Max Horn
5944944f78
properly init Actor objects instead of one big evil hackish memset...
...
svn-id: r6733
2003-03-07 02:43:21 +00:00
Paweł Kołodziejski
aa3766018f
updated copyrights headers
...
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a
and more cleanup
...
svn-id: r6718
2003-03-06 17:58:13 +00:00
James Brown
8d9b84b98e
Patch 671701: SO_TALK_FREQUENCY
...
svn-id: r6547
2003-01-26 10:54:34 +00:00
James Brown
a0b77e7389
LCA03 sync: Modified version of the untrap patch, debugger
...
savegame/loadgame changes, attempts at making the ComI save/load screen
(F1) work. The savegame part of the screen does not work due to a crash,
the load part SHOULD... but something resets the saveload flags before
they are processed (help! :)
svn-id: r6545
2003-01-26 06:17:25 +00:00
Max Horn
9270a0558b
some chore/limb related code
...
svn-id: r6348
2003-01-06 16:04:01 +00:00
Max Horn
535ad0a4cf
moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff)
...
svn-id: r6317
2003-01-01 18:22:41 +00:00
Max Horn
fca9ec09e7
moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
...
svn-id: r6147
2002-12-25 21:04:47 +00:00
Max Horn
cc5872924e
renamed new_1, new_2, new_3 in class Actor
...
svn-id: r6069
2002-12-23 14:16:43 +00:00
Max Horn
6f857ba257
disable actor dir intepolation for V7 games - it interfers with walk scripts; ensure the 'frame' variable is set; cleanup
...
svn-id: r5982
2002-12-15 21:54:47 +00:00
Max Horn
4ddecdad58
Patch #650085 : Make saveload system extensible
...
svn-id: r5885
2002-12-08 16:14:29 +00:00
Paweł Kołodziejski
2965bd2708
increasing actor palette to 256
...
svn-id: r5505
2002-11-10 17:17:11 +00:00
Max Horn
df2bf812c3
Actor::frame is never set, this should be researched
...
svn-id: r5269
2002-10-23 00:22:55 +00:00
Max Horn
132bf1b74e
added FIXME
...
svn-id: r5235
2002-10-22 11:33:51 +00:00
Max Horn
fcfc72296c
based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
...
svn-id: r4978
2002-09-19 23:49:38 +00:00
Max Horn
ce46866403
Initial revision
...
svn-id: r4785
2002-08-21 16:07:07 +00:00