Johannes Schickel
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ea21bc939a
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GOB: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Sven Hesse
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a547633911
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GOB: ANIObject can now predict the position/size of future frames
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2012-07-30 01:44:44 +02:00 |
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Sven Hesse
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9af01cd584
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GOB: Move the background saving into its own class BackBuffer
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2012-07-30 01:44:43 +02:00 |
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Sven Hesse
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3d537e763c
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GOB: Handle Penetration shooting animations more cleverly
Still no bullets, though :P
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2012-06-07 04:21:29 +02:00 |
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Sven Hesse
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25938316a8
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GOB: Animate mouths in Geisha's Penetration
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2012-06-05 16:19:19 +02:00 |
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Sven Hesse
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db99d23717
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GOB: Fix invalid reads in Geisha's minigames
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2012-06-03 18:58:03 +02:00 |
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Sven Hesse
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c340159486
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GOB: Extend ANIObject to also handle CMP sprite "animations"
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2012-03-11 21:05:57 +01:00 |
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Sven Hesse
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0eeae6e59e
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GOB: Oko gets hurt by fish and dies if health == 0
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2012-01-28 19:45:02 +01:00 |
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Sven Hesse
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e21b1af568
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GOB: Add ANIObject::rewind()
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2011-09-14 18:54:28 +02:00 |
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Sven Hesse
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a43794b9c4
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GOB: Add ANIObject animation mode
Play the animation continuously or only once.
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2011-09-14 18:54:28 +02:00 |
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Sven Hesse
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918fe978e2
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GOB: Add ANIObject::setPause()
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2011-09-14 18:54:27 +02:00 |
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Sven Hesse
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220fc2b593
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GOB: Add class ANIObject
Controls an animation stored within an ANI file.
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2011-09-03 18:00:09 +02:00 |
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