Willem Jan Palenstijn
a6ba9f150a
SCUMM/ARM: Fix crashes in ARM asm costume renderer
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It was possible to bypass the initialization of r11, and
mask was being read before the corresponding bounds check.
Thanks to fuzzie for analysis and LordHoto for testing.
This fixes bug #3500023 and a crash in the DOTT ending.
2012-04-04 08:54:58 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
dhewg
983b044ccb
ARM: Global symbols get an underscore prefix on darwin
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apply same solution as for the sound/smush ARM asm here
2011-04-23 03:39:37 +02:00
dhewg
b4f8a63171
ASM: Replace .equ with .set in proc3ARM.s
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gas from the iphone failchain doesn't know about .equ, and .set is
synonymous with .equ - which it supports
2011-04-23 03:39:37 +02:00
Neil Millstone
bcb721cccd
SCUMM: Fix stride of palette data in ARM optimised costime renderer
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svn-id: r48135
2010-02-26 16:17:12 +00:00
Arnaud Boutonné
1f79fd5788
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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svn-id: r47489
2010-01-23 22:50:24 +00:00
Max Horn
559190904d
Set svn:keywords on asm files
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svn-id: r39568
2009-03-20 16:35:34 +00:00
Willem Jan Palenstijn
80ba7ec844
made fix from r36039 more efficient
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svn-id: r36076
2009-01-26 17:37:59 +00:00
Willem Jan Palenstijn
3c79c6229c
fix near-infinite loop and segfault in ARM costume asm when len == 0 (should fix #2340221 )
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svn-id: r36039
2009-01-24 19:19:24 +00:00
Eugene Sandulenko
f29a6066ec
Remove unnecessary execution bit.
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svn-id: r31070
2008-03-08 20:52:44 +00:00
Robin Watts
5b64d512ab
Introduce ARM code for commonest case of "proc3" costume blitting (as
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used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM
define. Currently enabled for WinCE only.
svn-id: r30750
2008-02-03 01:26:12 +00:00