11 Commits

Author SHA1 Message Date
Matthew Hoops
b8f51e9f2f BURIED: Implement continue game from the death screen 2021-03-22 00:07:43 +01:00
Matthew Hoops
948a6a55ae BURIED: Implement control down 2021-03-22 00:07:43 +01:00
Matthew Hoops
e9542e6e67 BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code 2021-03-22 00:07:43 +01:00
Matthew Hoops
e593a6a3bb BURIED: Implement basic save/load support through the GMM
In-game save/load buttons don't work yet
2021-03-22 00:07:41 +01:00
Matthew Hoops
09c1f91c42 BURIED: Be sure to take a copy of the global flags when dying
The scene view window is destroyed, taking them with it
2021-03-22 00:07:40 +01:00
Matthew Hoops
9c0da1c36b BURIED: Add the scene view class 2021-03-22 00:07:39 +01:00
Matthew Hoops
2d38b79e0f BURIED: Hook death/completion windows into FrameWindow 2021-03-22 00:07:39 +01:00
Matthew Hoops
a49e249813 BURIED: Add some functions to get/set the transition speed 2021-03-22 00:07:38 +01:00
Matthew Hoops
f9273c13f5 BURIED: Implement the demo title sequence 2021-03-22 00:07:38 +01:00
Matthew Hoops
34f50804ba BURIED: Add the demo trailer movies 2021-03-22 00:07:38 +01:00
Matthew Hoops
595503890b BURIED: Add the frame window class 2021-03-22 00:07:38 +01:00