Paul Gilbert
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ca96ba431c
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Completed the restart/restore dialog screen and functionality
svn-id: r28714
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2007-08-25 06:08:02 +00:00 |
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Paul Gilbert
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5fd1bf64f2
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Bugfix to prevent animations nuking the GUI element palette entries
svn-id: r28713
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2007-08-25 06:06:18 +00:00 |
|
Paul Gilbert
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234c2a5770
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Fixed up several sound system script methods
svn-id: r28712
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2007-08-25 06:03:24 +00:00 |
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Travis Howell
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9a9f801e93
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Remove left over debug ocde.
svn-id: r28555
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2007-08-12 12:26:46 +00:00 |
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Torbjörn Andersson
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84dbc41e47
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Fixed warning.
svn-id: r28553
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2007-08-12 11:39:02 +00:00 |
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Paul Gilbert
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04f2c4e1e4
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Added missing calls to the sound system
svn-id: r28552
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2007-08-12 11:19:01 +00:00 |
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Paul Gilbert
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2f1c5a47db
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Added code fragment that can change the resource Id to change depending on whether inside/outside
svn-id: r28551
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2007-08-12 11:17:48 +00:00 |
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Paul Gilbert
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9a9d0cb0a5
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Cleaned up structures for room exit joins
svn-id: r28550
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2007-08-12 11:16:43 +00:00 |
|
Paul Gilbert
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4cf99284a7
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Added missing calls to the sound system
svn-id: r28549
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2007-08-12 11:15:36 +00:00 |
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Paul Gilbert
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81fa23f091
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Skeleton code added for restart/restore screen
svn-id: r28548
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2007-08-12 11:15:06 +00:00 |
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Paul Gilbert
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48499f3a52
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Added accelerated tick calls during room loads
svn-id: r28547
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2007-08-12 11:14:23 +00:00 |
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Paul Gilbert
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e1fd529679
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Added new resource identifiers and incremented required data version
svn-id: r28546
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2007-08-12 11:10:44 +00:00 |
|
Paul Gilbert
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c247257721
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Added part of the framework for playing sounds
svn-id: r28545
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2007-08-12 11:08:44 +00:00 |
|
Paul Gilbert
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52292983b0
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Skeleton code added for restart/restore screen
svn-id: r28544
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2007-08-12 11:07:44 +00:00 |
|
Paul Gilbert
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ec1803f838
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Removed unused fields
svn-id: r28458
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2007-08-05 03:26:00 +00:00 |
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Paul Gilbert
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d03e3e9c87
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Added code for hotspot fields I didn't originally understand
svn-id: r28457
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2007-08-05 02:56:51 +00:00 |
|
Paul Gilbert
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cfff436ca7
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Added proper room change fading effect
svn-id: r28212
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2007-07-26 10:11:31 +00:00 |
|
Max Horn
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e1bcd70436
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Re-added __attribute__(packed)
svn-id: r27830
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2007-07-01 18:18:43 +00:00 |
|
Max Horn
|
6ef494ab28
|
Converted LURE code to use KEYCODEs
svn-id: r27668
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2007-06-23 14:59:58 +00:00 |
|
Max Horn
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2fa0a5c457
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Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
svn-id: r27625
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2007-06-22 21:16:07 +00:00 |
|
Max Horn
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54d668ac13
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Changed more code to use Common::KEYCODE_ enum
svn-id: r27624
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2007-06-22 21:10:57 +00:00 |
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Torbjörn Andersson
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73f760becd
|
Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
constants.
svn-id: r27609
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2007-06-22 12:42:28 +00:00 |
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Paul Gilbert
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47bd4e500b
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Removed old debug input files no longer being used, and the Lure disassembly folder
svn-id: r27608
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2007-06-22 12:40:30 +00:00 |
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Paul Gilbert
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5cb367681b
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Added entries for fights.cpp and sound.cpp
svn-id: r27607
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2007-06-22 12:36:49 +00:00 |
|
Paul Gilbert
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8b3821e9ff
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Lots of bugfixes - game is now completable
svn-id: r27606
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2007-06-22 12:36:04 +00:00 |
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Paul Gilbert
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707e62e669
|
Implemented remaining script methods
svn-id: r27605
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2007-06-22 12:31:27 +00:00 |
|
Paul Gilbert
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5e92ea378f
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Initial commit
svn-id: r27604
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2007-06-22 12:30:18 +00:00 |
|
Paul Gilbert
|
b923618844
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Added extra information to some methods, and a new method to show an animation sequence
svn-id: r27603
|
2007-06-22 12:26:10 +00:00 |
|
Max Horn
|
c7c2cb498c
|
Simplified LURE detection code a little bit
svn-id: r27466
|
2007-06-16 16:44:33 +00:00 |
|
Max Horn
|
218e132e37
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
|
Paul Gilbert
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5af5c3b0a7
|
Impelemented game as far as dragon cave entrance
svn-id: r26994
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2007-05-28 11:38:57 +00:00 |
|
Paul Gilbert
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75e87b4c8b
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Added saving of scheduled scripts, and set script activation times to match original game
svn-id: r26993
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2007-05-28 11:38:10 +00:00 |
|
Paul Gilbert
|
5e0fd79a5a
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Implemented new script methods
svn-id: r26992
|
2007-05-28 11:36:59 +00:00 |
|
Paul Gilbert
|
30142129c0
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Added saving of scheduled scripts, and set script activation times to match original game
svn-id: r26991
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2007-05-28 11:36:08 +00:00 |
|
Paul Gilbert
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6a1290a1d3
|
Reworked game saving so that restored games don't fire off hotspot activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
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2007-05-27 04:33:19 +00:00 |
|
Paul Gilbert
|
8740e81d1f
|
Bugfix to save whether each NPC has been identified, and correctly transform back from Selena
svn-id: r26935
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2007-05-25 22:59:24 +00:00 |
|
Paul Gilbert
|
26b221a701
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Added savegame code so characters correctly leave rooms after restoring a game
svn-id: r26888
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2007-05-20 13:07:44 +00:00 |
|
Paul Gilbert
|
56bb400ef9
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Fixed several room change, NPC behaviour, and door closing code
svn-id: r26887
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2007-05-20 12:39:15 +00:00 |
|
Paul Gilbert
|
4a40ecb4df
|
Added saving of the room walkable paths
svn-id: r26883
|
2007-05-20 07:25:53 +00:00 |
|
Paul Gilbert
|
8be618fb47
|
Bugfix to constrain savegame names to the dialog width
svn-id: r26882
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2007-05-20 07:24:05 +00:00 |
|
Paul Gilbert
|
9631586ce8
|
Added code responsible for transforming the player back from Selena
svn-id: r26778
|
2007-05-07 12:17:24 +00:00 |
|
Paul Gilbert
|
6a7b74d99d
|
Reworked the pathfinder to directly return a pathfinding result, and added code to save the pathfinding state to a save game when it's in progress
svn-id: r26777
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2007-05-07 12:16:05 +00:00 |
|
Paul Gilbert
|
d2e56f7b66
|
Added saving of room exit join data in savefiles
svn-id: r26776
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2007-05-07 12:10:32 +00:00 |
|
Paul Gilbert
|
643735e8a4
|
Bugfix for random destination setting so NPCs don't walk outside the valid walkable areas of a room
svn-id: r26747
|
2007-05-05 01:00:01 +00:00 |
|
Paul Gilbert
|
91fb83a72f
|
Bugfix to prevent characters stopped by a right-hand non-walkable area then being able to walk through it
svn-id: r26744
|
2007-05-04 09:16:55 +00:00 |
|
Paul Gilbert
|
aba02a6811
|
Bugfix for characters freezing after talking when in a different room than the player, and fixed NPC to NPC conversations
svn-id: r26740
|
2007-05-03 05:06:10 +00:00 |
|
Paul Gilbert
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ab78c626f4
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Fix for saving the game when an NPC is doing a non-scripted action
svn-id: r26734
|
2007-05-02 03:18:11 +00:00 |
|
Paul Gilbert
|
d449697aa5
|
Cleaned up the script engine opcodes, added debug names for recently added script methods, and bugfix to method that was causing a crash in the first room
svn-id: r26681
|
2007-04-30 07:58:09 +00:00 |
|
Paul Gilbert
|
2cb3b5a9c6
|
Added NPC to NPC talk action, and a bugfix for when remote viewing a room
svn-id: r26680
|
2007-04-30 07:56:45 +00:00 |
|
Paul Gilbert
|
885f687ae5
|
Reworked hotspot actions so that talking to characters work properly
svn-id: r26675
|
2007-04-29 11:30:29 +00:00 |
|