Commit Graph

24 Commits

Author SHA1 Message Date
Max Horn
a1840bd573 AUDIO: Rename Mixer::playInputStream to playStream
svn-id: r48637
2010-04-12 09:14:17 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Johannes Schickel
0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00
Max Horn
f720d99b0a Switch Mixer::playInputStream to use DisposeAfterUse::Flag
svn-id: r47182
2010-01-08 22:09:43 +00:00
Paul Gilbert
df3fbd432d Further memory leak fixes
svn-id: r44861
2009-10-10 04:15:38 +00:00
Paul Gilbert
8694b48ae3 Set up a basic tracing system for all memory allocations to help track down memory leaks
svn-id: r44808
2009-10-09 08:15:30 +00:00
Paul Gilbert
1cf0eb1727 Bugfix to correctly reset the music tempo when loading a savegame
svn-id: r43023
2009-08-03 09:28:06 +00:00
Paul Gilbert
f9298ff403 Made the music/sfx volume settings actually affect the in-game music/sfx volume
svn-id: r41975
2009-06-30 10:36:50 +00:00
Paul Gilbert
510700b086 Bugfixes to keep sound effects to channel #4 like the original (it ignores the channel parameter to the given library routine)
svn-id: r41787
2009-06-23 01:01:16 +00:00
Paul Gilbert
4f631e9a89 Removed redundant variation of the routine to play sound effects
svn-id: r41763
2009-06-22 10:41:32 +00:00
Paul Gilbert
640f322194 Added the dummy volume variable to the savegame format
svn-id: r41749
2009-06-22 06:35:08 +00:00
Paul Gilbert
8dfbd0f845 Implemented the Op_SetVolume method like the original, which simply set a dummy variable and never actually changed the volume
svn-id: r41748
2009-06-22 06:17:50 +00:00
Paul Gilbert
b14fa66f9f Minor fixes to the individual note playing code
svn-id: r41726
2009-06-21 11:53:11 +00:00
Paul Gilbert
4f622ab295 Added proper saving of music state to savegames so music resumes when a savegame is loaded.
svn-id: r41702
2009-06-20 08:15:01 +00:00
Paul Gilbert
8cda2728eb Finally tracked down the difference/bug in the music playing code - music playback now works
svn-id: r41700
2009-06-20 06:48:47 +00:00
Paul Gilbert
9651257a3e Removed redundant code that isn't used
svn-id: r41630
2009-06-18 11:37:45 +00:00
Johannes Schickel
5f5faf71c5 Fix unused variable warning.
svn-id: r41507
2009-06-14 11:08:35 +00:00
Paul Gilbert
2f3e5f11cb Beginnings of music support for Cruise, based on the cine engine sound code (note that the music played isn't yet correct, though)
svn-id: r41506
2009-06-14 03:39:30 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn
42cd218400 Improved Common::Serializer in several ways:
* Added support versioned serialization
* Added a convenience API for handling 'magic IDs' transparently
* Exposed the err()/clearErr() methods of the underlying streams
* Added a basic unit test for versioned loading (more should be added, in particular for saving)
* Removed the syncString(char *, uint16) alias for syncBytes(byte *buf, uint32 size)

svn-id: r40723
2009-05-19 11:23:13 +00:00
Torbjörn Andersson
9c18a12fa0 Fixed what looks like an obvious error in loadSong() that Valgrind caught.
svn-id: r40504
2009-05-12 19:24:11 +00:00
Paul Gilbert
d90a343790 Created stub manager class for sound effects
svn-id: r39856
2009-04-05 07:51:31 +00:00
Johannes Schickel
bf94fc6e4e Fix warnings.
svn-id: r39790
2009-04-01 14:00:17 +00:00
Paul Gilbert
f0456d67a8 Laid the basics for music handling
svn-id: r39788
2009-04-01 11:03:06 +00:00