16 Commits

Author SHA1 Message Date
Johannes Schickel
7aa3de5d37 PS2: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
f62fd4f25f BACKENDS: Avoid #including .cpp files
So far, the various *-fs-factory.cpp files were #including the
corresponding *-fs.cpp files. This is surprising and hence could lead to
all kinds of problems). To fix this, provide proper headers for the
*-fs.cpp files.
This also makes code reuse via subclassing possible.

Since not all ports were tested, this will likely lead to a few
easy to fix compile regressions.
2011-05-03 13:22:00 +02:00
Jordi Vilalta Prat
22e5a557b7 Added the svn:keywords property to some files missing it.
svn-id: r48148
2010-02-27 17:02:58 +00:00
Max Lingua
804910c422 - 0.13.x friendly ;-)
- new GUI/themes

- no more funky colors!

- load/delete saved games


- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)


- all possible devices are supported to store, play and save games:

- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)


- tested from :
- ps2link
- uLE
- toxicOS


- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1

Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!


- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too


- new PAL TV centering : no more missing chunk of games on top/bottom


- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)


- we fully implement RTL with every games/engine


- we nicely reboot / shutdown on quit


- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!


- universal write/read for every media (of course no write on CD/DVD!)


- fully async / DMA read-write access to every media (even MC!)


- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)


- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!

svn-id: r39102
2009-03-04 03:55:00 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn
c7fde102e3 Renamed FilesystemNode -> FSNode
svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
531bcf847c Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
svn-id: r34302
2008-09-03 11:22:51 +00:00
Robert Göffringmann
3b27b9fa43 the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup.
svn-id: r31034
2008-03-03 00:41:59 +00:00
Max Horn
80d55b0388 Renamed AbstractFilesystemFactory to FilesystemFactory
svn-id: r30935
2008-02-23 19:01:12 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Max Horn
c3d3aebe87 Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
2007-09-18 20:02:04 +00:00
David Corrales
1400d28bfb Initial commit of the new BaseFile implementation. It provides a common ground for file objects across platforms and divides responsibilities between the Common::File class and a base file implementation.
Also rearranged the factories into a new directory for clarity.

Note 1: The posix-file.h and cpp files are for testing only. Only the ds, ps2 and symbian architecture will use special BaseFile based objects.

Note 2: The current code does not yet make use of this new structure, since the Common::File remains intact.

svn-id: r28395
2007-08-01 22:07:50 +00:00
David Corrales
3e7c5b027e Added a missing include in non-POSIX factories.
For the POSIX and Windows architectures, added exists(), isReadable() and isWritable()

svn-id: r27073
2007-06-04 03:46:56 +00:00
David Corrales
d1f56d93f9 Use common/singleton.h in the concrete fs factories.
svn-id: r26814
2007-05-12 20:00:52 +00:00
David Corrales
86324f00bc Renamed files and minor tweaks. Thanks LordHoto :)
svn-id: r26810
2007-05-12 18:17:40 +00:00