Commit Graph

14 Commits

Author SHA1 Message Date
Matthew Hoops
55583214ad Revert "SWORD1: Let the XA audio use its own looping"
This reverts commit 481a5e0e7c.

Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
2013-11-20 21:36:16 -05:00
Matthew Hoops
481a5e0e7c SWORD1: Let the XA audio use its own looping 2011-08-25 10:14:17 -04:00
Max Horn
929e7ba4a5 SWORD1: Replace some sprintf uses 2011-06-14 18:17:01 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Eugene Sandulenko
5aa50ec889 Patch #2638336: Broken Sword PSX Support
svn-id: r38956
2009-02-28 10:46:33 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
d6211151a9 Removed obsolete code
svn-id: r25946
2007-03-03 00:17:26 +00:00
Max Horn
4a1039fbc6 Updated the BS1 music code to use the new looping feature in our MP3/Ogg decoders
svn-id: r25943
2007-03-02 23:53:20 +00:00
Max Horn
227a080e5b Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
svn-id: r25752
2007-02-20 18:50:17 +00:00
Torbjörn Andersson
5478589937 Last batch of header consistency fixes. At least for the game engines.
svn-id: r25751
2007-02-20 18:04:13 +00:00
Max Horn
27307acd7c Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
2006-04-29 22:33:31 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00