Christoph Mallon
e618e6794d
JANITORIAL: Remove unnecessary empty default constructors/destructors.
2012-03-13 15:42:30 +01:00
Matthew Hoops
d876dddd45
SAGA: Rework the way audio is buffered
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The streams that are created are now used directly instead of SAGA creating its own RawStream after decoding it. In addition, this should fix ADPCM-compressed sounds on big endian systems (as the code was treating the result of readBuffer() to always be LE, whereas it's actual native endian).
I've also clarified the bugfix to bug #1256701 . It only applies to 16-bit PCM data and the size for other data is no longer truncated too ;)
2011-12-24 11:09:54 -05:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Andrew Kurushin
f24394b85f
SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
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add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
2010-10-22 23:13:17 +00:00
Filippos Karapetis
ea5ad543d9
Cleanup
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svn-id: r34440
2008-09-08 08:07:06 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
09ad4f1a87
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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svn-id: r25726
2007-02-19 17:30:43 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00