Commit Graph

277 Commits

Author SHA1 Message Date
Paul Gilbert
ca96ba431c Completed the restart/restore dialog screen and functionality
svn-id: r28714
2007-08-25 06:08:02 +00:00
Paul Gilbert
5fd1bf64f2 Bugfix to prevent animations nuking the GUI element palette entries
svn-id: r28713
2007-08-25 06:06:18 +00:00
Paul Gilbert
234c2a5770 Fixed up several sound system script methods
svn-id: r28712
2007-08-25 06:03:24 +00:00
Travis Howell
9a9f801e93 Remove left over debug ocde.
svn-id: r28555
2007-08-12 12:26:46 +00:00
Torbjörn Andersson
84dbc41e47 Fixed warning.
svn-id: r28553
2007-08-12 11:39:02 +00:00
Paul Gilbert
04f2c4e1e4 Added missing calls to the sound system
svn-id: r28552
2007-08-12 11:19:01 +00:00
Paul Gilbert
2f1c5a47db Added code fragment that can change the resource Id to change depending on whether inside/outside
svn-id: r28551
2007-08-12 11:17:48 +00:00
Paul Gilbert
9a9d0cb0a5 Cleaned up structures for room exit joins
svn-id: r28550
2007-08-12 11:16:43 +00:00
Paul Gilbert
4cf99284a7 Added missing calls to the sound system
svn-id: r28549
2007-08-12 11:15:36 +00:00
Paul Gilbert
81fa23f091 Skeleton code added for restart/restore screen
svn-id: r28548
2007-08-12 11:15:06 +00:00
Paul Gilbert
48499f3a52 Added accelerated tick calls during room loads
svn-id: r28547
2007-08-12 11:14:23 +00:00
Paul Gilbert
e1fd529679 Added new resource identifiers and incremented required data version
svn-id: r28546
2007-08-12 11:10:44 +00:00
Paul Gilbert
c247257721 Added part of the framework for playing sounds
svn-id: r28545
2007-08-12 11:08:44 +00:00
Paul Gilbert
52292983b0 Skeleton code added for restart/restore screen
svn-id: r28544
2007-08-12 11:07:44 +00:00
Paul Gilbert
ec1803f838 Removed unused fields
svn-id: r28458
2007-08-05 03:26:00 +00:00
Paul Gilbert
d03e3e9c87 Added code for hotspot fields I didn't originally understand
svn-id: r28457
2007-08-05 02:56:51 +00:00
Paul Gilbert
cfff436ca7 Added proper room change fading effect
svn-id: r28212
2007-07-26 10:11:31 +00:00
Max Horn
e1bcd70436 Re-added __attribute__(packed)
svn-id: r27830
2007-07-01 18:18:43 +00:00
Max Horn
6ef494ab28 Converted LURE code to use KEYCODEs
svn-id: r27668
2007-06-23 14:59:58 +00:00
Max Horn
2fa0a5c457 Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
svn-id: r27625
2007-06-22 21:16:07 +00:00
Max Horn
54d668ac13 Changed more code to use Common::KEYCODE_ enum
svn-id: r27624
2007-06-22 21:10:57 +00:00
Torbjörn Andersson
73f760becd Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
constants.

svn-id: r27609
2007-06-22 12:42:28 +00:00
Paul Gilbert
47bd4e500b Removed old debug input files no longer being used, and the Lure disassembly folder
svn-id: r27608
2007-06-22 12:40:30 +00:00
Paul Gilbert
5cb367681b Added entries for fights.cpp and sound.cpp
svn-id: r27607
2007-06-22 12:36:49 +00:00
Paul Gilbert
8b3821e9ff Lots of bugfixes - game is now completable
svn-id: r27606
2007-06-22 12:36:04 +00:00
Paul Gilbert
707e62e669 Implemented remaining script methods
svn-id: r27605
2007-06-22 12:31:27 +00:00
Paul Gilbert
5e92ea378f Initial commit
svn-id: r27604
2007-06-22 12:30:18 +00:00
Paul Gilbert
b923618844 Added extra information to some methods, and a new method to show an animation sequence
svn-id: r27603
2007-06-22 12:26:10 +00:00
Max Horn
c7c2cb498c Simplified LURE detection code a little bit
svn-id: r27466
2007-06-16 16:44:33 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Paul Gilbert
5af5c3b0a7 Impelemented game as far as dragon cave entrance
svn-id: r26994
2007-05-28 11:38:57 +00:00
Paul Gilbert
75e87b4c8b Added saving of scheduled scripts, and set script activation times to match original game
svn-id: r26993
2007-05-28 11:38:10 +00:00
Paul Gilbert
5e0fd79a5a Implemented new script methods
svn-id: r26992
2007-05-28 11:36:59 +00:00
Paul Gilbert
30142129c0 Added saving of scheduled scripts, and set script activation times to match original game
svn-id: r26991
2007-05-28 11:36:08 +00:00
Paul Gilbert
6a1290a1d3 Reworked game saving so that restored games don't fire off hotspot activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
2007-05-27 04:33:19 +00:00
Paul Gilbert
8740e81d1f Bugfix to save whether each NPC has been identified, and correctly transform back from Selena
svn-id: r26935
2007-05-25 22:59:24 +00:00
Paul Gilbert
26b221a701 Added savegame code so characters correctly leave rooms after restoring a game
svn-id: r26888
2007-05-20 13:07:44 +00:00
Paul Gilbert
56bb400ef9 Fixed several room change, NPC behaviour, and door closing code
svn-id: r26887
2007-05-20 12:39:15 +00:00
Paul Gilbert
4a40ecb4df Added saving of the room walkable paths
svn-id: r26883
2007-05-20 07:25:53 +00:00
Paul Gilbert
8be618fb47 Bugfix to constrain savegame names to the dialog width
svn-id: r26882
2007-05-20 07:24:05 +00:00
Paul Gilbert
9631586ce8 Added code responsible for transforming the player back from Selena
svn-id: r26778
2007-05-07 12:17:24 +00:00
Paul Gilbert
6a7b74d99d Reworked the pathfinder to directly return a pathfinding result, and added code to save the pathfinding state to a save game when it's in progress
svn-id: r26777
2007-05-07 12:16:05 +00:00
Paul Gilbert
d2e56f7b66 Added saving of room exit join data in savefiles
svn-id: r26776
2007-05-07 12:10:32 +00:00
Paul Gilbert
643735e8a4 Bugfix for random destination setting so NPCs don't walk outside the valid walkable areas of a room
svn-id: r26747
2007-05-05 01:00:01 +00:00
Paul Gilbert
91fb83a72f Bugfix to prevent characters stopped by a right-hand non-walkable area then being able to walk through it
svn-id: r26744
2007-05-04 09:16:55 +00:00
Paul Gilbert
aba02a6811 Bugfix for characters freezing after talking when in a different room than the player, and fixed NPC to NPC conversations
svn-id: r26740
2007-05-03 05:06:10 +00:00
Paul Gilbert
ab78c626f4 Fix for saving the game when an NPC is doing a non-scripted action
svn-id: r26734
2007-05-02 03:18:11 +00:00
Paul Gilbert
d449697aa5 Cleaned up the script engine opcodes, added debug names for recently added script methods, and bugfix to method that was causing a crash in the first room
svn-id: r26681
2007-04-30 07:58:09 +00:00
Paul Gilbert
2cb3b5a9c6 Added NPC to NPC talk action, and a bugfix for when remote viewing a room
svn-id: r26680
2007-04-30 07:56:45 +00:00
Paul Gilbert
885f687ae5 Reworked hotspot actions so that talking to characters work properly
svn-id: r26675
2007-04-29 11:30:29 +00:00