Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
d00f5c0aa7
NEVERHOOD: Add a console command to display the current surfaces
2013-06-09 17:13:23 +03:00
johndoe123
a238f57805
NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff
2013-05-08 20:47:31 +02:00
johndoe123
43362dfbd1
NEVERHOOD: Implement Scene2803
...
- Also add "empty" constructor to DirtyBackground (used by that scene)
2013-05-08 20:43:40 +02:00
johndoe123
47f1fe141b
NEVERHOOD: Add Scene1109
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- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08 20:39:40 +02:00
johndoe123
92e08f21ed
NEVERHOOD: Start with Scene1002 (a lot incomplete)
2013-05-08 20:38:47 +02:00
johndoe123
e6236a3978
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
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- Add Class511 (the lever) to Module1000
2013-05-08 20:30:58 +02:00
johndoe123
1285b37b32
NEVERHOOD: Start with the Background and DirtyBackground classes
...
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00