AndywinXp
995b83c546
SCUMM: GUI: Allow quitting with ALT-X and ALT-Q combinations
2022-12-28 19:15:39 +01:00
elasota
606a1d0eb6
MTROPOLIS: Add support for setting mToon range to a label. Fixes MTI Benbow moose head.
2022-12-28 08:15:44 -05:00
neuromancer
2c6b185fe1
FREESCAPE: show title screen in driller zx spectrum
2022-12-28 09:34:55 -03:00
neuromancer
b02d2d5874
FREESCAPE: use the correct color for info menu for driller zx spectrum
2022-12-28 09:34:55 -03:00
neuromancer
a83325dd12
FREESCAPE: improved drawInfoMenu for driller dos and zx spectrum
2022-12-28 09:34:55 -03:00
neuromancer
13ab2ba17a
FREESCAPE: score should be white in driller UI for zx spectrum
2022-12-28 09:34:55 -03:00
Vladimir Serbinenko
d05bc934d6
PRIVATE: Match mac versions by data rather than resource fork
...
This is a rare case when we don't need resource forks, so allow either with or
without resource forks to match
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
26cc6c6a73
PRIVATE: Mark demo mac installer entry as supported
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
f6ff94a4fa
PRIVATE: Mark retail mac installer format as supported
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
8791bad955
PRIVATE: Support in-memory unpacking of Private eye installer
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
d7c0ae4075
PRIVATE: Support resources wrapped in MacBinary format
...
This is to allow running from macbinary dumped images
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
5fd3c9b9b7
COMMON: Resync cache prefix with file md5 prefix
2022-12-28 12:56:22 +01:00
Vladimir Serbinenko
58bb2e81d3
COMMON: Allow specifying Md5 calculation on per-entry basis
2022-12-28 12:56:22 +01:00
Vladimir Serbinenko
275379c3d2
ENGINES: Change getFileProperties to receive MD5Properties as argument
2022-12-28 12:56:22 +01:00
Vladimir Serbinenko
a2233a2166
ENGINES: Add res-only and data-only MD5 computational methods
...
The current way of ADGF_MACRESFORK is an amalgam of bugs and history. Those
are clean ways for direct specification. It's not accessible yet
2022-12-28 12:56:22 +01:00
Vladimir Serbinenko
1ebbc4071c
ENGINES: Switch from game flags to MD5Properties in advancedDetector for MD5.
...
flags are already out of bit and it makes little sense to polute
it regardless, so this commit is in preparation on having separate flags
on extra ways to hash file.
2022-12-28 12:56:22 +01:00
Walter Agazzi
dd4ae98a29
AGS: Add detection for Lord of the Bytes episodes
...
From AGS forums
2022-12-28 11:12:38 +01:00
Walter Agazzi
c23c8967a7
AGS: Add detection for various old games
...
From AGS forums
2022-12-28 11:12:38 +01:00
Walter Agazzi
de08c711f2
AGS: Add Graceward CE demo
2022-12-28 11:12:38 +01:00
Matthew Jimenez
85bf85dfe8
ULTIMA8: Use debug channel for SKF video player
2022-12-27 23:24:44 -06:00
Matthew Jimenez
61e2afbeda
ULTIMA: Move debug channels out of Shared namespace
2022-12-27 23:24:44 -06:00
Matthew Jimenez
f955c834a2
ULTIMA8: Use debug channel for path finding
2022-12-27 23:24:44 -06:00
grisenti
4ca6645dbd
HPL1: fix variable set to config file
2022-12-27 22:02:46 +01:00
Thierry Crozat
917fe69a7d
DIRECTOR: Add detection for another Spaceship Warlock mac demo
2022-12-27 20:30:15 +01:00
elasota
84f564db23
MTROPOLIS: Implement cursor element tracking and fire collision modifiers immediately if the same message disables and enables the collision modifier. This should fix the MTI save menu.
2022-12-27 14:17:29 -05:00
AndywinXp
bc531b3738
SCUMM: GUI: Allow SHIFT-B to be also used for the buffer shortcut
2022-12-27 15:37:30 +01:00
Thierry Crozat
84c699b6b5
SWORD1: Add detection for another EN Windows version
2022-12-27 15:21:21 +01:00
Thierry Crozat
ce81a1dbee
SWORD1: Add detection for mac French version
2022-12-27 15:21:21 +01:00
Thierry Crozat
f1afa2f3d6
SWORD1: Fix detection when using a "video" sub-directory
...
This was supported by the engine when running the game, but
detection was broken since moving to the advanced detector.
2022-12-27 15:21:21 +01:00
Thierry Crozat
b52c46d799
ENGINES: Add "PPC" to the advanced detector gray list
...
Files named "PPC" are relatively common for mac games around
the mid-90s (when Apple transitionned from x86 to PPC cpus).
This for example prevent detecting the mac versions of Broken
Sword 1 as unknown director games.
2022-12-27 15:21:21 +01:00
AndywinXp
e49e3c27f6
SCUMM: ZAK: Fix cursor colors for v1 C64 version
2022-12-27 15:14:14 +01:00
AndywinXp
6f4acceede
SCUMM: GUI: Insert workaround for german LOOM FM-Towns
...
Fixes a part of bug #13980
2022-12-27 15:00:56 +01:00
neuromancer
8d648639b6
FREESCAPE: added more entries into the CGAPalettteEntry table
2022-12-27 08:38:16 -03:00
grisenti
3b63afef6b
HPL1: disable c++11 features for angelscript
...
prevents the use of the type_traits header, missing on some platforms
2022-12-27 09:49:26 +01:00
Le Philousophe
a69094c45e
HPL1: Allow building without TinyGL
2022-12-27 08:53:05 +01:00
Le Philousophe
b2c8c0dc8f
HPL1: Fix engine declaration
...
Several fields were missing and dependencies were seen as subengines
2022-12-27 08:50:34 +01:00
Misty De Meo
0c5d572cfc
DIRECTOR: murphystv Mac
2022-12-26 23:06:17 -08:00
Walter Agazzi
3802fd4301
QUEEN: Indicate CD/GOG in extra field instead of Talkie
2022-12-27 03:17:09 +02:00
Walter Agazzi
1d7e78f062
QUEEN: Convert DOS Floppy En/Ru to TAILMD
2022-12-27 03:17:09 +02:00
Misty De Meo
60e119b7cc
DIRECTOR: henachocogala
2022-12-26 16:34:50 -08:00
Walter Agazzi
ee959bb087
AGS: Add detection for two games
...
TRAC 13985 - 13986
2022-12-26 23:07:03 +01:00
grisenti
ee4f4c452b
HPL1: cleanup game init
2022-12-26 22:43:49 +01:00
BLooperZ
1273df2426
SCUMM: Optimize BOMP raw copy when transparency is not needed
2022-12-26 20:28:54 +01:00
BLooperZ
8cfec8a3c9
SCUMM: Reuse bomp decoder for SMUSH RLE codec
2022-12-26 20:28:54 +01:00
grisenti
e3cf86974f
HPL1: remove unused includes
2022-12-26 18:10:05 +01:00
Matthew Jimenez
8323db565c
ULTIMA8: Replace uses of perr with warning
2022-12-26 10:15:29 -06:00
Filippos Karapetis
fdde702d43
GOB: Mark ADI Jnr. (Amiga) as unstable
...
Core functionality is still missing, and the game crashes occasionally
2022-12-26 02:45:09 +02:00
eientei
e6cbd14172
GOB: Add detection for ADI Jnr. (Amiga)
2022-12-26 02:45:09 +02:00
Donovan Watteau
30a1b4867e
SCUMM: Fix a couple of sound issues in Indy3 Macintosh (Trac#13887)
...
If you ring the boxing bell right at the start of the game, you'll see
Indy hit it 3 times, but the actual bell sound will only be heard twice.
This doesn't happen in the original interpreter or in the other releases
where it can be heard 3 times as expected. Another example is the sound
effect for thunder when Indy is outside the windows of Castle Brunwald;
although it sounds a bit weird this way, the sound is really meant to
have some quick "false starts".
The byte at offset 26 might be responsible for this, in that if it's
unset, the current (identical?) sound is maybe meant to be interrupted.
This is just based on the Indy3 Amiga fixes brought by PR#3598, and
from some naive guesswork. But this change is only applied to Indy3 Mac
and appears to cause no regression (I've done a full gameplay).
Thus, until someone checks this against the original Indy3 Macintosh
interpreter (we have no disasm for it yet), doing this change probably
makes sense for now...
And Andy says I should be more confident about this change :p
2022-12-25 21:17:36 +01:00
elasota
9fcae32ed4
HPL1: Fix VS C2807 errors caused by change of int32 to long.
2022-12-25 17:52:35 +01:00