Commit Graph

40212 Commits

Author SHA1 Message Date
Arnaud Boutonné
bdedf90c59 Suppress one more useless debug message
svn-id: r52162
2010-08-17 19:04:04 +00:00
Andre Heider
b2cbc3a429 WII: Bump the sfx buffer size to fix MT32 emulator hiccups.
svn-id: r52161
2010-08-17 18:44:16 +00:00
Arnaud Boutonné
b37b0d9b0c Fascination - Suppress some debug messages
svn-id: r52160
2010-08-17 16:27:56 +00:00
Torbjörn Andersson
0290faeaa3 HUGO: Remove svn:executable property from hugo.dat
svn-id: r52159
2010-08-17 16:02:46 +00:00
Arnaud Boutonné
9698f34d92 Hugo - Fix the sprite modification of the hero (quickest test : H1, entering the machine)
svn-id: r52158
2010-08-17 14:21:04 +00:00
Eugene Sandulenko
bec56837eb CONFIGURE: Properly detect -Wglobal-constructors
svn-id: r52157
2010-08-17 13:51:36 +00:00
Eugene Sandulenko
c6d56f2c02 CONFIGURE: Add -Wglobal-constructors to Darwin builds.
svn-id: r52156
2010-08-17 13:00:48 +00:00
Eugene Sandulenko
7dfd8f9ce2 COMMON: Remove redundant include from str.cpp
If it is needed for your specific platform, then readd it,
but for that platform. Although to me it looks all redundant.

svn-id: r52155
2010-08-17 12:47:18 +00:00
Eugene Sandulenko
1ac434165d HUGO: Fix even more warnings
svn-id: r52154
2010-08-17 11:42:47 +00:00
John Willis
56ec4fc353 CONFIGURE: Add plugin support for the GP2X backend.
I'll switch the GP2X to use plugins by default for new releases after some additional testing.

svn-id: r52153
2010-08-17 11:40:48 +00:00
Eugene Sandulenko
981abdd08b CONFIGURE: Remove trailing space (and kick buildbot)
svn-id: r52152
2010-08-17 11:19:34 +00:00
Eugene Sandulenko
554add0886 SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.
svn-id: r52151
2010-08-17 11:02:27 +00:00
Eugene Sandulenko
a9d9471357 SAGA: fix warning
svn-id: r52150
2010-08-17 11:02:02 +00:00
Eugene Sandulenko
4a0cdf00e1 TINSEL: fix warning
svn-id: r52149
2010-08-17 11:01:41 +00:00
Eugene Sandulenko
ee23fe34b0 M4: fix warnings
svn-id: r52148
2010-08-17 11:01:20 +00:00
Eugene Sandulenko
4d64004aa7 KYRA: Fix array index out of bounds
svn-id: r52147
2010-08-17 11:00:53 +00:00
Eugene Sandulenko
2c545ae1f3 HUGO: Fix warnings
svn-id: r52146
2010-08-17 11:00:29 +00:00
Eugene Sandulenko
789219022a HUGO: Fix game restoring
svn-id: r52145
2010-08-17 11:00:00 +00:00
Eugene Sandulenko
2a3f985566 DRACI: Fix warnings
svn-id: r52144
2010-08-17 10:59:11 +00:00
Martin Kiewitz
db8b322219 SCI: commenting out hoyle 4 script patch
svn-id: r52143
2010-08-17 10:26:12 +00:00
Eugene Sandulenko
b6d1c45bb7 GOB: Fix warnings about potentially uninitialized vars.
svn-id: r52142
2010-08-17 10:19:06 +00:00
Arnaud Boutonné
ef21077b81 create_hugo - Add MSVC9 files
svn-id: r52141
2010-08-17 10:09:50 +00:00
John Willis
c6a1a746df Hugo: Fix very minor typo.
svn-id: r52140
2010-08-17 09:52:34 +00:00
Eugene Sandulenko
7d7acd7042 HUGO: Fix warnings
svn-id: r52139
2010-08-17 09:47:46 +00:00
Yotam Barnoy
aa16c9e046 PSP: changed display options to Full Screen, Keep Aspect Ratio and Original Resolution
This greatly simplifies the display options and makes them more practical. Original resolution will try to fit the game to the screen pixel-to-pixel, and will revert to full screen if it fails. Keep AR maximizes height and adjusts the width accordingly. This works very well with 320x200 games (AR of 1.6) which is close to the PSP's 1.7, but not so well with 320x240/640x480 (AR of 1.3). Full Screen is still default.

svn-id: r52138
2010-08-17 09:45:14 +00:00
Eugene Sandulenko
06960d33e1 HUGO: Adding engine to the main tree
svn-id: r52137
2010-08-17 09:28:20 +00:00
Arnaud Boutonné
e075f05395 Gob - Clean up: suppress blanks and tabs present at the end of line
svn-id: r52136
2010-08-17 08:33:50 +00:00
Arnaud Boutonné
8ed0a70b06 Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
svn-id: r52135
2010-08-17 07:41:15 +00:00
Arnaud Boutonné
0bfb74fd57 Fascination - Suppress a debug warning, and replace several warnings by errors.
svn-id: r52133
2010-08-16 21:18:38 +00:00
Arnaud Boutonné
97943cef45 Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination.
svn-id: r52132
2010-08-16 21:16:13 +00:00
Max Horn
861e520579 COMMON: Try to clarify and update some Common::Archive docs
svn-id: r52131
2010-08-16 19:58:20 +00:00
Max Horn
8a5705132d SCUMM: More finely differentiate opcode tables between v3, v4 and v5
This has been tested and verified as much as I can, but has a small
risk of leading to (easily fixable) regressions.

svn-id: r52130
2010-08-16 19:58:01 +00:00
Max Horn
5602b2cf81 SCUMM: Move setResult/getResultPos to script_v5.cpp
svn-id: r52129
2010-08-16 19:57:35 +00:00
Eugene Sandulenko
eff2623f10 OSYSTEM: revert r52120 and r52121. Introduced regressions
svn-id: r52127
2010-08-16 18:07:21 +00:00
Matthew Hoops
4c3618e645 SCI: Fix uninit'd temp in longbow. See bug #3046200
svn-id: r52126
2010-08-16 17:02:35 +00:00
Martin Kiewitz
d8726d8058 SCI: sci1.1 pictures w/o cel don't set palette
even if one is present in the picture, fixes some transitions looking weird in eq2 - bug #3037126

svn-id: r52125
2010-08-16 16:50:45 +00:00
Johannes Schickel
7b51537be2 Common: Fix bug in lastPathComponent.
Prior to this change lastPathComponent would not create a correct result,
when the input of lastPathComponent did not contain a single separator.

I also added a test case for this in our unit tests.

svn-id: r52123
2010-08-16 16:01:31 +00:00
Martin Kiewitz
c284e78cc0 SCI: adding patch for eq2 / ecorder
initial title now gets removed

svn-id: r52122
2010-08-16 15:22:43 +00:00
Eugene Sandulenko
535d8e12bd OSYSTEM: Add directories to archive list just as in other variants
svn-id: r52121
2010-08-16 13:19:21 +00:00
Eugene Sandulenko
bfabe2af97 OSYSTEM: Fix file archive for non-flat directories
svn-id: r52120
2010-08-16 13:00:41 +00:00
Arnaud Boutonné
e26da1a634 Fascination - (SylvainTV) Always free anims when initializing the scenary. (Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge.
svn-id: r52109
2010-08-16 00:29:05 +00:00
Arnaud Boutonné
8b649178ce Fascination - Add workaround for script bug: wrong track name is called in storage room
svn-id: r52107
2010-08-15 23:40:24 +00:00
Arnaud Boutonné
58987824c2 Gob - Follow cppcheck advices
svn-id: r52106
2010-08-15 23:37:56 +00:00
Torbjörn Andersson
b49761b6ea SCI: Change abs() to ABS()
I'm not sure why we define our own ABS(), but I assume we have some
compelling reason for it.

svn-id: r52105
2010-08-15 19:01:18 +00:00
Arnaud Boutonné
4b1d78694e Suppress some debugging warnings
svn-id: r52104
2010-08-15 18:46:28 +00:00
Arnaud Boutonné
3fd7468cbc Fascination - Add handling for window funcLeave on close. This fixes (at least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help
svn-id: r52103
2010-08-15 18:46:00 +00:00
Martin Kiewitz
f078363c7e SCI: adding workaround for island dr. brain
fixes bug #3045225

svn-id: r52102
2010-08-15 16:24:43 +00:00
Yotam Barnoy
023ca7962a PSP: slight fix to ME MP3 player
A bad function call during initialization of a stream was causing rare instances where the ME failed to decode some MP3 data.

svn-id: r52101
2010-08-15 15:31:24 +00:00
Torbjörn Andersson
6ff151b9ef SCUMM: Fix bug #3024173 - LOOM-PCE: Music stops prematurely
Apparently, the original interpreter hard-coded the lengths of the
audio tracks on the CD, and in this particular case it makes a
difference that one of the tracks is slightly longer on the disc
than the scripts assume it is. Thanks to hennymcc for doing all the
hard work in figuring this out.

svn-id: r52098
2010-08-15 11:37:57 +00:00
Andre Heider
af3dd70938 WII: Fix compilation of the GameCube port.
svn-id: r52089
2010-08-14 11:01:00 +00:00