Travis Howell
cdd21c361b
Remove resource type argument in wizImage functions, it is always rtImage.
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Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
2005-04-01 06:30:46 +00:00
Travis Howell
6bb533f936
Cleanup
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svn-id: r17292
2005-03-30 11:49:53 +00:00
Travis Howell
11e1e246cc
findObject in HE72+ only checks object bounds
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findObject in He70/71 only needs additional polygon check
svn-id: r17270
2005-03-28 10:02:22 +00:00
Travis Howell
f50af11b5d
Add HE72 version of file rename opcode
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svn-id: r17175
2005-03-17 11:06:43 +00:00
Travis Howell
4361ef655e
HE72+ games use slightly different code for subtitle color.
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svn-id: r17174
2005-03-17 10:53:29 +00:00
Travis Howell
8b484a2acf
Missing pop
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svn-id: r17086
2005-03-12 04:05:26 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Gregory Montoir
cc5e406cb5
defined some flags for HE wiz ; it should make the code more readable
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svn-id: r16901
2005-02-24 20:20:35 +00:00
Travis Howell
99f54b437d
Minor cleanup
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svn-id: r16860
2005-02-22 13:54:38 +00:00
Travis Howell
23d02ee03f
Add opcode
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svn-id: r16786
2005-02-14 07:21:17 +00:00
Travis Howell
cc708339ea
Merge two opcode, move two opcodes back to HE70.
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svn-id: r16731
2005-02-02 12:05:00 +00:00
Travis Howell
bebad400d6
Check sound queue for music in HE games.
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Avoid extra sound channel.
svn-id: r16706
2005-01-30 11:03:49 +00:00
Travis Howell
414e2c0a3f
HE100 difference
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svn-id: r16701
2005-01-30 05:00:20 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
ad0b8f1de5
Unused includes
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svn-id: r16236
2004-12-21 06:09:40 +00:00
Travis Howell
739828391e
Correct range
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svn-id: r16129
2004-12-19 11:02:14 +00:00
Gregory Montoir
5e351b0c31
moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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svn-id: r15921
2004-11-27 17:50:23 +00:00
Travis Howell
6cd046a906
Revert opcode EF merge, HE72 uses different array structure.
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svn-id: r15905
2004-11-27 02:47:46 +00:00
Gregory Montoir
0d27b23efd
renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a duplicate of o70_unknownEF
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svn-id: r15896
2004-11-26 20:17:02 +00:00
Gregory Montoir
37e900a2a3
renamed some HE opcodes
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svn-id: r15869
2004-11-23 19:47:54 +00:00
Chris Apers
1ac29aae1e
Help PalmOS (and more ?) to save memory
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svn-id: r15611
2004-10-19 12:30:42 +00:00
Travis Howell
4aa211a8e0
Polygons used by HE71 too.
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svn-id: r15585
2004-10-17 11:47:12 +00:00
Travis Howell
cb12a2a0a1
Rename opcode
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svn-id: r15581
2004-10-17 06:32:58 +00:00
Paweł Kołodziejski
c9a552bebc
fixed warnings
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svn-id: r15574
2004-10-16 20:38:37 +00:00
Travis Howell
086724d774
Remove more duplicates.
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svn-id: r15544
2004-10-13 10:55:50 +00:00
Travis Howell
f78ded554c
Rename opcode
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svn-id: r15543
2004-10-13 09:39:59 +00:00
Travis Howell
687a5db4a8
Rename vars
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Add some missng code for HE games.
svn-id: r15528
2004-10-12 14:12:20 +00:00
Travis Howell
c35a093f96
Rename opcodes
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svn-id: r15502
2004-10-10 05:49:30 +00:00
Travis Howell
8df034b6ac
Add some missing code for HE100.
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Cleanup
svn-id: r15494
2004-10-10 01:52:35 +00:00
Travis Howell
9524476fb8
Ooops
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svn-id: r15487
2004-10-09 14:46:44 +00:00
Travis Howell
b902c220aa
Inital support for later HE games with altered opcode table.
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svn-id: r15485
2004-10-09 14:33:31 +00:00
Travis Howell
c68b6323e5
No longer startMusic
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svn-id: r15483
2004-10-09 05:15:12 +00:00
Gregory Montoir
2611630f81
wizImageOps update
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svn-id: r15478
2004-10-08 22:58:49 +00:00
Travis Howell
59be342467
Match opcode names with SCUMM8.
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svn-id: r15466
2004-10-08 07:13:13 +00:00
Travis Howell
56ae86ef4f
HE71+ games use wizImages for charset too.
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svn-id: r15417
2004-10-05 05:52:48 +00:00
Travis Howell
f9e21fe4e2
Rename opcode
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svn-id: r15402
2004-10-04 01:34:29 +00:00
Travis Howell
d48661766a
Add opcode difference
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svn-id: r15400
2004-10-04 00:01:06 +00:00
Travis Howell
781191e83d
Add stub
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svn-id: r15399
2004-10-03 23:37:34 +00:00
Travis Howell
3aadf745f9
Add missing code for opcode
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svn-id: r15391
2004-10-03 14:13:05 +00:00
Travis Howell
060393d5e1
That was duplicate
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svn-id: r15378
2004-10-02 00:12:09 +00:00
Travis Howell
09cfed33f2
Add/correct opcode
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svn-id: r15377
2004-10-01 23:56:39 +00:00
Travis Howell
fa149a52d4
Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
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svn-id: r15346
2004-09-29 11:25:21 +00:00
Gregory Montoir
914d00f51a
wiz stuff cleanup and o90_unknown1C opcode update
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svn-id: r15293
2004-09-26 15:29:58 +00:00
Gregory Montoir
ac4ca820ee
get rid of the dirty hack needed to display wiz cursors in HE games
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svn-id: r15269
2004-09-25 14:17:49 +00:00
Travis Howell
08856609f3
Filename string go a bit higher
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svn-id: r15231
2004-09-22 05:08:07 +00:00
Travis Howell
b7a5d73499
No longer StopMusic
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svn-id: r15228
2004-09-22 02:07:14 +00:00
Travis Howell
abefac8cd0
Add missing cases
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svn-id: r15227
2004-09-22 00:22:32 +00:00
Travis Howell
2c0f36cddc
Should be HE60/70.
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svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
f61a0f83ff
more cleanup
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svn-id: r15206
2004-09-20 19:48:08 +00:00
Max Horn
f9f7922583
cleanup
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svn-id: r15204
2004-09-20 19:19:57 +00:00