Eugene Sandulenko
107a9f3bef
Moved unrelated fields out of ADGameDescription structure.
...
svn-id: r24090
2006-10-02 23:31:14 +00:00
Eugene Sandulenko
988ddf2b36
Unify SAGA/AGOS detection code so other engines could also reuse it
...
without further code duplication.
svn-id: r24083
2006-10-02 22:21:57 +00:00
Johannes Schickel
890a2ef93c
Fixed msvc8 build.
...
svn-id: r24054
2006-10-01 10:56:12 +00:00
Travis Howell
54d3405225
Update md5 details for Elvira 1
...
svn-id: r24024
2006-09-30 02:52:35 +00:00
Torbjörn Andersson
6a1f9eee64
When starting a game, make sure that it has the desired target name. The old
...
behaviour was to simply pick the first detected game, which made it necessary
to keep the Puzzle Pack data files in different directories. Now they can all
be in the same one. (Generally it's not a good idea to keep several games in
the same directory, of course, but in this case it's perfectly reasonable.)
svn-id: r24020
2006-09-29 18:20:44 +00:00
Torbjörn Andersson
907141c909
Some minor formating changes.
...
svn-id: r24019
2006-09-29 17:18:12 +00:00
Eugene Sandulenko
bb1547ab1c
Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
...
SimonEngine -> AGOSEngine.
Source is compilable and runnable again. I'm done.
svn-id: r24013
2006-09-29 09:44:30 +00:00
Eugene Sandulenko
798c7ee682
Phase 2 of Simon renaming. Simon directory renaming
...
svn-id: r24009
2006-09-29 08:37:24 +00:00