Eugene Sandulenko
ea42bad781
Update copyright notice
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svn-id: r20088
2006-01-18 17:39:49 +00:00
Andrew Kurushin
3a7a7b3291
implement IHNM verb mapper
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svn-id: r20003
2006-01-13 20:20:01 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Torbjörn Andersson
da43d814cd
Oops, made a typo when rewriting that comment.
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svn-id: r18973
2005-10-08 21:33:31 +00:00
Torbjörn Andersson
60b85c5137
Cleanup.
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svn-id: r18972
2005-10-08 21:28:14 +00:00
Eugene Sandulenko
176f32bfa1
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
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scene height for individual panel modes.
svn-id: r18959
2005-10-08 15:20:11 +00:00
Eugene Sandulenko
f2c542547d
Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic
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names to text Ids.
svn-id: r18699
2005-08-16 19:04:51 +00:00
Eugene Sandulenko
1ed8d450f0
Fix bug #1257459 "ITE: Game crashes at airport"
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svn-id: r18671
2005-08-12 19:43:39 +00:00
Eugene Sandulenko
801bb09bb5
Translate excuse messages and make them work on floppy versions. Earlier
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it just crashed there.
svn-id: r18659
2005-08-11 15:28:08 +00:00
Eugene Sandulenko
4e4c1f5b73
Rename event types to comply with our standards.
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svn-id: r18647
2005-08-10 15:31:15 +00:00
Eugene Sandulenko
37f2a10ef6
Rename Actor class members to _members.
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svn-id: r18645
2005-08-10 14:53:17 +00:00
Eugene Sandulenko
00d676c3d2
EVENT -> Event
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svn-id: r18644
2005-08-10 14:11:22 +00:00
Eugene Sandulenko
c6c5c8f868
o Fix some game parameters for IHNM
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o Load voices LUT for IHNM
svn-id: r18640
2005-08-09 16:01:04 +00:00
Eugene Sandulenko
aebd226028
oops. debug output slipped in.
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svn-id: r18638
2005-08-08 19:46:33 +00:00
Eugene Sandulenko
ccfedf0654
Fix bug #1252277 "ITE: Actions not performed under OS X"
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svn-id: r18637
2005-08-08 19:40:55 +00:00
Eugene Sandulenko
4ffa61cb42
Partially fix bug #1253079 'ITE: Several errors in the "rocky chasm" scene'.
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Argh! why _several_ errors and not one by one?
svn-id: r18633
2005-08-08 08:15:16 +00:00
Eugene Sandulenko
ec4f7d3d7c
Whitespaces
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svn-id: r18595
2005-07-29 17:58:00 +00:00
Andrew Kurushin
50c2d8954d
finally Resource manager rewritten:
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
2005-07-19 19:05:52 +00:00
Eugene Sandulenko
57858a8757
Hid most of debug output to deeper levels. We're pretty close to official
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launch so it should be invisible to users.
svn-id: r18497
2005-07-05 16:58:36 +00:00
Torbjörn Andersson
20ba16b09c
When setting a new verb, clear the "pointer object", i.e. the variable that
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keeps track of whatever object the pointer is hovering over. This way, the
pointer object will be updated but with the new verb applied to it. I was
getting tired of having to move the cursor off and on the object whenever I
changed verb.
This isn't exactly how the original engine did it, but it appears to work.
svn-id: r18373
2005-06-10 13:56:51 +00:00
Torbjörn Andersson
064bfed378
Added IHNM "main strings" resource. It's trial-and-error, so it may be the
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wrong one, but it does contain the verb strings. Unlike IHNM, it does not
contain the object names. We'll need to do something about that eventually.
svn-id: r18365
2005-06-08 13:49:56 +00:00
Andrew Kurushin
3b01bef51b
fixes some todo (hardcoded resource ids -> customized per game)
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preparation for option dialog (wip)
svn-id: r18217
2005-05-22 11:59:22 +00:00
Andrew Kurushin
1d31cd1223
fixed give verb
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fixed occasional verbs redraw
svn-id: r18113
2005-05-15 17:45:59 +00:00
Andrew Kurushin
cdede6caa4
implemented inventory
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todo: timeout catchup & capital 'U' & 'D' handling
svn-id: r17748
2005-04-22 14:11:04 +00:00
Andrew Kurushin
d52032c75c
converse support improved (still has some bugs)
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fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
2005-04-18 20:03:14 +00:00
Andrew Kurushin
8ea88c95d6
- fixed tile doors drawing
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- right mouse action fixed
svn-id: r17347
2005-04-03 15:32:04 +00:00
Andrew Kurushin
3025db0d07
- changescene on fair for tents
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
2005-03-18 17:11:37 +00:00
Torbjörn Andersson
61faa88b93
Indentation.
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svn-id: r17048
2005-03-09 07:29:15 +00:00
Andrew Kurushin
343d59c9d4
implemented iso pathfinding
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glitches: some tiles draws above figures
svn-id: r16935
2005-02-26 17:37:16 +00:00
Andrew Kurushin
aeaf728dc6
partialy implemented all Iso mode resource loading
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todo: loadMulti - may be wrong
svn-id: r16670
2005-01-28 19:25:41 +00:00
Eugene Sandulenko
ff8094aad5
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
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ITE specific and from other hand IHNM has these data in resources.
svn-id: r16662
2005-01-28 12:54:09 +00:00
Andrew Kurushin
8543306e56
all opcodes revisited
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all ITE opcodes supported (now we should go through scriptFunctions)
svn-id: r16617
2005-01-22 16:32:30 +00:00
Andrew Kurushin
0030e821fe
another 19 opcodes
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svn-id: r16616
2005-01-22 15:28:24 +00:00
Andrew Kurushin
58ec0f0aad
problems solved:
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
2005-01-21 21:55:54 +00:00
Eugene Sandulenko
001bb7c74e
o Made ITEColors enum public in interface.h. Please use them. These colors
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stay in each scene except intro and fade-in/fade-outs.
o Implemented status text coloring during work of auxiliary scripts.
svn-id: r16598
2005-01-19 11:29:29 +00:00
Andrew Kurushin
9353d54f95
implemented Sprite::hitTest
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Actors & Objects can be hited
svn-id: r16596
2005-01-18 23:15:41 +00:00
Andrew Kurushin
0ccf59faee
partly implemented game objects
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svn-id: r16595
2005-01-18 21:13:44 +00:00
Andrew Kurushin
b4b2e52df7
another step in verb implementation:
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- objectMap responds to mouse move (but respond script not run well ?)
loadStrings add some special count check
- so all other LUT based resource should implement this technique
svn-id: r16594
2005-01-18 15:01:21 +00:00
Eugene Sandulenko
dab894fdd4
First batch of converse implementation in scripts. To see it type
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'scene_change 33' in debugger.
svn-id: r16588
2005-01-17 20:17:06 +00:00
Torbjörn Andersson
f8865304bd
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
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the reason the ITE intro crashed for me.) I still get read warnings in
Sprite::decodeRLEBuffer() though.
Also added a couple of hacks to keep the IHNM intro alive. Once we support
IHNM actors, we'll be able to remove them.
svn-id: r16579
2005-01-17 07:21:08 +00:00
Andrew Kurushin
fe424ed5ae
- added partial scene change by actor's walking (todo:entrance should be supported)
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svn-id: r16568
2005-01-15 23:46:43 +00:00
Andrew Kurushin
2f20dd57c2
some work in progress on verb stuff:
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
2005-01-15 20:12:49 +00:00
Andrew Kurushin
326dd0c255
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
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- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc
- added comments and some fields to GameDisplayInfo
svn-id: r16554
2005-01-13 22:42:49 +00:00
Andrew Kurushin
31ceb0bb71
- GameModule is gone
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
2005-01-09 23:41:22 +00:00
Eugene Sandulenko
ce9f5bd29a
Added proper IHNM scripts lut and run scripts, though not much to see.
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svn-id: r16509
2005-01-09 21:07:19 +00:00
Andrew Kurushin
bdb1b1eb1c
begining of verb implementation
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introduced getObjectName
svn-id: r16491
2005-01-08 20:30:07 +00:00
Andrew Kurushin
c0d25cbae1
- script execution stops properly
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- placard should work over way:
set Wait flag for thread (as in opSpeak)
remove inner loop (processInput...)
svn-id: r16418
2005-01-03 21:17:32 +00:00
Torbjörn Andersson
5f6108052e
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
2005-01-02 14:52:11 +00:00
Torbjörn Andersson
9678589779
The 'n_voices' field of the voice LUT was never assigned a value. So if
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anyone heard any voices - I did, except under Valgrind - it was pure luck.
svn-id: r16406
2005-01-02 14:30:50 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00