D G Turner
a997ac72f1
PINK: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-27 01:16:26 +00:00
Eugene Sandulenko
62069d33c8
PINK: Fix crash when switching the countries in selector
2019-11-19 23:50:40 +01:00
Eugene Sandulenko
705c4b2c8d
PINK: Fix text color selection and added some debug output
2019-11-15 18:04:30 +01:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
Wammus
7e1e73e39d
PINK: Add Dutch detection entry
2019-10-23 07:30:33 +03:00
Eugene Sandulenko
5b25531e96
PINK: Fix text drawing, use absolute coordinates
2019-10-20 20:09:28 +05:00
Eugene Sandulenko
30c11071c4
PINK: Enable text rendering for localized versions
2019-10-19 17:44:05 +02:00
Eugene Sandulenko
3ae526dfed
GRAPHICS: MACGUI: Added support for Unicode fonts in menu
2019-10-18 00:20:54 +02:00
Eugene Sandulenko
de42a124ed
PINK: Enforce built-in fonts in WM
2019-10-17 01:43:54 +02:00
Eugene Sandulenko
6d82e7ee26
PINK: Set text windows to read-only
2019-10-15 23:58:00 +02:00
Eugene Sandulenko
1a76b548e5
PINK: Disable border for all text windows
2019-10-15 23:58:00 +02:00
Eugene Sandulenko
5b401519eb
PINK: Fix uninitalised reads
2019-10-11 17:25:41 +02:00
Eugene Sandulenko
e3716a9521
PINK: Fix border dimensions
2019-10-11 17:20:15 +02:00
Eugene Sandulenko
090bb44d92
PINK: Properly redraw game screen when browsing menus
2019-10-04 22:33:01 +02:00
Eugene Sandulenko
15ac5da3a3
PINK: Do not use Mac fonts for menu rendering
2019-10-04 20:23:18 +02:00
Eugene Sandulenko
c5f3e12616
PINK: Add built-in empty border and use for texts
2019-10-04 19:10:03 +02:00
Eugene Sandulenko
7266129fad
PINK: Use proper menu action ids. The PDA now works!
2019-10-04 17:18:54 +02:00
Eugene Sandulenko
11e0c9571e
PINK: Use proper window border for PDA
2019-09-30 23:46:25 +02:00
Henrik "Henke37" Andersson
5bb50b9a18
PINK: The engine does not use midi, flag the games as such.
2019-09-29 19:34:16 +03:00
Andrei Prykhodko
3c67ce0eed
PINK: removed usage of global variable
2019-05-08 12:01:22 +03:00
Andrei Prykhodko
711b7399a0
PINK: removed unnecessary namespace in function declaration
2019-05-08 11:23:44 +03:00
Andrei Prykhodko
e35f016016
PINK: added English detection entry
2019-05-07 13:45:55 +03:00
Andrei Prykhodko
2d48c435ad
PINK: added german detection entry
2019-05-07 13:41:57 +03:00
lotharsm
9b47d340b9
PINK: Add detection entry for Danish "pokus" version
...
Detection information was provided by sauravisus in
https://bugs.scummvm.org/ticket/10919
2019-03-21 06:12:48 +01:00
Andrei Prykhodko
95b53f3737
PINK: removed unnecessary field in SideEffectExit
2019-01-16 08:53:52 +02:00
Andrei Prykhodko
07b4495e2b
PINK: fixed ActionPlay behavior when startFrame is wrong
...
This fixes Trac bug #10800
2019-01-15 23:11:00 +02:00
Bastien Bouclet
9894976ade
PINK: Push down the advanced detector include
...
So the whole engine is not rebuilt when making changes to shared code.
2018-12-10 19:12:18 +01:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
...
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Andrei Prykhodko
acac597961
PINK: fixed null pointer dereference in ConditionInventoryItemOwner
...
fixes bug #10805
2018-11-16 20:34:27 +02:00
D G Turner
3f99c2c9dd
PINK: Fix For Assertion When Looking Under Bed in Six House.
...
The action which triggers the assertion is CheckUnderBedDB.
This changes ActionPlay::OnStart method to be similar to superclass
implementation with regard to _startFrame to avoid this.
However, the animation still glitches repeating several times, but this
is a script bug in the original and should be addressed in a workaround
in a future commit.
This should fix the main issue in Trac bug #10800 .
2018-11-11 01:58:50 +00:00
Andrei Prykhodko
53aefd442a
PINK: added detection entry for Danish version
2018-10-29 20:59:47 +02:00
Andrei Prykhodko
b13e235242
PINK: removed unnecessary G key
2018-10-12 22:45:47 +03:00
Andrei Prykhodko
18c6a1a25c
PINK: added missing sequencer update in Moving state
2018-10-12 22:41:46 +03:00
Andrei Prykhodko
c8d3af3874
PINK: removed some unnecessary forward declarations
2018-08-17 17:29:19 +03:00
Andrei Prykhodko
736e94ce39
PINK: JANITORIAL: fixed local vars naming
2018-08-17 17:14:15 +03:00
Andrei Prykhodko
d60265d7d4
PINK: removed unused parameter
2018-08-17 17:14:15 +03:00
Andrei Prykhodko
5f462c1ebc
PINK: implemented skipString method in Archive
2018-08-17 17:14:15 +03:00
Andrei Prykhodko
d6f2a89488
PINK: fixed original bug when ActionSfx continues to play when it should stop
2018-08-16 06:33:53 +03:00
Andrei Prykhodko
486a63d14f
PINK: JANITORIAL: formatting fixes
2018-08-16 06:33:53 +03:00
Andrei Prykhodko
2a6222be17
PINK: fixed clicking on leadActor in moving state with item
2018-08-15 19:11:24 +03:00
whiterandrek
b4ab89a749
PINK: added support for Dutch version
2018-08-14 13:23:09 +03:00
Andrei Prykhodko
c255de107d
PINK: implemented text drawing in ActionText for English version
2018-08-05 22:08:54 +03:00
whiterandrek
e9fde87cf2
PINK: fixed bug when in walking state you choose another location
2018-08-02 21:09:27 +03:00
Andrei Prykhodko
f79eceda10
PINK: force cursor updating when entering to pda page
2018-07-29 22:54:05 +03:00
Andrei Prykhodko
8530d9fbc5
PINK: fixed Coverity warnings
2018-07-29 21:34:20 +03:00
Andrei Prykhodko
bb732cd9c8
PINK: add partial implementation of ActionText
2018-07-29 21:23:04 +03:00
D G Turner
6ae2bff1c7
PINK: Fix Unused Const Variable Compiler Warning.
2018-07-29 08:08:03 +01:00
Andrei Prykhodko
877b4e5cf3
PINK: fixed engine destroying in pda state
2018-07-26 05:24:57 +03:00
Andrei Prykhodko
cdd5717ce0
PINK: fixed entering pda through menu in a row
2018-07-26 05:10:57 +03:00
Andrei Prykhodko
c655e7fa54
PINK: fixed memory leak
2018-07-26 04:40:17 +03:00