Commit Graph

12 Commits

Author SHA1 Message Date
Johannes Schickel
ea21bc939a GOB: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Sven Hesse
a547633911 GOB: ANIObject can now predict the position/size of future frames 2012-07-30 01:44:44 +02:00
Sven Hesse
9af01cd584 GOB: Move the background saving into its own class BackBuffer 2012-07-30 01:44:43 +02:00
Sven Hesse
3d537e763c GOB: Handle Penetration shooting animations more cleverly
Still no bullets, though :P
2012-06-07 04:21:29 +02:00
Sven Hesse
25938316a8 GOB: Animate mouths in Geisha's Penetration 2012-06-05 16:19:19 +02:00
Sven Hesse
db99d23717 GOB: Fix invalid reads in Geisha's minigames 2012-06-03 18:58:03 +02:00
Sven Hesse
c340159486 GOB: Extend ANIObject to also handle CMP sprite "animations" 2012-03-11 21:05:57 +01:00
Sven Hesse
0eeae6e59e GOB: Oko gets hurt by fish and dies if health == 0 2012-01-28 19:45:02 +01:00
Sven Hesse
e21b1af568 GOB: Add ANIObject::rewind() 2011-09-14 18:54:28 +02:00
Sven Hesse
a43794b9c4 GOB: Add ANIObject animation mode
Play the animation continuously or only once.
2011-09-14 18:54:28 +02:00
Sven Hesse
918fe978e2 GOB: Add ANIObject::setPause() 2011-09-14 18:54:27 +02:00
Sven Hesse
220fc2b593 GOB: Add class ANIObject
Controls an animation stored within an ANI file.
2011-09-03 18:00:09 +02:00