Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).
Details:
- Add versioning to Future Wars and Operation Stealth savegames.
- Add fade in effect to both Future Wars and Operation Stealth.
- Add mouse wheel support and keyboard support to moving in menus.
- Map middle mouse button to pressing both left and right buttons.
- Make interface more responsive (See manageEvents() and drawFrame()).
- Amiga versions should be completable but sound may or may not work.
- Atari ST versions completely untested.
Game options currently supported:
- Using original save/load interface
- Using transparent dialog boxes in 16 color scenes (Also for PC)
Console commands currently supported:
- labyrinthCheat (For cheating in Operation Stealth's labyrinths)
- disableLabyrinthCheat (Disabling labyrinth cheat)
- disableHacks (Disabling hacks, useful for testing)
- enableHacks (Enabling hacks, useful for testing. On by default)
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
Bug #2812694: "CINE: Operation Stealth german crash". Our code
assumed that there exists only 256-color version which is not
the case for German version. Added code to store background
format. Old savegames are broken and could not be fixed.
Bumped savefile version.
svn-id: r49699