164 Commits

Author SHA1 Message Date
uruk
6d7becb1da CGE2: Add newRandom(). 2014-05-15 12:21:24 +02:00
uruk
b2cbc7cdd1 CGE2: Partially implement loadTab(), then use it. 2014-05-15 10:59:46 +02:00
uruk
945f12f2ad CGE2: Move setEye()s to CGE2Engine. 2014-05-15 10:58:59 +02:00
uruk
c108a18306 CGE2: Make some static functions non-static.
EncryptedStream -> CGE2Engine
Namely:
* CGE2Engine::number(char *s)
* char *CGE2Engine::token(char *s)
* int CGE2Engine::takeEnum(const char **tab, const char *text)
* ID CGE2Engine::ident(const char *s)
* bool CGE2Engine::testBool(char *s)
* int CommandHandler::com(const char *com)
2014-05-13 10:37:23 +02:00
uruk
2f404690e7 CGE2: Rename Snail to CommandHandler, expand it. 2014-05-13 09:51:22 +02:00
uruk
86c4e8336d CGE2: Add caveUp() and showBak(). 2014-05-13 09:27:50 +02:00
uruk
6e50915254 CGE2: Finish implementation of loadScript(). 2014-05-13 09:07:32 +02:00
uruk
cb65489197 CGE2: Implement CGE2Engine::loadSprite().
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-09 13:11:50 +02:00
uruk
b674ab2a09 CGE2: Further implement loadSprite(), fix compilation error. 2014-05-08 19:23:36 +02:00
uruk
fbb1a8da93 CGE2: Rework loadScript(), start implementation of loadSprite(). 2014-05-08 14:32:51 +02:00
uruk
5c8d9241aa CGE2: Use nullptrs instead of NULLs. 2014-05-08 13:43:02 +02:00
uruk
e3c4caabfa CGE2: Make number() static, add token() to File I/O. 2014-05-08 10:45:38 +02:00
uruk
0cbed1f53b CGE2: Start implementation of movie() and connected functions. 2014-05-06 21:02:58 +02:00
uruk
b595d9ee0a CGE2: Add Text and a reduced skeleton of cge2_main. 2014-05-05 18:59:17 +02:00