Eugene Sandulenko
ea42bad781
Update copyright notice
...
svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
...
svn-id: r19142
2005-10-18 01:30:26 +00:00
Andrew Kurushin
e0e93168c3
fix 1257536 Dragon walks in the air
...
some memory allocation minimization
svn-id: r18742
2005-09-03 14:49:43 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
...
svn-id: r18604
2005-07-30 21:11:48 +00:00
Andrew Kurushin
c2f1691bad
gfx rearangement
...
code cleanups
svn-id: r18523
2005-07-09 16:23:45 +00:00
Andrew Kurushin
13b1802a45
implemented sfPickClimbOutPos, sfTossRif
...
Komodo dragon now works
svn-id: r18480
2005-07-01 17:29:23 +00:00
Andrew Kurushin
0a29c11bc9
dragon wip1
...
svn-id: r18476
2005-06-29 20:00:44 +00:00
Eugene Sandulenko
65ade039ec
o Fix save/load. Now it restores game properly but still at exit #0 .
...
o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
2005-04-22 01:38:27 +00:00
Eugene Sandulenko
283a9f35ac
Add not yet correctly working save/load. Use key F7 for saving
...
and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
2005-04-21 01:30:07 +00:00
Andrew Kurushin
8ea88c95d6
- fixed tile doors drawing
...
- right mouse action fixed
svn-id: r17347
2005-04-03 15:32:04 +00:00
Andrew Kurushin
7e256531fd
fixed wrong tile drawing above actors
...
svn-id: r17129
2005-03-13 17:43:50 +00:00
Andrew Kurushin
343d59c9d4
implemented iso pathfinding
...
glitches: some tiles draws above figures
svn-id: r16935
2005-02-26 17:37:16 +00:00
Andrew Kurushin
280003edee
iso pathfining work in progress:
...
- all figures now stands in right way on iso scene startup
svn-id: r16931
2005-02-26 11:44:30 +00:00
Andrew Kurushin
be2049a338
3 stage iso drawing implemented:
...
1)iso scene
2)figure
3)tiles above figure
svn-id: r16864
2005-02-22 20:18:55 +00:00
Andrew Kurushin
bbbd3b5fbf
iso mode drawing work in progress
...
svn-id: r16802
2005-02-18 00:00:00 +00:00
Andrew Kurushin
9497fddcf0
iso draw work in progress:
...
- try keyboard arrows on iso scene
- todo: horizontal cliping
svn-id: r16773
2005-02-11 20:43:48 +00:00
Andrew Kurushin
ea78766c46
first step in ISO mode implementation - trying to draw iso scene
...
svn-id: r16763
2005-02-09 20:30:45 +00:00
Andrew Kurushin
aeaf728dc6
partialy implemented all Iso mode resource loading
...
todo: loadMulti - may be wrong
svn-id: r16670
2005-01-28 19:25:41 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
...
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
...
svn-id: r16398
2005-01-01 16:09:25 +00:00
Torbjörn Andersson
afc07026c6
Renaming of struct members.
...
svn-id: r15696
2004-10-30 10:31:00 +00:00
Torbjörn Andersson
fe6d66a243
Renamed some previously unknown variables.
...
svn-id: r15695
2004-10-28 07:31:16 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
...
svn-id: r15690
2004-10-27 21:32:28 +00:00
Jonathan Gray
632612680b
move isomap into a class
...
svn-id: r14439
2004-08-02 14:51:48 +00:00
Paweł Kołodziejski
84eb0101a7
indent
...
svn-id: r13706
2004-05-01 13:04:31 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
...
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
d4f876b37d
Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
...
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
...
o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00