Commit Graph

15 Commits

Author SHA1 Message Date
Paweł Kołodziejski
e85ab4b10f now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
svn-id: r24263
2006-10-10 12:16:21 +00:00
Max Horn
51017cf1b2 Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
2006-09-17 20:36:48 +00:00
Max Horn
8c0b0c0120 Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
b860f002b2 Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
svn-id: r23885
2006-09-16 13:38:43 +00:00
Travis Howell
fc26d9b413 Update talkspeed config setting, when set by game scripts
svn-id: r22854
2006-06-03 04:10:14 +00:00
Travis Howell
93a91f9c6d Update talkspeed config setting, when set by game scripts
svn-id: r22853
2006-06-03 03:51:17 +00:00
Travis Howell
61e9bc72e4 Correct setting of VAR_CHARINC in several functions, the value should only be reversed when using keyboard shortcuts (Due to the scrollbar)
svn-id: r22850
2006-06-03 03:04:19 +00:00
Travis Howell
3b1062d2d4 Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
svn-id: r22793
2006-05-31 10:48:40 +00:00
Torbjörn Andersson
fa77904074 If we're going to intercept attempts to set VAR(VAR_CHARINC) in writeVar(), we
should probably set it the same way as updateSoundSettings() does it, i.e. to
9 - getTalkspeed(), not getTalkspeed().

I was testing the scene in Sam & Max where you give candy to Doug. I had set
the talk speed to max. The script tried to set CHARINC to 3, but instead it was
changed from 0 to 9...

svn-id: r22748
2006-05-29 17:27:22 +00:00
Max Horn
0d6362ea48 Patch #1091170: ALL, SCUMM: Subtitle speed control
svn-id: r22456
2006-05-13 17:30:04 +00:00
Max Horn
c4df5037dc * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks

svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
bac32d1a5c Moved ScummFile etc. to the new file.cpp / file.h
svn-id: r21038
2006-03-03 15:16:02 +00:00
Travis Howell
73af2a6938 Remove roomOps cases which are never used by COMI scripts
svn-id: r20908
2006-02-26 07:49:11 +00:00
Travis Howell
a5cb120898 COMI uses a separate setting for the verb charset, verbs use correct charset now
svn-id: r20907
2006-02-26 06:55:56 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00