Commit Graph

7 Commits

Author SHA1 Message Date
Matthew Hoops
a191190cf2 MOHAWK: Fix the beetle animations in Riven
svn-id: r55240
2011-01-14 15:40:46 +00:00
Matthew Hoops
34f570419a MOHAWK: Cleanup
- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually
- Some minor function signature changes (const!)
- Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable
- Use solely Common::String in getVar()

svn-id: r52538
2010-09-05 00:48:38 +00:00
Matthew Hoops
2b9f4e5068 Gehn's cage should be closed initially, so initialize ocage to 1.
svn-id: r50337
2010-06-26 18:44:32 +00:00
Matthew Hoops
7c9cbf75c0 Implement the rest of xvalvecontrol for the boiler puzzle in Riven, initialize a variable for the boiler platform switch.
svn-id: r50200
2010-06-24 05:31:07 +00:00
Matthew Hoops
5fd7dbb406 Move Riven variable randomization to initVars() and implement randomization for the dome and prison combinations.
svn-id: r48070
2010-02-16 03:01:46 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Eugene Sandulenko
0ea022d076 Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
2009-12-29 23:18:24 +00:00