Strangerke
bbc51fa443
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2
2011-08-06 02:42:47 +02:00
Paul Gilbert
b7a548f3c7
CGE: Fixed compiler warning of shadowed variable
2011-08-05 21:23:41 +10:00
Strangerke
6f92cdd0d0
CGE: Rename some more defines
2011-08-02 21:47:56 +02:00
Strangerke
88f6cc9b23
CGE: Clean eventManager
2011-08-01 09:53:15 +02:00
Strangerke
c053762c63
CGE: Replace magic values by defines, rename some defines
2011-07-31 19:56:14 +02:00
Strangerke
55df4d0635
CGE: Rename some class members, various clean up
2011-07-31 00:52:35 +02:00
Strangerke
b53ffa8f2c
CGE: Move some conditional defines to variables
2011-07-30 15:43:49 +02:00
Strangerke
8b53899ca7
CGE: Remove Heart
2011-07-30 15:28:57 +02:00
Strangerke
316b73ee00
CGE: Remove Startup class, set _fx and _sound as dynamic
2011-07-29 10:02:32 +02:00
Strangerke
7d5eb1ee63
CGE: Janitorial: remove trailing spaces
2011-07-28 15:35:12 +02:00
Strangerke
df7d771feb
CGE: Remove summa variable, formerly used for the protection check
2011-07-28 11:08:56 +02:00
Strangerke
dad302b640
CGE: Remove _core from Startup class
2011-07-25 19:09:12 +02:00
Strangerke
2e5a041046
CGE: Remove EMM and EMS classes
2011-07-25 17:50:58 +02:00
Strangerke
cf61919648
CGE: Replace 'no core' checks by asserts
2011-07-25 16:04:45 +02:00
Strangerke
82adc025ea
CGE: Remove DrvInfo, rename some enums
2011-07-24 23:42:03 +02:00
Strangerke
c728a53148
CGE: Rename IOMode and SnCom enums
2011-07-23 14:31:39 +02:00
Strangerke
3ef0558aa9
CGE: Rename some more constants, some cleanup
2011-07-22 11:54:46 +02:00
Strangerke
5d41ab8b5f
CGE: Rename some more constants, remove some useless ones
2011-07-21 01:56:40 +02:00
Strangerke
9576e415e2
CGE: Clean up Square class
2011-07-20 14:27:36 +02:00
Strangerke
420516b45e
CGE: Rename Debug channel constants
2011-07-20 14:22:56 +02:00
Strangerke
3289006458
CGE: Rename constants in btfile and cfile
2011-07-19 13:24:09 +02:00
Strangerke
2e6e7d81da
CGE: cleanup in jbw.h
2011-07-19 08:24:06 +02:00
Strangerke
17003d0e90
CGE: Fix name of showBak()
2011-07-18 23:14:22 +02:00
Strangerke
b3f0e72e25
CGE: Remove useless fields in DebugText, add some more debugC
2011-07-18 23:09:57 +02:00
Strangerke
f884e57866
CGE: Remove a bunch of useless sound related menus
2011-07-18 21:47:57 +02:00
Strangerke
8aa4f739af
CGE: Add debug channels (WIP)
2011-07-18 18:05:57 +02:00
Paul Gilbert
e1df646ace
CGE: Set up a separate variable for the game tick speed, independent from frame rate
2011-07-16 22:28:49 +10:00
Paul Gilbert
00061bc5dd
CGE: Added support for GMM save/load and launcher loading
2011-07-16 21:12:19 +10:00
Paul Gilbert
ce070cdd3c
CGE: Implemented basic savegame support
...
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16 18:33:20 +10:00
Paul Gilbert
50d313a547
CGE: Implement monochrome view mode button
2011-07-16 15:44:17 +10:00
Paul Gilbert
c3f3120194
CGE: Cleaned up room preview handling code and fixed memory leak
2011-07-16 15:17:18 +10:00
Paul Gilbert
453fbb7454
CGE: Bugfixes for loading the room preview shapes list
2011-07-15 22:56:49 +10:00
Paul Gilbert
f0d10b62b3
CGE: In progress work on pathfinder
2011-07-14 22:36:18 +10:00
Paul Gilbert
324ccb1760
CGE: Split pathfinding related code into walk.cpp
2011-07-13 21:04:44 +10:00
Paul Gilbert
6c97190092
CGE: Fixed initialising of _shadow that was crashing the intro sequence
2011-07-13 19:18:23 +10:00
Strangerke
4d0f83babb
CGE: Rename some constants
2011-07-13 08:44:58 +02:00
Strangerke
5148f80fa5
CGE: add a new SNPOST to fix the function pointer issue
2011-07-13 00:29:10 +02:00
Paul Gilbert
4d96ec7034
CGE: Fixed a previously commented adding of mouse object to show queue
2011-07-12 22:44:04 +10:00
Paul Gilbert
11c9e64885
CGE: More bugfixes for memory leaks
2011-07-12 22:02:00 +10:00
Paul Gilbert
e2b19ad9b0
CGE: Fixed several memory leaks of main objects
2011-07-12 21:53:07 +10:00
Paul Gilbert
daae033e01
CGE: Converted SprExt::_Seq to use dynamically allocated data
2011-07-12 21:16:23 +10:00
Paul Gilbert
9ba5e2b304
CGE: Reverted last commit due to extra memory leaks
2011-07-11 20:56:32 +10:00
Paul Gilbert
18077762d7
CGE: Standardised Sprite::seq on always allocating/freeing data
2011-07-11 20:37:37 +10:00
Paul Gilbert
10ca53a00c
CGE: Fix cursor to show on-screen once the game starts
2011-07-10 21:07:57 +10:00
Paul Gilbert
c3a4ba8b05
CGE: More fixes for free/delete[] mismatches
2011-07-10 20:28:22 +10:00
Paul Gilbert
1870f09d31
CGE: Fix several allocation mismatches and Valgrind issues
2011-07-10 14:51:22 +10:00
Paul Gilbert
ef83c248d3
CGE: Added extra event processing call to fix non-responsiveness when running under Valgrind
2011-07-10 11:45:17 +10:00
Paul Gilbert
6039e8a245
CGE: Removed the definition of the now unused SavTab structure
2011-07-10 10:12:46 +10:00
Paul Gilbert
0bbefbef90
CGE: Created PocLight class to encapsulate the LI sprite array
2011-07-10 10:10:51 +10:00
Paul Gilbert
47b17cd1ce
CGE: Create Spike class to encapsulate the SP spite array
2011-07-10 10:07:35 +10:00