Paul Gilbert
b53d12da23
SWORD25: Standardised savegame filenames, start on advanced engine features
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svn-id: r53901
2010-10-28 09:51:56 +00:00
Max Horn
b2fa7e58a3
SWORD25: Start to rename read/write methods of *PersistenceBlock classes
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All should be renamed to reduce risk of accidental incorrect use.
svn-id: r53899
2010-10-28 00:26:25 +00:00
Max Horn
cf3551525f
SWORD25: Get rid of CallbackRegistry
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svn-id: r53898
2010-10-28 00:25:33 +00:00
Max Horn
7e1d78cab1
SWORD25: Simplify InputEngine::(un)persist
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svn-id: r53897
2010-10-28 00:24:53 +00:00
Max Horn
aaf7ffdd5c
SWORD25: Fix keyboard state handling
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Previously, you could get the game into a state where it would think a
key was constantly being pressed. E.g. by pressing 'p' several times
quickly in a row, the game would end in a state where it endlessly
toggled between pause mode and regular mode.
svn-id: r53878
2010-10-27 15:53:53 +00:00
Max Horn
95353b0e60
SWORD25: Use ScummVM keycodes
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This should enable use of F-keys in BS25. Most of the KEY_*
constants are not used by the scripts anyway.
svn-id: r53877
2010-10-27 15:53:36 +00:00
Max Horn
b5e41b3a82
SWORD25: Fix out of bounds writes when pressing keys like ctrl or F-keys
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This fixes a crash one got by quitting via the GMM.
svn-id: r53876
2010-10-27 15:15:59 +00:00
Max Horn
8217efc74a
SWORD25: Disable script triggered screenshots
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svn-id: r53840
2010-10-25 23:34:36 +00:00
Max Horn
ed0de8462d
SWORD25: Add FIXME about savegame names; cleanup
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svn-id: r53839
2010-10-25 23:34:12 +00:00
Max Horn
a783285625
SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments
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The save system of this engine currently partially bypasses the
SaveFileManager API, by (abusing) the fact that the Lua engine allows
creating files in arbitrary places (it exposes fopen, fread, fwrite
etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable.
In addition, the filenames used for the savestates ("0.b25s") do not
comply with our naming conventions for engine savestates.
It should be possible to overcome all this, but it might require hacking
the Lua engine; or we could try to replace some of the BS2.5 script
functions with our own, dynamically.
svn-id: r53838
2010-10-25 23:19:39 +00:00
Max Horn
e0d5db0bb8
SWORD25: 'Implement' RTL support & add TODOs about missing feature support
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svn-id: r53837
2010-10-25 22:41:48 +00:00
Max Horn
e761f76653
SWORD25: Get rid of most of the 'kernel service/superclass' code
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svn-id: r53835
2010-10-25 22:41:25 +00:00
Max Horn
90dcc8c91a
SWORD25: Get rid of classes ScummVMWindow and Window
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svn-id: r53832
2010-10-25 21:51:11 +00:00
Max Horn
518526ba2f
SWORD25: Remove some dead code; cleanup
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svn-id: r53760
2010-10-24 01:53:32 +00:00
Max Horn
fa0151683c
SWORD25: Replace ResourceManager's hash table by a Common::HashMap
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svn-id: r53759
2010-10-24 01:53:01 +00:00
Max Horn
48d15398e5
SWORD25: Get rid of kernel/string.h
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svn-id: r53758
2010-10-24 01:52:27 +00:00
Max Horn
2a987c4a31
SWORD25: Simplify & optimize PNG reading code
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The interlaced part is untested since I do not know any place
in the game where interlaced data is used.
svn-id: r53757
2010-10-24 01:33:24 +00:00
Max Horn
4d6fb4e768
SWORD25: Get rid of colorFormat parameter in PNGLoader API
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Only CF_ARGB32 was supported anyway.
svn-id: r53756
2010-10-24 01:32:52 +00:00
Max Horn
7cc8811a5c
SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager
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This looses some flexibility when it comes to supporting other image
formats. But since the game does not use other image formats, this seems
rather irrelevant, compared to how much simpler the code now is.
svn-id: r53755
2010-10-24 01:32:15 +00:00
Max Horn
1e16d576ca
SWORD25: Merge B25SLoader into PNGLoader
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svn-id: r53754
2010-10-24 01:31:30 +00:00
Max Horn
85e3ddc309
SWORD25: Add ImageLoaderManager, get rid of last globally constructed object
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This also gets rid of an evil use of atexit.
svn-id: r53753
2010-10-24 01:30:53 +00:00
Max Horn
2da4469686
SWORD25: Remove outdated comments
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svn-id: r53752
2010-10-24 01:29:59 +00:00
Max Horn
360f67636b
SWORD25: Register LUA callbacks insider registerScriptBindings() methods
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Previously, the constructor of an anonymous global object was used to do
this, for no apparent reason.
However, maybe there was a hidden reason which I missed, so this change
might cause regressions. I.e., please test.
svn-id: r53735
2010-10-23 15:44:33 +00:00
Max Horn
c483a22f2a
SWORD25: Get rid of global SharedPtr instances
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svn-id: r53734
2010-10-23 15:44:04 +00:00
Paul Gilbert
14e82dbe7f
SWORD25: Added description field to savegames
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This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did.
svn-id: r53638
2010-10-20 11:11:09 +00:00
Paul Gilbert
66ecd08868
SWORD25: Fix to correctly write game state to savegame files
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svn-id: r53637
2010-10-20 10:53:50 +00:00
Eugene Sandulenko
6629efc676
SWORD25: Enforced code formatting rules in rest of the engine
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svn-id: r53626
2010-10-19 21:03:33 +00:00
Eugene Sandulenko
ae78107e2a
SWORD25: Enforce code naming conventions in gfx/*
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svn-id: r53625
2010-10-19 20:54:30 +00:00
Eugene Sandulenko
f3becaddf1
SWORD25: Enforce code naming conventions in gfx/image/imageloader*
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svn-id: r53623
2010-10-19 20:52:47 +00:00
Eugene Sandulenko
bbd95da899
SWORD25: Fix engine exit when running without theoradec
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svn-id: r53622
2010-10-19 20:52:06 +00:00
Eugene Sandulenko
d94435eebd
SWORD25: Enforce code naming conventions in gfx/graphicengine*
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svn-id: r53621
2010-10-19 20:51:21 +00:00
Eugene Sandulenko
0d1d481894
SWORD25: Properly implement GraphicEngine::fill()
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Now all transitions and dimming out screen at exit dialog is supported.
svn-id: r53620
2010-10-19 20:50:29 +00:00
Paul Gilbert
6a1e874447
SWORD25: Fix for Valgrind identified memory leak
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svn-id: r53611
2010-10-19 10:03:38 +00:00
Max Horn
4caa1d40a8
SWORD25: Simplify log listener code (and get rid of another global constructor)
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svn-id: r53610
2010-10-19 09:44:48 +00:00
Max Horn
8f5eee67db
SWORD25: Destroy singletons upon engine exit (untested, may lead to crash upon exit)
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svn-id: r53609
2010-10-19 09:44:29 +00:00
Max Horn
d6b7ebab16
SWORD25: Some code cleanup
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svn-id: r53608
2010-10-19 09:44:13 +00:00
Max Horn
ddf0a3d80c
SWORD25: Move BS_ServiceInfo to service_ids.h and turn it into a POD struct
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svn-id: r53607
2010-10-19 09:43:53 +00:00
Max Horn
88bca8e13d
SWORD25: Optimize ReverseArray, move it to only place it is used
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svn-id: r53606
2010-10-19 09:43:31 +00:00
Max Horn
ebf9911649
SWORD25: Work around for bug in Mac OS X 10.2 SDK
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svn-id: r53604
2010-10-19 09:42:48 +00:00
Paul Gilbert
3b29bda9a1
SWORD25: Added operator= to Polygon class
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This fixes a corruption where vertice arrays were being copied directly and destroyed prematurely
svn-id: r53603
2010-10-19 09:23:20 +00:00
Paul Gilbert
355032d4f9
SWORD25: Fix cppcheck warnings in BS_Log::LogPrefix
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The LogPrefix method isn't currently used, but I'm fixing it just in case it's ever used again
svn-id: r53602
2010-10-19 08:12:04 +00:00
Torbjörn Andersson
c1a3689a5d
SWORD25: Fix cppcheck warning
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svn-id: r53600
2010-10-19 04:59:45 +00:00
Johannes Schickel
70566beb78
SWORD25: Since ssize_t might not be available on all platforms use size_t for the pointer cast now.
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svn-id: r53594
2010-10-18 22:30:44 +00:00
Johannes Schickel
a821d65efe
SWORD25: Fix compilation on 64bit arches by casting a pointer to ssize_t instead of int.
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This should be no permanent solution. I added a small fixme comment near the
cast so it won't be forgotten.
svn-id: r53593
2010-10-18 22:17:41 +00:00
Johannes Schickel
521751e8d7
SWORD25: Use const_cast to cast away constness.
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This fixes a few warnings/errors in the LUA code. I added some FIXMEs at the
places where the casts happen, since usually this casting indicates bad
design.
svn-id: r53592
2010-10-18 22:17:18 +00:00
Eugene Sandulenko
c360aa9d14
SWORD25: Fix warning
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svn-id: r53569
2010-10-18 17:13:03 +00:00
Eugene Sandulenko
3feac393b0
SWORD25: Renamed Lua .c files to .cpp and make it compilable
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svn-id: r53568
2010-10-18 17:12:00 +00:00
Paul Gilbert
81f71f48c2
SWORD25: Fix Valgrind reported uninitialised errors
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svn-id: r53565
2010-10-18 10:58:22 +00:00
Paul Gilbert
ae63e20661
SWORD25: Fix for Valgrind identified errors
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svn-id: r53563
2010-10-18 10:26:27 +00:00
Ori Avtalion
e6ae9c4d98
SWORD25: Use C-style comments in C files
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svn-id: r53538
2010-10-16 12:04:22 +00:00