c26af987c2
Fix overlay images not always been marked as compressed in the Feeble Files
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svn-id: r20735
2006-02-16 22:49:26 +00:00
Travis Howell
5c98378e84
Cleanup drawing code for Feeble Files
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svn-id: r20734
2006-02-16 22:35:43 +00:00
Paweł Kołodziejski
8b76033dc3
added more asserts into imuse digi code
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svn-id: r20733
2006-02-16 21:50:14 +00:00
Sven Hesse
fbefbfc160
Updating more opcodes for Gob2
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svn-id: r20731
2006-02-16 20:25:59 +00:00
Max Horn
200320c237
- Further extended the file format of tools/scumm-md5.txt: One can now specify
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a variant ID, and the description field has been split into two parts.
- Updated the PHP output, removing duplicate information and hopefully
increasing the readability at the same time.
svn-id: r20729
2006-02-16 18:00:22 +00:00
Torbjörn Andersson
6e3686e494
For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The
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good news is that the original function to draw these appears to be written in
C, so it should be easy to decipher.
The bad news is that I failed. :-)
svn-id: r20728
2006-02-16 16:39:45 +00:00
Travis Howell
d4e2b25e5d
Stop music in HE games, before nuking the resource
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svn-id: r20727
2006-02-16 13:45:52 +00:00
Paweł Kołodziejski
a2bc3ef67c
updated msvc8 files
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svn-id: r20726
2006-02-16 12:18:06 +00:00
Paweł Kołodziejski
6b557fabd5
force arg variable to float type, msvc8 can't select from float or double
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svn-id: r20725
2006-02-16 12:04:12 +00:00
Travis Howell
4694e98649
Remove auto free flag for sounds in some HE games
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svn-id: r20724
2006-02-16 08:55:06 +00:00
Travis Howell
37cc74db39
Use simplier method of checking sound status in HE60/61 games
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svn-id: r20723
2006-02-16 08:47:19 +00:00
Travis Howell
903daa7252
Send sound resource data directly to sound mixer in HE Games.\n Fixes songs in kitchen of Pajama Sam 1
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svn-id: r20721
2006-02-16 08:25:12 +00:00
Travis Howell
448ea4f16e
Only DOS & Macintosh versions of HE60/61 games require XMIDI support
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svn-id: r20720
2006-02-16 06:00:46 +00:00
Travis Howell
5f72260f20
Stop current music in HE60/61 games, before starting new music
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svn-id: r20719
2006-02-16 05:55:44 +00:00
Travis Howell
e77fc9b9aa
Clear sound queue when stopping sound channel in HE games
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svn-id: r20718
2006-02-16 05:52:39 +00:00
Travis Howell
54babe81ce
Fix mistake in last commit
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svn-id: r20716
2006-02-16 05:33:27 +00:00
Travis Howell
fbcecb98a1
Add 3DO platform for HE games
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svn-id: r20714
2006-02-16 05:01:06 +00:00
Travis Howell
fa4f74ab73
Add 3DO platform for HE games
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svn-id: r20713
2006-02-16 04:52:10 +00:00
Travis Howell
dd23256b24
Only print debug message when flag 0x800000 is triggered by HE games in drawWizPolygonTransform().
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svn-id: r20711
2006-02-15 23:27:53 +00:00
Travis Howell
e259f526ae
Update documentation to list SVN now, instead of CVS.
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svn-id: r20710
2006-02-15 23:23:54 +00:00
Travis Howell
e98555249e
Read correct index by block size in HE games again, to help track down unknown versions.
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svn-id: r20709
2006-02-15 23:04:48 +00:00
Travis Howell
bcef7a167c
Read correct index by block size in HE games again, to help track down unknown versions.
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svn-id: r20708
2006-02-15 23:02:37 +00:00
Chris Apers
389e59d331
Fixed normal (1x) mode config (normal=default)
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svn-id: r20707
2006-02-15 21:14:17 +00:00
Eugene Sandulenko
eba1653904
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
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script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
2006-02-15 18:48:49 +00:00