Eugene Sandulenko
ea42bad781
Update copyright notice
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svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Torbjörn Andersson
ddc0c536b2
Whitespace
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svn-id: r18877
2005-09-24 19:26:00 +00:00
Eugene Sandulenko
4e4c1f5b73
Rename event types to comply with our standards.
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svn-id: r18647
2005-08-10 15:31:15 +00:00
Eugene Sandulenko
00d676c3d2
EVENT -> Event
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svn-id: r18644
2005-08-10 14:11:22 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Andrew Kurushin
d3587c3a1e
fixed lense creation bug ( fade in/out now has separate flag)
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svn-id: r18340
2005-06-04 15:02:17 +00:00
Andrew Kurushin
58ec0f0aad
problems solved:
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
2005-01-21 21:55:54 +00:00
Eugene Sandulenko
1fe593995d
o Fix for popped up actors at initial scene fade out
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o Stub for new Wyrmkeep demos with substituted scenes
o Converted some script func parameters to apropriate types
o More panel fixes
svn-id: r16472
2005-01-07 00:57:43 +00:00
Torbjörn Andersson
cfe84492ad
Placard functions are now event-driven, so the blocking palette faders are
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no longer needed.
svn-id: r16450
2005-01-06 16:07:46 +00:00
Torbjörn Andersson
b944ad808b
Pausing an animation is done by changing its state now, not by setting a
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flag. Added yet another event, and changed the ITE intro to reflect that.
(Which means the waterfalls are no longer drawn over the game title.)
svn-id: r16410
2005-01-02 15:45:38 +00:00
Torbjörn Andersson
1bc636aaa6
Fixed a few things in the IHNM intro. Most noticeably I've added an event
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for starting animations, which I use to prevent the first animation frame
from being drawn too early.
svn-id: r16407
2005-01-02 14:36:00 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Torbjörn Andersson
76bf11cbdf
Oops, I forgot to make this change before making the last commit.
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svn-id: r15978
2004-12-03 19:19:56 +00:00
Eugene Sandulenko
e5cc4c629a
o Restore cursor after walkthrough
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o Add cursor events
o Hide cursor during intro
svn-id: r15844
2004-11-20 00:05:50 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
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svn-id: r15690
2004-10-27 21:32:28 +00:00
Torbjörn Andersson
cebce0f536
Introduced script events to fix the "actors appear before fade-out" bug.
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There are some minor music-related changes here as well, but that's just
cleanup.
svn-id: r15567
2004-10-16 07:46:52 +00:00
Eugene Sandulenko
94b377ce73
Handle fades in scene load routine.
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Introduce immediate events.
svn-id: r14558
2004-08-11 22:27:39 +00:00
Eugene Sandulenko
b13fc9f366
Improved intro. Now it correctly shows game title.
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svn-id: r14544
2004-08-10 23:04:52 +00:00
Eugene Sandulenko
fe7ac87bc7
Move EVENT_* to a class.
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svn-id: r14539
2004-08-10 19:00:30 +00:00
Torbjörn Andersson
148872d1fd
Replaced R_printf() with debug() and warning(). There are still a couple of
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standard printf()s left, though.
svn-id: r13791
2004-05-05 13:05:45 +00:00
Paweł Kołodziejski
7792c3fd5e
indent
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svn-id: r13691
2004-05-01 06:50:20 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00