115 Commits

Author SHA1 Message Date
Martin Kiewitz
72c2d360f7 SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now called directly w/o SciGui
svn-id: r47752
2010-01-31 16:21:11 +00:00
Martin Kiewitz
266ff9934d SCI: removing bit 1 support (was introduced because of problems in sci1.1 games, isnt valid anymore), fixes kq5cd
svn-id: r47674
2010-01-29 16:26:40 +00:00
Martin Kiewitz
e0d05a482c SCI: changed flags (uint16) to force (bool) for set/merge palette methods
svn-id: r47578
2010-01-26 22:45:52 +00:00
Martin Kiewitz
935ded3615 SCI: force palette merging for kq6 hires portraits (cause its needed on those)
svn-id: r47577
2010-01-26 22:34:17 +00:00
Martin Kiewitz
f8a83cd61d SCI: dont do real merging of palettes for sci1.1+, fixes sq5 wilco face, wilco blue thingie in the background of intro, island of dr. brain, sq4 white pixels in background and more
svn-id: r47574
2010-01-26 21:12:13 +00:00
Martin Kiewitz
87ff1c7b7e SCI: removing now unneeded table EGAtable from palette class
svn-id: r47565
2010-01-26 11:40:54 +00:00
Martin Kiewitz
ba7eb79074 SCI: removed EGA mapping for amiga games, cause changing K_GRAPH_GET_COLORS_NR to support amiga also fixes it - also fixes other odd issues like the ones in kq5 and castle of dr. brain/sq1 (thx. to waltervn for finding this out)
svn-id: r47560
2010-01-25 20:44:13 +00:00
Martin Kiewitz
5fa0718356 SCI: created isAmiga32color(), using this method instead of comparing against viewType
svn-id: r47554
2010-01-25 12:34:40 +00:00
Martin Kiewitz
9f1962d006 SCI: support for amiga pictures that change the palette
svn-id: r47552
2010-01-25 11:15:40 +00:00
Martin Kiewitz
a1daf54425 SCI: never set palette for amiga games (fixes kq5 palette corruption at the beginning)
svn-id: r47525
2010-01-24 21:11:26 +00:00
Martin Kiewitz
44827b340f SCI: changed amiga palette mapping table to map color 15 (white) again, scripts dont like it to be 255 :P
svn-id: r47524
2010-01-24 21:01:21 +00:00
Martin Kiewitz
029154ab3a SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like everywhere else
svn-id: r47521
2010-01-24 20:38:56 +00:00
Martin Kiewitz
b4ecf7f0e1 SCI: self drawn stuff on amiga uses ega palette, we need to match it onto currently used amiga palette (fixes user interface colors for amiga sci1 games)
svn-id: r47520
2010-01-24 20:31:01 +00:00
Martin Kiewitz
d0b8a8e468 SCI: supporting .used bit 1 in palettes (force direct palette setting) and clipping palette intensity results fixes fade in/out in sq5 intro (some timing problems remain)
svn-id: r47495
2010-01-24 10:06:27 +00:00
Filippos Karapetis
d99aa0f126 More renaming
svn-id: r47009
2010-01-05 01:37:57 +00:00