Torbjörn Andersson
cd020a688e
Moved the initial screen clearing from play() to load(), so that it will be
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done before the MPEG player calls showOverlay().
svn-id: r23482
2006-07-10 18:57:40 +00:00
Torbjörn Andersson
6eecad5722
Call handleScreenChanged() when opening the console. Otherwise, we may get
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garbage and/or crashes if the scaler has changed since the console was created.
svn-id: r23480
2006-07-10 15:45:09 +00:00
Torbjörn Andersson
dcb59be8b7
When I added the message about fixing rare actor drawing glitches, I was
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thinking mainly of Day of the Tentacle, even if we have fixed some other
glitches that did affect Fate of Atlantis as well. I've reverted to the
deliberately vague message.
svn-id: r23478
2006-07-10 12:38:07 +00:00
Travis Howell
242edd0e39
Restrict recent walk code changes to to exact SCUMM versions required, to prevent regressions in earlier games
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svn-id: r23476
2006-07-10 11:45:40 +00:00
Travis Howell
175c951e8e
Add cyx's patch for #1497725 - GUI: trying to enter empty CD drive
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svn-id: r23475
2006-07-10 11:12:11 +00:00
Travis Howell
924ff9169b
Update fixed issues in 0.9.1
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svn-id: r23473
2006-07-10 10:41:22 +00:00
Travis Howell
76e67fba92
Fix actor glitches in the stomach location of pajama3
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svn-id: r23471
2006-07-10 10:14:10 +00:00
Torbjörn Andersson
d8e974ba72
Fixed bug #1519817 , "ALL: Build failure if libmpeg2 is disabled".
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svn-id: r23470
2006-07-10 09:29:12 +00:00
Torbjörn Andersson
f4b81b55ec
Synced 0.9.1 NEWS section with 0.9.0 branch.
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svn-id: r23469
2006-07-10 08:07:01 +00:00
Torbjörn Andersson
357b311c94
Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes
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down") after discussing it with Kirben.
svn-id: r23466
2006-07-10 06:29:10 +00:00
Travis Howell
53aa4f054a
Change default config file location to 'Application Data\ScummVM' directory of the user's profile, when using Windows NT4/2000/XP/Vista
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svn-id: r23465
2006-07-10 01:25:52 +00:00
Sven Hesse
dcbbfa01c0
Instead of drawing the mouse cursor as a sprite, let the backend handle it
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svn-id: r23464
2006-07-09 18:54:12 +00:00
Neil Millstone
75e64b91de
Adding data which was missing from initial patch.
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svn-id: r23463
2006-07-09 18:30:28 +00:00
Neil Millstone
7f00697913
svn-id: r23462
2006-07-09 18:28:58 +00:00
James Brown
140097267f
Final fixes. Builds fine now, apart from a few still-missing-from-svn files
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svn-id: r23461
2006-07-09 15:32:06 +00:00
James Brown
1ffa13180f
More DS port fixes
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svn-id: r23460
2006-07-09 14:46:04 +00:00
James Brown
0e66c43c70
Fix some more duplicated files, and unify case for rpc include
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svn-id: r23459
2006-07-09 13:10:45 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
James Brown
880838514f
Remove duplicated content
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svn-id: r23457
2006-07-09 12:58:10 +00:00
Max Horn
7df2f26b34
Changed the default value of START_PACK_STRUCTS / END_PACK_STRUCTS; cleanup
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svn-id: r23456
2006-07-09 12:45:50 +00:00
Max Horn
0b16c09d43
Mention DS port in the NEWS file. Also mention the walkbox changes
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svn-id: r23455
2006-07-09 12:27:37 +00:00
Max Horn
859a557b8a
Added Neil Millstone to the credits
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svn-id: r23454
2006-07-09 12:16:35 +00:00
Max Horn
bea72e9514
Patch #1519399 : DS Backend
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svn-id: r23452
2006-07-09 11:47:17 +00:00
Max Horn
51ad5aa719
Verify malloc worked. Apparently, simon (or FF?) sometimes tries to allocate extremly big (well, for the Nintendo DS at least :) chunks of memory, which lead to malloc failures.
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svn-id: r23450
2006-07-09 09:43:56 +00:00
Max Horn
eaff9344a4
Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
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svn-id: r23449
2006-07-09 09:40:44 +00:00
Travis Howell
b3f2d299fe
HE80+ games ignore subtitle speed, due to sound code been used. Fixes glitches that can occur, when slow subtitle speed is set in HE80+ games.
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svn-id: r23447
2006-07-09 05:47:17 +00:00
Travis Howell
36f9031435
Add filename patterns for Macintosh versions of Blue's Birthday Adventure
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svn-id: r23443
2006-07-09 01:09:25 +00:00
Travis Howell
8cb98dc45c
Add fix for bug #1519327 - FF: Stack corruption
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svn-id: r23442
2006-07-08 23:38:29 +00:00
Max Horn
5e1bf44046
Testing the new ciabot.py hook ... dang, I wanted to modify scummsys.h, where is abort butto... CARRIER LOST
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svn-id: r23440
2006-07-08 20:56:02 +00:00
Torbjörn Andersson
7bfaa0db78
Cleanup
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svn-id: r23439
2006-07-08 20:45:01 +00:00
Torbjörn Andersson
8edc7ce1f7
Updated 0.9.1 section.
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svn-id: r23438
2006-07-08 20:27:03 +00:00
Torbjörn Andersson
1e0b6995aa
More robust handling of the optional startup.inf file.
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svn-id: r23436
2006-07-08 20:20:55 +00:00
Torbjörn Andersson
07ffde9270
Fixed typo in comment.
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svn-id: r23435
2006-07-08 20:20:07 +00:00
Max Horn
03ef03887a
Updated credits
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svn-id: r23430
2006-07-08 17:37:51 +00:00
Sven Hesse
b7997a7231
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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- Updated cursor drawing in general
svn-id: r23429
2006-07-08 16:37:23 +00:00
Torbjörn Andersson
5aff1df220
Slightly more verbose debug message.
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svn-id: r23428
2006-07-08 15:39:26 +00:00
Johannes Schickel
db2ffa4285
Changes init error handling of kyra engine (engine fails at Engine_KYRA_create now instead of KyraEngine::init, also adds check for invalid game path like the scumm
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engine does).
svn-id: r23426
2006-07-08 14:51:26 +00:00
Johannes Schickel
abdebd3bfd
- fixes some c/p errors from my last commit
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- fixes embedded pak loading
svn-id: r23425
2006-07-08 14:25:23 +00:00
Torbjörn Andersson
700ff85a63
Updated BS2 section for next version, which may or may not be called 0.10.0.
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svn-id: r23424
2006-07-08 14:25:25 +00:00
Johannes Schickel
57621c9245
Implements loading of 'westwood.001' for kyra3 (no need to run the installer anymore).
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(thanks to eriktorbjorn for his code to extract files from westwood.001)
svn-id: r23423
2006-07-08 13:56:56 +00:00
Johannes Schickel
93e9dee0d1
Adds a message dialog if kyra.dat is missing which tells the user to download the kyra.dat file.
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svn-id: r23421
2006-07-08 12:23:44 +00:00
Torbjörn Andersson
5658e71f4d
Added support for DXA cutscenes, while still retaining support for the old MPEG
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cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and
cleanups were made in this process, and there may very well be regressions, but
it should be stable enough to commit.
svn-id: r23420
2006-07-08 11:42:07 +00:00
Travis Howell
6ed462e06f
Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSION
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svn-id: r23419
2006-07-08 10:28:35 +00:00
Paul Gilbert
dfbc46f877
General additions of newly understood hotspot fields, further decoded talk handling, ratpouch being freed, and several more script methods
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svn-id: r23418
2006-07-08 08:44:53 +00:00
Paul Gilbert
a20214e43a
Rewrote the talk handling code
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Added lots of debugging information
Partial support for characters bumping into each other
Player/NPC action handling generally improved
Added hard-coding for variable width frame animation of Ratpouch being released
Basic support for Ratpouch wondering around
svn-id: r23416
2006-07-08 08:42:58 +00:00
Travis Howell
258a7b528f
Add another German Macintosh version of pajama2
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svn-id: r23414
2006-07-08 08:40:50 +00:00
Paul Gilbert
6b5150797a
Added support for ScummVM boot parameter values as well invoking the built-in debugger
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svn-id: r23413
2006-07-08 08:39:42 +00:00
Paul Gilbert
64d0e4dcd8
Incremented lure.dat version and added new constants for debugging, tick methods, and hotspots
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svn-id: r23412
2006-07-08 08:38:44 +00:00
Paul Gilbert
55c80679ba
Disabled waiting for mouse release when making a popup selection to match original game
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svn-id: r23411
2006-07-08 08:37:47 +00:00
Paul Gilbert
c6b6a2e125
Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat
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svn-id: r23410
2006-07-08 08:36:32 +00:00