9 Commits

Author SHA1 Message Date
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Eugene Sandulenko
19d238b85e Check MD5 at runtime, so game features could be set at run time.
svn-id: r18084
2005-05-13 21:24:30 +00:00
Torbjörn Andersson
564c30a9ad Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few
other game detection-related changes, but they're mostly cosmetical at this
stage.

svn-id: r18082
2005-05-13 16:56:53 +00:00
Torbjörn Andersson
5a2d871a2b Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is a
pretty unnecessary function - we could call RandomSource directly - but
let's take this one thing at a time.

svn-id: r17863
2005-04-29 15:01:03 +00:00
Torbjörn Andersson
9bd7d78199 Some limited - and quite possibly wrong - sound effects support. I have
assumed, given their tiny size, that the sound samples are 8-bit mono.

Looping is not implemented yet.

Some sounds are skipped since the engine asks that they be played at a
negative sample rate. (I think there is more to this than just a simple
signed/unsigned issue, because they sound wrong even if I treat the
frequency as unsigned.)

svn-id: r17862
2005-04-29 10:07:00 +00:00
Eugene Sandulenko
bd9d8c6b31 Make VAR macros safer.
svn-id: r17572
2005-04-13 00:47:17 +00:00
Joost Peters
f35ac50111 Some inter_variables cleanup.
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness.
Addresses and assignments can be tracked by modifying the macros if necessary.
Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined)

svn-id: r17523
2005-04-10 17:13:17 +00:00
Max Horn
0ddbcc7845 Changed remaining file headers
svn-id: r17401
2005-04-05 18:08:02 +00:00
Eugene Sandulenko
1758c5b211 Initial checking of Gob engine
svn-id: r17388
2005-04-05 15:07:40 +00:00