johndoe123
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b8d939a94b
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NEVERHOOD: Implement Scene2802 (radio tuning scene)
- Handle mouse button up events
- Use the SmackerDecoder's rewind
- Implement SmackerPlayer::gotoFrame (slow but better than nothing)
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2013-05-08 20:47:06 +02:00 |
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johndoe123
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111b6d32c6
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NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
- React to the space key which can skip some videos and navigation transitions
- Minor renaming in SmackerScene
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2013-05-08 20:47:06 +02:00 |
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johndoe123
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402f4bd275
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NEVERHOOD: Start with Module2400
- Implement Scene2401
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2013-05-08 20:43:41 +02:00 |
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johndoe123
|
12bb3f23f3
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NEVERHOOD: Implement Scene2808
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2013-05-08 20:43:39 +02:00 |
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johndoe123
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10ff159030
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NEVERHOOD: Move createModuleXXX/updateModuleXXX methods
There are merged into createModule and updateModule in the GameModule class
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2013-05-08 20:39:40 +02:00 |
|
johndoe123
|
e13b8740c9
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NEVERHOOD: Add Scene1307
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2013-05-08 20:39:38 +02:00 |
|
johndoe123
|
d4030b7a9f
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NEVERHOOD: Start with Module1300 and implement Scene1302
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2013-05-08 20:39:37 +02:00 |
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johndoe123
|
eb8c44b54c
|
NEVERHOOD: Implement Scene2201
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
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2013-05-08 20:39:35 +02:00 |
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johndoe123
|
5fcc3af23b
|
NEVERHOOD: Implement Module2000
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2013-05-08 20:39:34 +02:00 |
|
johndoe123
|
87d1f79f31
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NEVERHOOD: More work on Scene3009
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2013-05-08 20:39:34 +02:00 |
|
johndoe123
|
d88836596d
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NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
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2013-05-08 20:39:34 +02:00 |
|
johndoe123
|
d7dd4b4356
|
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
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2013-05-08 20:39:34 +02:00 |
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johndoe123
|
bfd71cff6e
|
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
- Implement CollisionMan::removeSprite
|
2013-05-08 20:39:34 +02:00 |
|
johndoe123
|
720050bec1
|
NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
|
2013-05-08 20:38:48 +02:00 |
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johndoe123
|
438b6bb53c
|
NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
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2013-05-08 20:38:48 +02:00 |
|
johndoe123
|
9f6e6c6f7f
|
NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor
|
2013-05-08 20:38:47 +02:00 |
|
johndoe123
|
c694ce8505
|
NEVERHOOD: More work on Klayman
- Rename Scene::_playerSprite to _klayman
- Send mouse clicks to the scene object (has not effect yet)
|
2013-05-08 20:30:59 +02:00 |
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johndoe123
|
9d0e90bcd2
|
NEVERHOOD: Add skeleton for Module1000
- Add dummies for game variable access
|
2013-05-08 20:30:58 +02:00 |
|
johndoe123
|
4a01a69e37
|
NEVERHOOD: Start with Module and GameModule classes
|
2013-05-08 20:30:57 +02:00 |
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