Paul Gilbert
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68225f7896
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Implemented handling for barmen (rooms 29, 32, and 35)
svn-id: r26464
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2007-04-14 03:48:24 +00:00 |
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Paul Gilbert
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1a96e26bf6
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Added functionality to allow saving/loading the game state
svn-id: r24070
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2006-10-02 12:48:56 +00:00 |
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Paul Gilbert
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1a77d61ace
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Enhanced Room::setTalkDialog to be passed the destination character and active item hotspot Id
svn-id: r23692
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2006-08-07 13:21:15 +00:00 |
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Torbjörn Andersson
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eabe720a0e
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
svn-id: r23584
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2006-07-23 15:32:14 +00:00 |
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Paul Gilbert
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9fe05aa007
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Rewrote the status line handling code along with tweaks to the debug information display
svn-id: r23406
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2006-07-08 08:29:01 +00:00 |
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Paul Gilbert
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5fa3985bcb
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
svn-id: r22731
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2006-05-29 08:12:07 +00:00 |
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Paul Gilbert
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946d0582dc
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Added proper action display after selection along with showing the camera cursor
svn-id: r22208
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2006-04-29 11:19:55 +00:00 |
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Paul Gilbert
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4b91326131
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Added a destRoomNumber variable to store which room a highlighted exit goes to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on
svn-id: r21783
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2006-04-11 10:50:18 +00:00 |
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Paul Gilbert
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dd6b207025
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Improved layering of objects within rooms - for example, Ratpouch now properly shows up on the rack
svn-id: r20804
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2006-02-21 09:25:39 +00:00 |
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Paul Gilbert
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d525af4685
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Added display of talk dialogs during conversations
svn-id: r20762
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2006-02-19 04:13:08 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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