Commit Graph

8674 Commits

Author SHA1 Message Date
Max Horn
2e1026f8fe malloc/new are relatively slow operations; avoid doing them in tight loops, if possible
svn-id: r12213
2004-01-07 13:29:12 +00:00
Travis Howell
a2fbba2e4e Actor flip should be reset, fixes some glitches in putt putt games
svn-id: r12212
2004-01-07 10:34:53 +00:00
Torbjörn Andersson
6d0dd6aee8 Valgrind fixes. Mostly about memory not being freed when the engine is
deleted.

svn-id: r12211
2004-01-07 07:42:00 +00:00
Paweł Kołodziejski
9fc9e6be20 changed lipsync func param
svn-id: r12210
2004-01-07 06:51:45 +00:00
Travis Howell
97cb72885a Add another check for ignoreTurns, ignoreTurns.
Should be complete for scumm7 games

svn-id: r12209
2004-01-07 06:08:54 +00:00
Jonathan Gray
3577dad949 comment unused vars
svn-id: r12208
2004-01-07 06:08:33 +00:00
Paweł Kołodziejski
1e2ff5a469 handle jumps
svn-id: r12207
2004-01-07 05:58:12 +00:00
Travis Howell
ae4cd2291f These two subops are the same, checked dig/ft disasm.
svn-id: r12206
2004-01-07 05:51:56 +00:00
Travis Howell
ad8cd22de0 Add missing break
svn-id: r12205
2004-01-07 05:28:56 +00:00
Paweł Kołodziejski
761371cc66 added code for ms track position
svn-id: r12204
2004-01-07 05:17:51 +00:00
Travis Howell
5f665202d1 Add missing break
svn-id: r12203
2004-01-07 05:08:46 +00:00
Paweł Kołodziejski
c9c3a83d34 better bundle dir cache
svn-id: r12202
2004-01-07 04:50:38 +00:00
Paweł Kołodziejski
aaf54b0a14 less memory usage
svn-id: r12201
2004-01-07 03:53:36 +00:00
Paweł Kołodziejski
e5d70abc24 proper name
svn-id: r12200
2004-01-07 03:39:33 +00:00
Paweł Kołodziejski
329fd80efd optimized i/o access in bundle manager
svn-id: r12199
2004-01-07 03:34:41 +00:00
Max Horn
eb32f751f7 add FIXME comments at the two worst spots, speed wise (about 80% processor time or more are spent in these places for me, waiting for disk I/O)
svn-id: r12198
2004-01-07 01:07:37 +00:00
Max Horn
d5ccceddfa forgot to commit this, too <sigh>
svn-id: r12197
2004-01-06 20:08:00 +00:00
Max Horn
465515c898 forgot to commit this
svn-id: r12196
2004-01-06 20:04:33 +00:00
Gregory Montoir
74e588b854 - minor cleanup in Person/Actor stuff
- minor tweak in Graphics::bobSetText()
from previous commit (message was erroneous) :
- moved config stuff to QueenEngine
- added 3 Logic subclasses to handle the specific parts of each game version (demo, intv...)

svn-id: r12195
2004-01-06 20:00:46 +00:00
Max Horn
d2544a28e2 fix mutex usage some. IMuseDigital currently is still unusable on my system, though (it takes 100% CPU time just on the difficulty selection screen of COMI, playing a single bundle music... uhm)
svn-id: r12194
2004-01-06 19:55:44 +00:00
Max Horn
c5a4022e20 fixed tons of warnings
svn-id: r12193
2004-01-06 19:47:23 +00:00
Max Horn
6c280c96f4 proper fix
svn-id: r12192
2004-01-06 19:17:01 +00:00
Max Horn
88303d9fe9 fix compilation on unix like systems
svn-id: r12191
2004-01-06 19:16:48 +00:00
Paweł Kołodziejski
db5f44a874 increased debug level
svn-id: r12190
2004-01-06 17:47:45 +00:00
Paweł Kołodziejski
b975f37043 update
svn-id: r12189
2004-01-06 17:45:08 +00:00
Paweł Kołodziejski
fee145413c update this too
svn-id: r12188
2004-01-06 17:29:36 +00:00
Paweł Kołodziejski
8fd123992d synced imuse digital with local tree
svn-id: r12187
2004-01-06 17:28:29 +00:00
Paweł Kołodziejski
2c2ae5f59f fixed warning
svn-id: r12186
2004-01-06 17:23:19 +00:00
Gregory Montoir
e90f846df9 - enabled debugger in QueenEngine::errorString
- initialise Cutaway::_personCount* when the Cutaway starts
- minor tweaks in BankManager

svn-id: r12185
2004-01-06 16:53:35 +00:00
Torbjörn Andersson
60b59de181 Never call _system->quit() directly. Let ScummVM handle that so that the
engine can be properly deleted first. Apart from being the nice thing to
do, this should make it easier to Valgrind for memory leaks.

svn-id: r12184
2004-01-06 16:49:04 +00:00
Travis Howell
cda20b4125 Restrict to scumm7, caused invalid opcode errors when skipping cutscenes in comi sometimes and comi demo always.
svn-id: r12183
2004-01-06 15:56:27 +00:00
Gregory Montoir
ceda8aec02 moved animation stuff to Graphics class
svn-id: r12182
2004-01-06 14:21:50 +00:00
Torbjörn Andersson
065f2bb9eb It's a new year in BS2 land, too!
svn-id: r12181
2004-01-06 13:44:17 +00:00
Torbjörn Andersson
eb5c4a1449 Made sure the screen is really cleared when drawing a dialog window, plus
some other cleanups. (This was a regression caused by the less stupid
screen updates implemented recently.)

svn-id: r12180
2004-01-06 13:33:28 +00:00
Travis Howell
dd1eb2a4b4 Fix subtitles glitch when subtitles are shown during room scroll in pass.
svn-id: r12179
2004-01-06 13:28:19 +00:00
Max Horn
a50c228ae4 updated MD5 table
svn-id: r12178
2004-01-06 13:06:20 +00:00
Jonathan Gray
1356d4c354 add missing comma to ensure all directories are checked
svn-id: r12177
2004-01-06 12:52:08 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Jonathan Gray
2be1b4d68a start work on czech subtitle support, not finished
svn-id: r12175
2004-01-06 12:28:24 +00:00
Robert Göffringmann
7b86116a5d fixed cd changing code
svn-id: r12174
2004-01-06 12:19:02 +00:00
Max Horn
2ecf66d561 get rid of VirtScreen::scrollable
svn-id: r12173
2004-01-06 12:16:28 +00:00
Max Horn
f5f357498f just always call updateDirtyScreen(kTextVirtScreen) - it won't do any harm for games not using that virt screen, but fixes the Indy part of the PASS demo
svn-id: r12172
2004-01-06 12:08:35 +00:00
Max Horn
0133e40d11 This one (_blitAlso) is very odd, I can't quite figure out where it is needed. Please report any regressions to me
svn-id: r12171
2004-01-06 12:02:18 +00:00
Max Horn
01c29eabf3 typo
svn-id: r12170
2004-01-06 11:52:12 +00:00
Robert Göffringmann
e34d7b6c41 get volume from gamedetector
svn-id: r12169
2004-01-06 11:48:30 +00:00
Max Horn
cc67301791 renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen comments to VirtScreen; cleanup
svn-id: r12168
2004-01-06 11:47:34 +00:00
Max Horn
3b20850a89 no need to save information which we can (and do) recompute
svn-id: r12167
2004-01-06 11:45:28 +00:00
Max Horn
55eb22fd3a Made o8_getActorZPlane return the same z value as Actor::drawActorCostume computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly
svn-id: r12166
2004-01-06 09:49:08 +00:00
Gregory Montoir
d62d44d29c simplified room switching code a bit
svn-id: r12165
2004-01-06 09:29:33 +00:00
Travis Howell
1e0c78d9a2 Add check
svn-id: r12164
2004-01-06 06:50:36 +00:00