Commit Graph

28 Commits

Author SHA1 Message Date
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Andrew Kurushin
e0e93168c3 fix 1257536 Dragon walks in the air
some memory allocation minimization

svn-id: r18742
2005-09-03 14:49:43 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Andrew Kurushin
c2f1691bad gfx rearangement
code cleanups

svn-id: r18523
2005-07-09 16:23:45 +00:00
Andrew Kurushin
13b1802a45 implemented sfPickClimbOutPos, sfTossRif
Komodo dragon now works

svn-id: r18480
2005-07-01 17:29:23 +00:00
Andrew Kurushin
0a29c11bc9 dragon wip1
svn-id: r18476
2005-06-29 20:00:44 +00:00
Eugene Sandulenko
65ade039ec o Fix save/load. Now it restores game properly but still at exit #0.
o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.

svn-id: r17744
2005-04-22 01:38:27 +00:00
Eugene Sandulenko
283a9f35ac Add not yet correctly working save/load. Use key F7 for saving
and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.

svn-id: r17726
2005-04-21 01:30:07 +00:00
Andrew Kurushin
8ea88c95d6 - fixed tile doors drawing
- right mouse action fixed

svn-id: r17347
2005-04-03 15:32:04 +00:00
Andrew Kurushin
7e256531fd fixed wrong tile drawing above actors
svn-id: r17129
2005-03-13 17:43:50 +00:00
Andrew Kurushin
343d59c9d4 implemented iso pathfinding
glitches: some tiles draws above figures

svn-id: r16935
2005-02-26 17:37:16 +00:00
Andrew Kurushin
280003edee iso pathfining work in progress:
- all figures now stands in right way on iso scene startup

svn-id: r16931
2005-02-26 11:44:30 +00:00
Andrew Kurushin
be2049a338 3 stage iso drawing implemented:
1)iso scene
  2)figure
  3)tiles above figure

svn-id: r16864
2005-02-22 20:18:55 +00:00
Andrew Kurushin
bbbd3b5fbf iso mode drawing work in progress
svn-id: r16802
2005-02-18 00:00:00 +00:00
Andrew Kurushin
9497fddcf0 iso draw work in progress:
- try keyboard arrows on iso scene
- todo: horizontal cliping

svn-id: r16773
2005-02-11 20:43:48 +00:00
Andrew Kurushin
ea78766c46 first step in ISO mode implementation - trying to draw iso scene
svn-id: r16763
2005-02-09 20:30:45 +00:00
Andrew Kurushin
aeaf728dc6 partialy implemented all Iso mode resource loading
todo: loadMulti - may be wrong

svn-id: r16670
2005-01-28 19:25:41 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Torbjörn Andersson
afc07026c6 Renaming of struct members.
svn-id: r15696
2004-10-30 10:31:00 +00:00
Torbjörn Andersson
fe6d66a243 Renamed some previously unknown variables.
svn-id: r15695
2004-10-28 07:31:16 +00:00
Paweł Kołodziejski
c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Jonathan Gray
632612680b move isomap into a class
svn-id: r14439
2004-08-02 14:51:48 +00:00
Paweł Kołodziejski
84eb0101a7 indent
svn-id: r13706
2004-05-01 13:04:31 +00:00
Eugene Sandulenko
1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Max Horn
d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00