9 Commits

Author SHA1 Message Date
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d69a9b519f TOUCHE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
David Turner
f0fe060cc3 TOUCHE: Added basic debugging console to engine
Since TOUCHE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.

svn-id: r54137
2010-11-08 03:55:16 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Gregory Montoir
3d2485ca97 rename ui.cpp to menu.cpp for consistency with other engines
svn-id: r29108
2007-09-26 19:26:12 +00:00
Max Horn
579a3fe7cf Renamed plugin.cpp to detection.cpp in all engines
svn-id: r26622
2007-04-27 20:23:25 +00:00
Gregory Montoir
102969f820 added basic MIDI playback
svn-id: r24617
2006-11-05 00:29:34 +00:00
Gregory Montoir
13d9cdbd26 added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'
svn-id: r24592
2006-11-03 21:23:07 +00:00