Max Horn
1e18364e5c
Fix for bug #896506 (GUI: Invalid read)
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svn-id: r12864
2004-02-14 01:12:35 +00:00
Travis Howell
324ce1f4ef
Init the correct way
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svn-id: r12863
2004-02-14 01:12:02 +00:00
Travis Howell
e83e8c012f
Fix valgrind warning
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svn-id: r12862
2004-02-14 01:09:43 +00:00
Joost Peters
9b764920a1
fix yet another piece of broken music
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svn-id: r12861
2004-02-14 00:37:44 +00:00
Joost Peters
bf0d58fe89
Applied patch #896726 (reversed hebrew text) and reduced overhead a little by introducing an _isReversed boolean
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svn-id: r12860
2004-02-13 22:33:21 +00:00
Torbjörn Andersson
a4df55fbc1
Added the section about multi-CD games. (It's been in the doc directory for
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some time, and was probably the last major piece that kept them the README
out of sync.)
svn-id: r12859
2004-02-13 16:52:20 +00:00
Joost Peters
110443fb63
Add hebrew font data
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svn-id: r12858
2004-02-13 16:27:36 +00:00
Jonathan Gray
906fbfeb13
add --disable-debug help text
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svn-id: r12857
2004-02-13 14:46:56 +00:00
Nicolas Bacca
d17df8b7ab
Oops, I forgot that I was using a Microsoft Compiler (c)(tm) ...
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svn-id: r12856
2004-02-13 14:18:24 +00:00
Nicolas Bacca
71c9d5c354
Fix compile and 555 display mode
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svn-id: r12855
2004-02-13 12:27:26 +00:00
Nicolas Bacca
ffb7aeebf6
Update project files
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svn-id: r12854
2004-02-13 12:13:02 +00:00
Nicolas Bacca
eaff620ca0
Proper DLL termination
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svn-id: r12853
2004-02-13 12:11:14 +00:00
Chris Apers
b5dc90acda
No Queen for now
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svn-id: r12852
2004-02-13 11:41:06 +00:00
Chris Apers
28e49293f0
Added version.h script_v6he.cpp
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svn-id: r12851
2004-02-13 11:39:19 +00:00
Travis Howell
c7a14eb935
Add EGA palette range correction ( #896434 )
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svn-id: r12850
2004-02-13 11:36:44 +00:00
Chris Apers
ab60763bd1
version.h
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svn-id: r12849
2004-02-13 11:26:33 +00:00
Chris Apers
21a70efc36
Added Dutch/FM-Towns options
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svn-id: r12848
2004-02-13 11:25:13 +00:00
Travis Howell
2e672086da
Switch warnings to debug
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svn-id: r12847
2004-02-13 11:11:16 +00:00
Travis Howell
154bd9e3c5
Fix for valgrind warning (From LavosSpawn)
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svn-id: r12846
2004-02-13 11:04:15 +00:00
Travis Howell
f02f786b3f
Switch warnings to debug.
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Remove old commented out Simon code.
svn-id: r12845
2004-02-13 11:00:37 +00:00
Travis Howell
adaeb61054
Add Change --floppy-intro to --alt-intro patch ( #896311 )
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svn-id: r12844
2004-02-13 10:51:33 +00:00
James Brown
0e24cabec8
Remove debug printf()
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svn-id: r12843
2004-02-13 10:26:40 +00:00
Paweł Kołodziejski
13084ac0aa
add talkVolume to savegame
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svn-id: r12842
2004-02-13 06:43:53 +00:00
Paweł Kołodziejski
d474ccf756
proper usage actor talkVolume
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svn-id: r12841
2004-02-13 06:43:10 +00:00
Travis Howell
e5d9adea02
Remove delay
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svn-id: r12840
2004-02-13 06:06:29 +00:00
Eugene Sandulenko
acce2b3c00
oops. this clearly demonstrates what bug was here :)
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svn-id: r12839
2004-02-13 01:06:31 +00:00
Eugene Sandulenko
7511f1e44e
Fix potential bug, depended on compiler.
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svn-id: r12838
2004-02-13 01:01:23 +00:00
Nicolas Bacca
3c6114bd9c
Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as Tremor crashes for no specific reason (help appreciated :p) here
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svn-id: r12837
2004-02-13 00:54:58 +00:00
Jonathan Gray
85e417bb11
add some information on used environment variables, descriptions taken from autoconf generated configure script
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svn-id: r12836
2004-02-13 00:53:56 +00:00
Jonathan Gray
88deb72ba6
patch #896094 , Some X11 backend fixes from Gregor Jasny
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svn-id: r12835
2004-02-13 00:44:30 +00:00
Eugene Sandulenko
660a24aafb
Fix more HE demos md5
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svn-id: r12834
2004-02-13 00:43:00 +00:00
Eugene Sandulenko
733ecef560
Fixed HE demos. Most of them have same data both for Mac and PC
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svn-id: r12833
2004-02-12 22:57:49 +00:00
Torbjörn Andersson
a8f8ceee0f
Removed now obsolete getSamplesPlayed() function. It was only ever used for
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the Broken Sword cutscenes, where it didn't work very well, and was never
fully implemented.
svn-id: r12832
2004-02-12 17:31:33 +00:00
Torbjörn Andersson
447e8d9386
Updated the cutscene playback code to use the new "elapsed time" mixer
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function.
svn-id: r12831
2004-02-12 17:16:38 +00:00
Torbjörn Andersson
5447cd09b5
Changed the playback code to use the new "elapsed time" function instead.
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This fixes bug #880484 for me, but may need some fine-tuning.
svn-id: r12830
2004-02-12 16:55:18 +00:00
Torbjörn Andersson
9003dbbcb3
With no comments from fingolfin, and a go-ahead from ender, I've committed
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patch #892455 ("getElapsedTime() for sounds") despite its current
shortcomings. It should be good enough for the Broken Sword cutscenes
anyway, which is what I'll be looking at next.
svn-id: r12829
2004-02-12 16:25:28 +00:00
Travis Howell
3222661061
Check sfx/music status before pause.
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svn-id: r12828
2004-02-12 13:33:01 +00:00
Joost Peters
c1c01bcc0e
Don't do unnecessary checks
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svn-id: r12827
2004-02-11 21:13:16 +00:00
Joost Peters
f4b3100b35
add support for the hebrew talkie version and warn the user if s/he's using an old version of the tbl file
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svn-id: r12826
2004-02-11 21:07:39 +00:00
Torbjörn Andersson
d21b5455c6
Fixed bug #870890 .
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svn-id: r12825
2004-02-11 18:01:26 +00:00
Travis Howell
b20f9fcea8
VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all.
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svn-id: r12824
2004-02-11 15:59:25 +00:00
Max Horn
76fb3ba5c7
fix OSX nav dialog in fullscreen mode
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svn-id: r12823
2004-02-11 13:31:16 +00:00
James Brown
deb1d40cc0
This is not a test, I repeat, this is not a test!
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svn-id: r12822
2004-02-11 08:16:08 +00:00
Travis Howell
ac31a3ffe8
Ignore initial setting of VAR_NOSUBTITLES
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svn-id: r12821
2004-02-11 05:38:15 +00:00
Travis Howell
e451c498ac
Rename as requested.
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svn-id: r12820
2004-02-11 03:36:27 +00:00
Eugene Sandulenko
76fc86f028
Implementation of ScummEngine_v6he::unknownEA_func
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svn-id: r12819
2004-02-11 03:21:50 +00:00
Travis Howell
054edc1591
Hack no longer required.
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Add stub for HE games.
svn-id: r12818
2004-02-11 03:21:21 +00:00
Eugene Sandulenko
e69c822c28
Dig md5 is not only for English version
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svn-id: r12817
2004-02-10 22:09:38 +00:00
Travis Howell
6bbbc2eb02
Alternative intro. is only in CD versions.
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svn-id: r12816
2004-02-10 16:06:47 +00:00
Travis Howell
343037f0ec
Correct hberew
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svn-id: r12815
2004-02-10 13:24:12 +00:00