Alyssa Milburn
13d0ec9bea
POSIX: Add #ifdef guards for DATA_PATH.
...
Thanks to snover for pointing out they should be there.
2016-08-04 16:19:13 +02:00
Eugene Sandulenko
cb195a813b
DC: Fix compilation
2016-08-04 13:08:25 +02:00
Eugene Sandulenko
a4d39b2385
N64: Added pos() method to another save class
2016-08-04 13:05:15 +02:00
Eugene Sandulenko
d111b16adc
N64: Fix warning
2016-08-04 12:49:44 +02:00
Eugene Sandulenko
eedd1286ff
N64: Fix build adter WriteStream::pos() addition
2016-08-04 12:48:52 +02:00
Alexander Tkachev
2597be210d
BACKENDS: Fix DC's OutVMSave to have pos()
2016-08-04 17:45:49 +06:00
Eugene Sandulenko
45e82b55fc
Merge pull request #795 from fuzzie/snap
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POSIX: Add $SNAP to search path if available.
2016-08-02 00:06:41 +03:00
Alyssa Milburn
87818fe63a
POSIX: Add $SNAP to search path if available.
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This allows ScummVM to find data files while running in a snap (e.g.
from the new Ubuntu store).
2016-07-29 11:45:14 +02:00
Bastien Bouclet
ad3ab61241
COMMON: Remove the EventRecorder dependency from OSystem
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EventRecorder is in the gui lib which is not linked in the cxxtest suite.
2016-07-28 18:23:46 +02:00
Bastien Bouclet
a6efdf6422
SDL: Disable keycode remapping when building for WinCE
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WinCE does not have MapVirtualKey.
2016-07-25 23:09:32 +02:00
Filippos Karapetis
c11cf08745
Merge pull request #782 from bgK/sdl-win32-keycode
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SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
2016-07-25 23:06:10 +03:00
Bastien Bouclet
914996b5a6
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
2016-07-25 13:10:51 +02:00
Colin Snover
1c0c540fa7
MACOS: Use 'unsigned int' instead of NSUInteger
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NSUInteger apparently does not exist until macOS 10.5, but
buildbot targets 10.4.
2016-07-10 11:46:32 -05:00
Colin Snover
c294e4fbf8
MACOS: Fix sign comparison
2016-07-10 10:50:05 -05:00
Martin Kiewitz
29c31f8308
Revert "SDL: Fix keyboard on macOS, fix directional keypad"
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This reverts commit 9aa7174218983bb1cf6fd98325082ca7d37f50fb.
For now.
2016-07-03 19:43:56 +02:00
Martin Kiewitz
9aa7174218
SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
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This will hopefully fully fix keyboard issues for macOS / SDL2,
for example when pressing "alt-x".
Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad
directional keys are pressed. This was fixed inside AGI+SCI
previously.
The latter shouldn't cause issues, but in case it does, the
affected engine should get fixed and use keycodes instead.
2016-07-03 19:08:24 +02:00
Ben Castricum
da55658a80
SDL: Fix mouse trailing part of bug #7141
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Overlays are shown with _currentShakePos offset too, so no need to
compensate the mousepointer position for overlays. This compensation
was done inconsistently in draw/undraw mouse causing the mouse trails.
2016-07-01 08:26:03 +02:00
Kirben
5181b50cea
WIN32: Fix taskbar detection under Windows 10 onwards.
2016-06-08 10:06:57 +10:00
Kirben
9925851670
WIN32: Fix taskbar detection under Windows 10 onwards.
2016-06-08 09:56:18 +10:00
Eugene Sandulenko
b01aa4141e
ANDROID: Set version code to 16. 15 was 1.8.1
2016-05-31 17:13:33 +02:00
Eugene Sandulenko
4dba5f5604
Merge pull request #763 from bluegr/winsparkle
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UPDATES: Add support for WinSparkle
2016-05-29 14:46:56 +02:00
Torbjörn Andersson
85e55d0c6e
JANITORIAL: Remove unnecessary semicolons
2016-05-25 05:37:07 +02:00
Alyssa Milburn
a32c53f936
ANDROID: Build against android-23 platform.
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We seem to need this for the new manifest elements.
2016-05-23 09:33:11 +02:00
Filippos Karapetis
8d78615ac8
UPDATES: Fix indentation
2016-05-23 10:13:17 +03:00
Matthew Garrett
832d7bb289
ANDROID: Add support for ScummVM menu on Android TV devices
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Android TV devices don't have menu buttons. Remotes should have a play/pause
button (which may send individual play and pause events rather than a
combined event) and gamepads should have a Y button. Use these to open the
menu.
2016-05-22 15:23:44 -07:00
Matthew Garrett
497859ad90
ANDROID: Add support for Leanback Launcher on Android TV
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Android TV needs some modifications to the manifest and a new icon in order
for apps to appear in the launcher.
2016-05-22 15:23:44 -07:00
Filippos Karapetis
8b3a08047c
UPDATES: Add support for WinSparkle
2016-05-22 18:52:33 +03:00
Johannes Schickel
c925e5b35c
SDL: Make TEXTINPUT handling more reliable for SDL2.
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This reduces the likelihood of entering two characters per keypress in our guy
on Windows. In fact, during my brief testing with the filter widget in the
launcher I was not able to trigger the former behavior at all anymore.
2016-05-22 13:09:24 +02:00
Tarek Soliman
e689b70b63
MAEMO: Update debian/changelog
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sync with 1.8.1 release
2016-05-20 20:16:54 -05:00
lubomyr
961976f17e
ANDROIDSDL: add androidsdl backend
2016-05-19 20:33:27 +02:00
Eugene Sandulenko
2cd0a99e2b
Merge pull request #745 from Cruel/3ds
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3DS: New Backend
2016-05-16 10:05:00 +02:00
Eugene Sandulenko
6aec69231f
JANITORIAL: Indentation fixes
2016-05-13 12:27:11 +02:00
Eugene Sandulenko
005030ee23
Merge pull request #755 from raziel-/patch-2
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AMIGAOS: Preparations for use with AmiUpdate
2016-05-13 12:21:05 +02:00
Johannes Schickel
8ff5329b49
OPENGL: Assure color attributes for shader pipeline are always set.
2016-05-03 20:43:18 +02:00
Eugene Sandulenko
050a1cd605
OPENGL: Fix potential crash
2016-05-02 15:19:07 +02:00
Hubert Maier
0f11864e8a
Fix identation again
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I should stop c&p'ing
2016-04-29 17:13:44 +03:00
Hubert Maier
4bad45cfd6
Remove periods
2016-04-29 14:08:54 +03:00
Hubert Maier
3e756da308
Code Formatting fixes
2016-04-29 14:06:02 +03:00
Hubert Maier
d9d5ea40df
AMIGAOS: Preparations for use with AmiUpdate
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Adding a bit of code to make ScummVM AmiUpdate aware.
Everything else will be dealt with through a (yet to finish) AmigaOS installer script and the entries in AmiUpdate's database.
I'd like to ask for hints regarding
- Code Formatting
- Optimizations
- Comments
- Obivous errors
or
- Ill-designed code.
It's not much code, but i'm sure i still messed up glorious either way
2016-04-28 21:24:12 +03:00
Johannes Schickel
bb6bf4b1cb
GCW0: Attempt to fix out-of-tree packaging.
2016-04-24 05:03:25 +02:00
Thomas Edvalson
1531b4ddbf
3DS: Add config class/dialog, c-pad cursor control, and option to disable screens
2016-04-22 16:43:59 -04:00
Thomas Edvalson
bfb9ecec35
3DS: Add README
2016-04-19 14:52:58 -04:00
Thomas Edvalson
e8dcfc3a4e
3DS: Fix code styling, add license header, remove unused portdefs.h
2016-04-19 03:22:32 -04:00
Eugene Sandulenko
350bcc68c0
GCW0: Mention location of scummvm.log file in README
2016-04-18 08:48:16 +02:00
Eugene Sandulenko
1b06b58bf0
GCW0: Split README by chapters
2016-04-13 23:26:38 +02:00
Eugene Sandulenko
13685d3893
GCW0: Better bracket replacements in README
2016-04-13 22:49:34 +02:00
Eugene Sandulenko
cd01e2d546
GCW0: Attempt to fix README sections
2016-04-12 09:22:35 +02:00
Thomas Edvalson
a0cc562f1f
3DS: Use linear GPU texture downscaling for better legibility in hi-res games
2016-04-11 15:21:58 -04:00
Thomas Edvalson
f5d73cac8a
3DS: Add CIA format build, add timer handler thread, fix APT service suspending/sleeping/exiting
2016-04-11 15:15:42 -04:00
Eugene Sandulenko
3e568910c8
GCW0: Disable triple buffering.
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Too many artifacts. It is not possible with current ScummVM
drawing approaches.
2016-04-10 16:36:42 +02:00