Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Johannes Schickel
edd9b31a48
Cleanup.
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svn-id: r26604
2007-04-27 12:15:47 +00:00
Johannes Schickel
21b2c7bceb
Formatting/Cleanup.
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svn-id: r26511
2007-04-15 16:41:20 +00:00
Max Horn
888e68f433
KYRA: Changed to use EventManager::getMousePos (should improve some things: the old code did not properly track the mouse upon click events, and KyraEngine::waitForEvent ignored _flags.useHiResOverlay)
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svn-id: r26221
2007-03-18 18:27:52 +00:00
Johannes Schickel
096f8958c5
- fixed the sprite updating
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=> fixes gfx bug when Herman uses the saw
=> removed workaround for bug #1477364 ("KYRA1: Water dripping freezes")
svn-id: r25323
2007-02-01 14:57:48 +00:00
Johannes Schickel
9799b346d8
Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").
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svn-id: r25312
2007-01-31 17:48:26 +00:00
Oystein Eftevaag
8fbf9a1e23
A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame
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svn-id: r25034
2007-01-06 17:11:08 +00:00
Johannes Schickel
8fb07286cc
Fix for bug #1582726 ("KYRA1: Crash when entering Castle screen").
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svn-id: r24475
2006-10-23 23:12:12 +00:00
Johannes Schickel
b6a8e38726
- removes the kyra specific language flag system, and uses the language enum defined in Common for that now
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- also reworks the game flag system in general
svn-id: r23920
2006-09-17 20:21:40 +00:00
Johannes Schickel
073f859de9
Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").
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svn-id: r22707
2006-05-28 11:33:17 +00:00
Johannes Schickel
be6b640b92
Adds clipping to the workaround in "preserveOrRestoreBackground", so it does not overwrite the interface.
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svn-id: r22404
2006-05-10 20:45:42 +00:00
Johannes Schickel
56e03a85dd
Adds workaround for bug # 1477364 ("KYRA1: Water dripping freezes") until a proper solution is found.
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svn-id: r22403
2006-05-10 20:30:58 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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svn-id: r21500
2006-03-29 15:59:37 +00:00
Johannes Schickel
0ebebb1176
Fixes animations when brandon turns inivisible/visible.
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svn-id: r21348
2006-03-17 20:49:12 +00:00
Johannes Schickel
bbd1725598
- Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle catacombs")
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- Fixes some sprite redraw bugs introduced with my last commits
- Fixes wsa drawing bug in the cave too
svn-id: r21346
2006-03-17 14:19:18 +00:00
Johannes Schickel
fa38b770af
Oops. removes some unneeded shifts and fixes now the feather bug.
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svn-id: r21334
2006-03-16 17:37:34 +00:00
Johannes Schickel
f1c9cd5726
- Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background)
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- Fixes brandon width value after loading (removes gfx glitch while talking with the tree)
svn-id: r21332
2006-03-16 16:35:46 +00:00
Max Horn
d9a9fac937
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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svn-id: r21141
2006-03-08 11:37:25 +00:00
Johannes Schickel
0bea9cf47b
Made the kyra debug extensions more generic, i.e. scumm engine could replace
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
2006-02-14 23:31:25 +00:00
Johannes Schickel
93e9639989
Reworked kyra debug output system. Now he have special kyra intern debug levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
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svn-id: r20678
2006-02-14 01:19:30 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00