Matthew Hoops
|
55583214ad
|
Revert "SWORD1: Let the XA audio use its own looping"
This reverts commit 481a5e0e7c .
Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
|
2013-11-20 21:36:16 -05:00 |
|
Matthew Hoops
|
481a5e0e7c
|
SWORD1: Let the XA audio use its own looping
|
2011-08-25 10:14:17 -04:00 |
|
Max Horn
|
929e7ba4a5
|
SWORD1: Replace some sprintf uses
|
2011-06-14 18:17:01 +02:00 |
|
strangerke
|
69b1485a22
|
GIT: Clean up: Suppress SVN tags, now useless
|
2011-05-12 01:16:22 +02:00 |
|
Max Horn
|
42ab839dd6
|
AUDIO: Rename sound/ dir to audio/
svn-id: r55850
|
2011-02-09 01:09:01 +00:00 |
|
Eugene Sandulenko
|
5aa50ec889
|
Patch #2638336: Broken Sword PSX Support
svn-id: r38956
|
2009-02-28 10:46:33 +00:00 |
|
Paul Gilbert
|
6eb64102a4
|
Fix to remove a tab character from the GPL header
svn-id: r30238
|
2008-01-05 12:45:14 +00:00 |
|
Max Horn
|
218e132e37
|
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
2007-05-30 21:56:52 +00:00 |
|
Max Horn
|
d6211151a9
|
Removed obsolete code
svn-id: r25946
|
2007-03-03 00:17:26 +00:00 |
|
Max Horn
|
4a1039fbc6
|
Updated the BS1 music code to use the new looping feature in our MP3/Ogg decoders
svn-id: r25943
|
2007-03-02 23:53:20 +00:00 |
|
Max Horn
|
227a080e5b
|
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
svn-id: r25752
|
2007-02-20 18:50:17 +00:00 |
|
Torbjörn Andersson
|
5478589937
|
Last batch of header consistency fixes. At least for the game engines.
svn-id: r25751
|
2007-02-20 18:04:13 +00:00 |
|
Max Horn
|
27307acd7c
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
|
2006-04-29 22:33:31 +00:00 |
|
Max Horn
|
26ee630756
|
Moved engines to the new engines/ directory
svn-id: r20582
|
2006-02-11 22:45:04 +00:00 |
|