Eugene Sandulenko
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dead4aa014
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
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Paul Gilbert
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fd2d462296
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XEEN: Moved method comments from CPP to header files
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2016-08-28 17:52:56 -04:00 |
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Paul Gilbert
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c6506b567c
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XEEN: Implemented more spells
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2015-03-01 10:07:03 -05:00 |
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Paul Gilbert
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b9539c6cb1
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XEEN: Fixes for marking grates as unlocked
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2015-02-27 20:52:59 -05:00 |
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Paul Gilbert
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9a8c4c55a3
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XEEN: Add a MonsterStruct pointer to the MazeMonster class
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2015-02-25 20:08:26 -05:00 |
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Paul Gilbert
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ad33b8bb82
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XEEN: Fixed display of attacking monster names
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2015-02-25 19:42:29 -05:00 |
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Paul Gilbert
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917b143ec9
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XEEN: Implement attack method
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2015-02-20 21:55:40 -05:00 |
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Paul Gilbert
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caf7f376b3
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XEEN: Implemented monsterAttack
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2015-02-20 08:47:38 -05:00 |
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Paul Gilbert
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c045adae76
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XEEN: Implementing more combat logic
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2015-02-16 19:58:53 -05:00 |
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Paul Gilbert
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d6e760552e
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XEEN: Implemented resting
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2015-02-07 21:17:31 -05:00 |
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Paul Gilbert
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2472cc0917
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XEEN: Initial implementation of map dialog
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2015-01-31 07:22:25 -05:00 |
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Paul Gilbert
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84741d73a0
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XEEN: Properly clear previous MazeData when loading a new map
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2015-01-25 20:05:35 -05:00 |
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Paul Gilbert
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51dba2606e
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XEEN: Simplify _currentWall back to int for now
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2015-01-24 23:49:12 -05:00 |
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Paul Gilbert
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2b5167cafc
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XEEN: Fix side loading bug in Map::load
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2015-01-24 09:35:56 -05:00 |
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Paul Gilbert
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c08e54fde1
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XEEN: Implement further script opcodes
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2015-01-23 21:12:35 -05:00 |
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Paul Gilbert
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749372e456
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XEEN: More script code and string input dialog
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2015-01-23 20:44:02 -05:00 |
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Paul Gilbert
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2b51d324f3
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XEEN: Implemented dialogs for Who Will and YesNo
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2015-01-22 22:05:36 -05:00 |
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Paul Gilbert
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b597d71bcd
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XEEN: Implemented animate3d
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2015-01-22 19:41:55 -05:00 |
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Paul Gilbert
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69ca508e8f
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XEEN: Fix settig stepped on tiles
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2015-01-20 22:13:26 -05:00 |
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Paul Gilbert
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adce5f9c20
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XEEN: Convert map _skySprites into a 2 element array
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2015-01-20 21:37:57 -05:00 |
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Paul Gilbert
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8b4d25d415
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XEEN: Implemented doStepCode
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2015-01-20 08:46:27 -05:00 |
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Paul Gilbert
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2427f203ee
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XEEN: Implemented handleLight
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2015-01-20 08:20:07 -05:00 |
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Paul Gilbert
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1f312098ad
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XEEN: Minor minimap fixes
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2015-01-19 16:20:40 -05:00 |
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Paul Gilbert
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e559a99c27
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XEEN: Initial implementation of drawMiniMap
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2015-01-19 15:29:57 -05:00 |
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Paul Gilbert
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687423b361
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XEEN: Beginnings of main game loop and waiting
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2015-01-19 11:32:57 -05:00 |
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Paul Gilbert
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e4c4736306
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XEEN: Renaming of flags and surface display
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2015-01-18 20:11:31 -05:00 |
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Paul Gilbert
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f18a8c364b
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XEEN: Convert default values for monsters flying flags from int to bool
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2015-01-18 17:35:17 -05:00 |
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Paul Gilbert
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9925453774
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XEEN: Fix loading of MonsterData array
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2015-01-18 17:17:55 -05:00 |
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Paul Gilbert
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258ab02096
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XEEN: Load sprites from the correct archive
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2015-01-18 08:57:23 -05:00 |
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Paul Gilbert
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d6497f78f0
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XEEN: Implement setIndoorsWallPics
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2015-01-15 21:50:20 -05:00 |
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Paul Gilbert
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ce3cb6f1db
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XEEN: Finished setIndoorsMonsters
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2015-01-15 20:39:52 -05:00 |
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Paul Gilbert
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3e7163769d
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XEEN: Beginnings of setIndoorMonsters implementation
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2015-01-15 08:33:43 -05:00 |
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Paul Gilbert
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5f2e145580
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XEEN: Remainder of drawIndoors implemented
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2015-01-14 08:48:16 -05:00 |
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Paul Gilbert
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2b78d5190b
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XEEN: Implementing drawIndoors
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2015-01-14 00:20:45 -05:00 |
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Paul Gilbert
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a856e58ee4
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XEEN: Added Combat class and further map loading sprite setting
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2015-01-13 19:30:03 -05:00 |
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Paul Gilbert
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1a0a597ff8
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XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
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2015-01-13 08:51:04 -05:00 |
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Paul Gilbert
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07f37cedf5
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XEEN: Change _currentWall to be MazeWallLayers union
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2015-01-12 20:56:15 -05:00 |
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Paul Gilbert
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488847006c
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XEEN: Implemented setMazeBits
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2015-01-12 20:25:12 -05:00 |
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Paul Gilbert
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230c4f52ea
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XEEN: Implemented map getCell method
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2015-01-11 23:55:46 -05:00 |
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Paul Gilbert
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1b3473d343
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XEEN: Implement frame update loop of draw3d
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2015-01-11 19:30:02 -05:00 |
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Paul Gilbert
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892a504009
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XEEN: Implemented loading of object animation data
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2015-01-11 18:29:36 -05:00 |
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Paul Gilbert
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edccbe63f2
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XEEN: Added saving of maze monster/object data
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2015-01-11 16:01:10 -05:00 |
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Paul Gilbert
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3b1edcdf36
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XEEN: Implemented code for 'saving' resources to the loaded savefile
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2015-01-11 14:21:57 -05:00 |
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Paul Gilbert
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0b5f79afb7
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XEEN: Added loading of event data for maps
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2015-01-11 10:43:02 -05:00 |
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Paul Gilbert
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49787629ff
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XEEN: Various renamings
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2015-01-11 08:54:42 -05:00 |
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Paul Gilbert
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8f0c5543fb
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XEEN: Beginning to implement setIndoorObjects
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2015-01-09 22:27:48 -05:00 |
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Paul Gilbert
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00ef21e2a2
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XEEN: Fixed monster/object data merging and sprite loading
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2015-01-08 23:02:46 -05:00 |
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Paul Gilbert
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cd7c00ca8c
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XEEN: Minor standardisation on monster/object Ids
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2015-01-07 19:40:13 -05:00 |
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Paul Gilbert
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be53adbefc
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XEEN: Implemented map loading of wall item sprites
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2015-01-07 08:47:24 -05:00 |
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Paul Gilbert
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fa0d7722f1
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XEEN: Work on loading sprites for monsters and objects in Map::load
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2015-01-06 22:48:04 -05:00 |
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