Matthew Hoops
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b8f51e9f2f
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BURIED: Implement continue game from the death screen
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2021-03-22 00:07:43 +01:00 |
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Matthew Hoops
|
948a6a55ae
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BURIED: Implement control down
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2021-03-22 00:07:43 +01:00 |
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Matthew Hoops
|
e9542e6e67
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BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code
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2021-03-22 00:07:43 +01:00 |
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Matthew Hoops
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e593a6a3bb
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BURIED: Implement basic save/load support through the GMM
In-game save/load buttons don't work yet
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2021-03-22 00:07:41 +01:00 |
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Matthew Hoops
|
09c1f91c42
|
BURIED: Be sure to take a copy of the global flags when dying
The scene view window is destroyed, taking them with it
|
2021-03-22 00:07:40 +01:00 |
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Matthew Hoops
|
9c0da1c36b
|
BURIED: Add the scene view class
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2021-03-22 00:07:39 +01:00 |
|
Matthew Hoops
|
2d38b79e0f
|
BURIED: Hook death/completion windows into FrameWindow
|
2021-03-22 00:07:39 +01:00 |
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Matthew Hoops
|
a49e249813
|
BURIED: Add some functions to get/set the transition speed
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2021-03-22 00:07:38 +01:00 |
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Matthew Hoops
|
f9273c13f5
|
BURIED: Implement the demo title sequence
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2021-03-22 00:07:38 +01:00 |
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Matthew Hoops
|
34f50804ba
|
BURIED: Add the demo trailer movies
|
2021-03-22 00:07:38 +01:00 |
|
Matthew Hoops
|
595503890b
|
BURIED: Add the frame window class
|
2021-03-22 00:07:38 +01:00 |
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