Max Horn
27307acd7c
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
e80d24aa22
Some more cleanup in class Scumm::Sound
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svn-id: r22125
2006-04-23 23:00:32 +00:00
Max Horn
f776b903d1
Fix access to .he2 in Sound::openSfxFile, too
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svn-id: r22119
2006-04-23 21:58:01 +00:00
Max Horn
d68f95b3be
Move HE specific stuff from class Sound to its new subclass SoundHE
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svn-id: r22115
2006-04-23 18:52:39 +00:00
Max Horn
0891a91acc
Change some uses of ScummFile to the more generic BaseScummFile
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svn-id: r22113
2006-04-23 17:47:40 +00:00
Max Horn
4b6f90945b
Modified openFile and openResourceFile to take a Common::String instead of a char pointer
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svn-id: r22112
2006-04-23 17:39:31 +00:00
Max Horn
0d67640a58
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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svn-id: r22110
2006-04-23 17:33:16 +00:00
Eugene Sandulenko
8fa9bd6728
Removed extra exclamation marks in warning() calls as well.
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svn-id: r21608
2006-04-04 22:21:10 +00:00
Travis Howell
f9797f3ac3
Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
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svn-id: r21219
2006-03-12 00:53:30 +00:00
Travis Howell
259e3cf301
Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exist in HE games. Fixes glitch when time machine is used in putttime.
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svn-id: r21195
2006-03-10 06:05:49 +00:00
Jamieson Christian
5e25b3b679
Restructured IMuse and IMuseInternal.
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* IMuse is no longer a concurrency front-end.
* IMuseInternal now derives from IMuse.
* Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital).
* clear_queue() included in stopAllSounds() so it can be removed from the public interface.
* Game ID now specified at init using property().
* Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter.
* OSystem pointer from init is now cached and used instead of global.
All references to the g_system and g_scumm globals are now gone. BOOYAH!
Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point.
svn-id: r21104
2006-03-05 21:30:44 +00:00
Max Horn
feeaa2c35e
Removed unnecessary strcpy calls
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svn-id: r21071
2006-03-04 12:34:14 +00:00
Max Horn
bb38ea2c17
Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
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svn-id: r21062
2006-03-04 10:38:05 +00:00
Max Horn
bac32d1a5c
Moved ScummFile etc. to the new file.cpp / file.h
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svn-id: r21038
2006-03-03 15:16:02 +00:00
Max Horn
2ae0f79de3
Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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svn-id: r20879
2006-02-25 17:36:32 +00:00
Max Horn
6914121f61
Replaced MKID by MID_BE in most places in the SCUMM engine
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svn-id: r20862
2006-02-25 02:12:58 +00:00
Max Horn
81e8a2860e
Moved iMUSE code to the new directory engines/scumm/imuse/
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svn-id: r20801
2006-02-20 20:57:26 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Travis Howell
37cc74db39
Use simplier method of checking sound status in HE60/61 games
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svn-id: r20723
2006-02-16 08:47:19 +00:00
Travis Howell
448ea4f16e
Only DOS & Macintosh versions of HE60/61 games require XMIDI support
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svn-id: r20720
2006-02-16 06:00:46 +00:00
Travis Howell
e77fc9b9aa
Clear sound queue when stopping sound channel in HE games
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svn-id: r20718
2006-02-16 05:52:39 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00