Commit Graph

12 Commits

Author SHA1 Message Date
Filippos Karapetis
00a0f8d15d SWORD25: Removed the custom log class and replaced it with warning/error/debugC calls
svn-id: r55462
2011-01-23 14:49:50 +00:00
David Turner
7ad677afc8 SWORD25: Added basic debugging console to engine (Command Key Disabled)
Since SWORD25 uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.

However, this is not currently usable as the command key code is commented out.
This is due to the event loop which reads keyboard input being buried 2 object layers below the Engine VM object and I am unsure how the engine development team would want this exposed / interfaced.

svn-id: r54184
2010-11-10 04:30:24 +00:00
Max Horn
e0d5db0bb8 SWORD25: 'Implement' RTL support & add TODOs about missing feature support
svn-id: r53837
2010-10-25 22:41:48 +00:00
Max Horn
4ccce19876 ENGINES: Enhance namespace comments a bit
svn-id: r53484
2010-10-15 12:48:19 +00:00
Max Horn
34cc54eaa9 Add doxygen comment for namespaces of several engines.
This is an empty template which ideally engine maintainers
would update and complete with concrete information...

svn-id: r53481
2010-10-15 12:28:56 +00:00
Eugene Sandulenko
8582c1ad57 SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
svn-id: r53380
2010-10-13 00:02:51 +00:00
Eugene Sandulenko
08ce5575fa SWORD25: Put all sound-related debug output under debug flag.
svn-id: r53370
2010-10-12 23:57:26 +00:00
Eugene Sandulenko
a21b148a9b SWORD25: Added possibility to run from extracted game.
Still doesn't start though

svn-id: r53251
2010-10-12 22:48:45 +00:00
Eugene Sandulenko
47904bc7b2 SWORD25: Mass-astyle.
svn-id: r53222
2010-10-12 22:35:55 +00:00
Paul Gilbert
87553862d9 SWORD25: Converted remainder of Kernel/ folder
svn-id: r53216
2010-10-12 22:28:21 +00:00
Paul Gilbert
ee24f79ca1 SWORD25: Added and fixed the remaining engine setup/execution/free code
svn-id: r53185
2010-10-12 22:00:10 +00:00
Paul Gilbert
e78b19a650 SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.

svn-id: r53184
2010-10-12 21:55:38 +00:00